Player Matchup

Merlin
Merlin
Aaronmhj
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,528 Elo+
Solo
Hou Yi
Hou Yi
Irkuha
Hou Yi
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 62L
1,493 Elo+
Party 1
Terra
Terra
MalayMagic
Terra
Level 26
God Stats
4W - 4L
1,737 SR
Queue Stats
70W - 61L
1,544 Elo+
Party 1
Mercury
Mercury
SimonsGF
Mercury
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,672 Elo+
Solo
Izanami
Izanami
elguachiman
Izanami
Level 5
God Stats
0W - 1L
1,271 SR
Queue Stats
1W - 4L
1,436 Elo+
Solo
Team Averages
Level 13
1,501 SR
1,535 Elo+

VS

Team Averages
Level 14
1,546 SR
1,529 Elo+
Mercury
Mercury
WhiteDruid
Mercury
Level 29
God Stats
18W - 15L
1,549 SR
Queue Stats
146W - 173L
1,440 Elo+
Solo
Apollo
Apollo
ask1233asokdasd
Apollo
Level 13
God Stats
66W - 44L
1,684 SR
Queue Stats
96W - 78L
1,641 Elo+
Solo
Nu Wa
Nu Wa
joemoma1234
Nu Wa
Level 11
God Stats
3W - 1L
1,291 SR
Queue Stats
24W - 23L
1,614 Elo+
Party 2
Janus
Janus
kaitlynnslays
Janus
Level 5
God Stats
4W - 1L
1,453 SR
Queue Stats
17W - 11L
1,546 Elo+
Solo
Chang'e
Chang'e
kn33k0
Chang'e
Level 13
God Stats
13W - 5L
1,752 SR
Queue Stats
43W - 50L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aaronmhj
Merlin
9
0 / 4 / 1
5,757
443
2,358
4,980
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
Irkuha
Hou Yi
12
0 / 2 / 0
6,574
506
2,393
7,447
2,185
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
9
0 / 3 / 0
5,738
441
1,207
10,540
5,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
SimonsGF
Mercury
12
3 / 3 / 0
7,129
548
5,581
10,495
3,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
elguachiman
Izanami
11
0 / 5 / 0
6,650
512
4,687
8,365
2,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
WhiteDruid
Mercury
12
2 / 1 / 3
7,442
572
2,004
9,265
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 0 / 1
9,142
703
4,434
5,482
2,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 1 / 3
7,054
543
3,919
5,027
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 1 / 5
8,412
647
7,682
5,457
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
kn33k0
Chang'e
13
5 / 0 / 5
8,022
617
7,739
8,441
3,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
16
17
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aaronmhj
Merlin
0
4
1
0.13
L
Hou Yi
Irkuha
Hou Yi
0
2
0
0
L
Terra
0
3
0
0
L
Mercury
SimonsGF
Mercury
3
3
0
1
W
Mercury
WhiteDruid
Mercury
2
1
3
3.5
W
4
0
1
4.5
L
Izanami
elguachiman
Izanami
0
5
0
0
W
1
1
3
2.5
W
4
1
5
6.5
W
Chang'e
kn33k0
Chang'e
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,226
Damage
25,778
41,827
Taken
33,672
15,569
Mitigated
11,947
8,542
Healing
15,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aaronmhj
Merlin
2,358
48
0
25
4,980
1,575
0
2,561
2,365
27,565
0
L
Hou Yi
Irkuha
Hou Yi
2,393
755
0
1,724
7,447
2,185
0
2,115
5,220
0
46,333
L
Terra
1,207
211
392
3,326
10,540
5,312
0
4,961
5,473
14,924
0
L
Mercury
SimonsGF
Mercury
5,581
2,229
0
1,365
10,495
3,696
0
3,997
6,406
0
53,516
W
Mercury
WhiteDruid
Mercury
2,004
666
0
3,762
9,265
3,254
0
312
8,953
0
38,948
W
4,434
1,778
0
2,602
5,482
2,002
432
455
5,027
0
73,552
L
Izanami
elguachiman
Izanami
4,687
3,429
0
1,710
8,365
2,801
1,187
5,288
3,023
0
36,611
W
3,919
332
0
168
5,027
1,923
735
1,887
3,140
26,692
1,019
W
7,682
664
0
1,140
5,457
1,423
0
227
5,230
57,569
0
W
Chang'e
kn33k0
Chang'e
7,739
825
1,348
6,388
8,441
3,345
399
749
7,692
37,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,848
Gold Earned
40,072
348
Minions Killed
439
0
Camps Cleared
0
1,248,582
Distance Traveled
1,335,724
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,757
443
57
4
0
226,442
3
L
Hou Yi
6,574
506
106
8
0
233,701
2
L
Terra
5,738
441
17
1
0
273,796
6
L
Mercury
7,129
548
98
8
0
288,033
3
W
Mercury
7,442
572
72
6
0
262,211
0
W
Apollo
9,142
703
129
10
0
280,590
0
L
Izanami
6,650
512
70
5
0
226,610
0
W
Nu Wa
7,054
543
67
5
0
239,223
1
W
Janus
8,412
647
94
7
0
290,669
1
W
Chang'e
8,022
617
77
6
0
263,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role