Player Matchup

Cupid
Cupid
Daetoofunny
Cupid
Level 86
God Stats
2W - 0L
1,415 SR
Queue Stats
31W - 30L
1,607 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KURIMI9TAILZ
Morgan Le Fay
Level 7
God Stats
7W - 9L
1,559 SR
Queue Stats
20W - 20L
1,387 Elo+
Solo
Discordia
Discordia
Megs Legion
Discordia
Level 21
God Stats
9W - 8L
1,565 SR
Queue Stats
50W - 50L
1,481 Elo+
Solo
Team Averages
Level 38
1,513 SR
1,492 Elo+

VS

Team Averages
Level 41
1,320 SR
1,412 Elo+
Neith
Neith
MikeOxstif
Neith
Level 21
God Stats
8W - 12L
1,526 SR
Queue Stats
262W - 276L
1,465 Elo+
Solo
Cthulhu
Cthulhu
SangYuki418
Cthulhu
Level 19
God Stats
1W - 1L
1,321 SR
Queue Stats
13W - 18L
1,460 Elo+
Solo
Sol
Sol
rafael_sfe
Sol
Level 83
God Stats
1W - 5L
1,113 SR
Queue Stats
165W - 260L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 9
8,235
824
8,809
6,567
2,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
KURIMI9TAILZ
Morgan Le Fay
12
8 / 2 / 5
8,697
870
9,022
8,526
3,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Megs Legion
Discordia
11
2 / 3 / 10
7,388
739
5,028
6,035
1,753
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
2 / 4 / 3
6,812
681
5,188
7,408
2,417
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
SangYuki418
Cthulhu
9
3 / 4 / 0
7,251
725
2,801
10,356
7,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 6 / 4
6,894
689
7,609
10,178
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
14
Kills
6
6
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
W
Morgan Le Fay
KURIMI9TAILZ
Morgan Le Fay
8
2
5
5.25
W
Discordia
Megs Legion
Discordia
2
3
10
2.33
L
Neith
2
4
3
0.88
L
Cthulhu
SangYuki418
Cthulhu
3
4
0
0.75
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,859
Damage
15,598
21,128
Taken
27,942
7,805
Mitigated
13,250
6,511
Healing
4,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,809
4,572
203
1,881
6,567
2,642
777
2,161
4,162
0
27,539
W
Morgan Le Fay
KURIMI9TAILZ
Morgan Le Fay
9,022
810
0
3,228
8,526
3,410
732
4,917
3,303
24,932
0
W
Discordia
Megs Legion
Discordia
5,028
106
240
959
6,035
1,753
808
2,654
3,253
15,492
0
L
Neith
5,188
1,477
0
1,435
7,408
2,417
473
3,751
3,657
0
22,727
L
Cthulhu
SangYuki418
Cthulhu
2,801
0
0
605
10,356
7,615
0
4,078
6,278
4,801
0
L
7,609
2,377
140
2,714
10,178
3,218
602
6,221
3,957
21,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,320
Gold Earned
20,957
103
Minions Killed
73
0
Camps Cleared
0
529,011
Distance Traveled
472,833
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,235
824
49
5
0
176,277
1
W
Morgan Le Fay
8,697
870
39
4
0
163,732
0
W
Discordia
7,388
739
15
2
0
189,002
0
L
Neith
6,812
681
22
2
0
166,765
0
L
Cthulhu
7,251
725
6
1
0
154,238
1
L
Sol
6,894
689
45
5
0
151,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role