Player Matchup

Ravana
Ravana
Silver II
 
Ravana
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
 
Chang'e
Gold V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
DoctorGomez
Erlang Shen
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Vulcan
Vulcan
Silver II
Nicolandia
Vulcan
Silver II
Level 144
God Stats
7W - 9L
1,527 SR
Queue Stats
298W - 317L
1,120 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,505 SR
1,424 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,524 SR
1,458 MMR
Artemis
Artemis
Silver I
 
Artemis
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Silver II
 
Kukulkan
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver III
BOR3Lz1n
Chaac
Silver III
Level 86
God Stats
6W - 7L
1,493 SR
Queue Stats
11W - 26L
1,373 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
ObyscurioN
Ao Kuang
Gold IV
Level 142
God Stats
20W - 20L
1,626 SR
Queue Stats
35W - 37L
1,416 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
2 / 2 / 2
7,379
568
2,733
4,102
1,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
 
Chang'e
12
2 / 2 / 0
7,055
543
6,295
6,611
2,962
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
 
Hachiman
12
0 / 2 / 1
6,726
517
3,288
6,121
1,435
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Erlang Shen
DoctorGomez
Erlang Shen
8
0 / 4 / 0
4,986
384
934
4,994
1,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
Nicolandia
Vulcan
12
3 / 5 / 0
7,168
551
4,981
7,010
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AthenaAnubisSetDa Ji

VS

Bans
TsukuyomiGebHun BatzSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
4 / 1 / 2
8,073
621
5,414
7,210
2,346
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
12
2 / 0 / 11
8,064
620
5,434
5,029
4,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
 
Kukulkan
12
0 / 3 / 4
7,296
561
1,819
5,357
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
BOR3Lz1n
Chaac
12
0 / 2 / 1
6,867
528
2,344
10,276
5,561
Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
ObyscurioN
Ao Kuang
13
9 / 1 / 1
8,212
632
4,800
8,383
3,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
7
Kills
15
15
Deaths
7
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
2
2
1.5
L
Chang'e
 
Chang'e
2
2
0
1
L
Hachiman
 
Hachiman
0
2
1
0.25
W
Artemis
 
Artemis
4
1
2
5
W
Bacchus
 
Bacchus
2
0
11
7.5
W
Kukulkan
 
Kukulkan
0
3
4
0.67
W
Chaac
BOR3Lz1n
Chaac
0
2
1
0.25
L
Erlang Shen
DoctorGomez
Erlang Shen
0
4
0
0
L
Vulcan
Nicolandia
Vulcan
3
5
0
0.6
W
Ao Kuang
ObyscurioN
Ao Kuang
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,231
Damage
19,811
28,838
Taken
36,255
9,776
Mitigated
17,611
7,408
Healing
13,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,733
636
0
740
4,102
1,210
0
1,251
2,851
0
44,723
L
Chang'e
 
Chang'e
6,295
965
182
3,056
6,611
2,962
115
1,525
5,086
42,360
0
L
Hachiman
 
Hachiman
3,288
1,326
0
1,854
6,121
1,435
0
839
5,282
0
41,078
W
Artemis
 
Artemis
5,414
2,479
0
2,897
7,210
2,346
557
170
7,040
0
56,204
W
Bacchus
 
Bacchus
5,434
748
0
1,357
5,029
4,396
0
1,714
3,315
20,743
0
W
Kukulkan
 
Kukulkan
1,819
130
0
733
5,357
1,649
0
1,102
4,255
51,601
0
W
Chaac
BOR3Lz1n
Chaac
2,344
612
0
4,218
10,276
5,561
0
5,771
4,505
0
38,094
L
Erlang Shen
DoctorGomez
Erlang Shen
934
267
0
248
4,994
1,654
0
2,633
2,361
0
9,734
L
Vulcan
Nicolandia
Vulcan
4,981
912
0
1,328
7,010
2,515
108
5,495
1,515
44,096
0
W
Ao Kuang
ObyscurioN
Ao Kuang
4,800
1,061
0
4,191
8,383
3,659
45
2,621
5,762
41,674
8,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,314
Gold Earned
38,512
384
Minions Killed
411
0
Camps Cleared
0
1,253,200
Distance Traveled
1,349,094
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,379
568
87
7
0
244,445
4
L
Chang'e
7,055
543
86
7
0
260,360
3
L
Hachiman
6,726
517
90
7
0
238,149
4
W
Artemis
8,073
621
108
8
0
255,354
4
W
Bacchus
8,064
620
29
2
0
273,312
3
W
Kukulkan
7,296
561
103
8
0
266,550
6
W
Chaac
6,867
528
85
7
0
265,129
2
L
Erlang Shen
4,986
384
22
2
0
269,971
4
L
Vulcan
7,168
551
99
8
0
240,275
4
W
Ao Kuang
8,212
632
86
7
0
288,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role