Player Matchup

Danzaburou
Danzaburou
BigDogRux
Danzaburou
Level 13
God Stats
2W - 0L
1,222 SR
Queue Stats
30W - 34L
1,511 Elo+
Solo
Merlin
Merlin
NotSoAVG
Merlin
Level 10
God Stats
2W - 2L
1,759 SR
Queue Stats
31W - 30L
1,570 Elo+
Solo
Nox
Nox
RenaTole
Nox
Level 14
God Stats
2W - 5L
1,292 SR
Queue Stats
105W - 116L
1,539 Elo+
Solo
Nemesis
Nemesis
Sublime94
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Awilix
Awilix
srivnr
Awilix
Level 28
God Stats
1W - 1L
1,437 SR
Queue Stats
183W - 257L
1,223 Elo+
Solo
Team Averages
Level 13
1,442 SR
1,469 Elo+

VS

Team Averages
Level 19
1,567 SR
1,504 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Djstinger
Olorun
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 69L
1,536 Elo+
Solo
Ymir
Ymir
Skinnysticks11
Ymir
Level 7
God Stats
3W - 4L
1,709 SR
Queue Stats
3W - 12L
1,422 Elo+
Solo
Loki
Loki
WaytikWayka
Loki
Level 17
God Stats
3W - 4L
1,777 SR
Queue Stats
88W - 86L
1,458 Elo+
Solo
Medusa
Medusa
jeanandree
Medusa
Level 21
God Stats
1W - 2L
1,351 SR
Queue Stats
22W - 14L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigDogRux
Danzaburou
13
3 / 1 / 2
8,029
472
4,426
8,258
2,565
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
NotSoAVG
Merlin
17
8 / 4 / 1
10,308
606
16,194
10,481
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 0 / 3
10,176
599
9,025
9,449
9,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Sublime94
Nemesis
11
2 / 7 / 3
7,182
422
4,410
9,934
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
srivnr
Awilix
13
0 / 5 / 3
7,377
434
4,117
8,775
2,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 3 / 4
7,512
442
3,246
8,506
5,128
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Djstinger
Olorun
12
6 / 6 / 0
8,273
487
10,720
13,953
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 2 / 2
7,043
414
3,497
10,268
8,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
5 / 2 / 3
7,946
467
6,175
9,504
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
jeanandree
Medusa
13
0 / 7 / 0
7,861
462
2,917
10,957
3,058
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
20
Kills
17
17
Deaths
20
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
3
4
1.67
W
Danzaburou
BigDogRux
Danzaburou
3
1
2
4
L
Olorun
Djstinger
Olorun
6
6
0
1
W
Merlin
NotSoAVG
Merlin
8
4
1
2.13
W
7
0
3
8.5
L
3
2
2
2
W
Nemesis
Sublime94
Nemesis
2
7
3
0.5
L
5
2
3
3.25
L
Medusa
jeanandree
Medusa
0
7
0
0
W
Awilix
srivnr
Awilix
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,172
Damage
26,555
46,897
Taken
53,188
22,783
Mitigated
23,405
6,952
Healing
9,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,246
300
0
2,187
8,506
5,128
28
1,636
6,791
28,723
0
W
Danzaburou
BigDogRux
Danzaburou
4,426
1,774
0
2,561
8,258
2,565
467
2,967
5,291
0
40,416
L
Olorun
Djstinger
Olorun
10,720
4,947
213
4,365
13,953
4,260
312
9,756
4,155
46,855
0
W
Merlin
NotSoAVG
Merlin
16,194
1,747
0
750
10,481
3,694
335
6,293
4,188
78,020
0
W
9,025
680
0
2,856
9,449
9,450
507
1,479
7,970
60,057
0
L
3,497
1,270
0
566
10,268
8,493
0
2,096
7,921
14,174
0
W
Nemesis
Sublime94
Nemesis
4,410
1,876
0
785
9,934
4,286
53
4,055
5,879
0
15,550
L
6,175
1,231
0
1,918
9,504
2,466
0
4,004
5,363
0
34,595
L
Medusa
jeanandree
Medusa
2,917
1,466
0
635
10,957
3,058
1,004
6,849
3,400
0
42,257
W
Awilix
srivnr
Awilix
4,117
1,451
0
0
8,775
2,788
693
2,669
6,106
0
37,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,072
Gold Earned
38,635
426
Minions Killed
289
0
Camps Cleared
0
1,524,674
Distance Traveled
1,378,563
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,512
442
44
3
0
308,398
0
W
Danzaburou
8,029
472
60
4
0
313,606
3
L
Olorun
8,273
487
76
4
0
233,078
4
W
Merlin
10,308
606
138
8
0
304,781
5
W
Nox
10,176
599
123
7
0
302,836
6
L
Ymir
7,043
414
20
1
0
227,832
0
W
Nemesis
7,182
422
32
2
0
311,480
0
L
Loki
7,946
467
65
4
0
347,221
5
L
Medusa
7,861
462
84
5
0
262,034
0
W
Awilix
7,377
434
73
4
0
291,971
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role