Player Matchup

Tsukuyomi
Tsukuyomi
SmiLeToLife
Tsukuyomi
Level 17
God Stats
0W - 3L
1,212 SR
Queue Stats
11W - 22L
1,292 Elo+
Party 1
Sol
Sol
SpelHowler
Sol
Level 18
God Stats
10W - 11L
1,500 SR
Queue Stats
52W - 64L
1,387 Elo+
Party 1
Artio
Artio
kendrickautumn33
Artio
Level 29
God Stats
6W - 6L
1,482 SR
Queue Stats
93W - 122L
1,363 Elo+
Solo
Thor
Thor
pushbydog
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Anhur
Anhur
worklad
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,212 Elo+
Solo
Team Averages
Level 15
1,439 SR
1,351 Elo+

VS

Team Averages
Level 21
1,379 SR
1,210 Elo+
Zeus
Zeus
Bignoodlesyeo
Zeus
Level 67
God Stats
11W - 15L
1,413 SR
Queue Stats
28W - 44L
1,330 Elo+
Party 2
Nemesis
Nemesis
Brocolli1111
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 9L
976 Elo+
Party 2
Ymir
Ymir
Dragonfighter975
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,280 Elo+
Solo
Artemis
Artemis
Dvaric
Artemis
Level 16
God Stats
3W - 3L
1,220 SR
Queue Stats
27W - 21L
1,249 Elo+
Solo
Guan Yu
Guan Yu
thereknees625
Guan Yu
Level 13
God Stats
5W - 9L
1,263 SR
Queue Stats
7W - 15L
1,215 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
SmiLeToLife
Tsukuyomi
16
3 / 5 / 2
10,276
411
8,861
16,164
5,875
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
7 / 8 / 3
12,942
518
16,546
23,681
9,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 8 / 2
9,254
370
3,600
24,796
16,004
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
10
0 / 13 / 0
7,841
314
1,092
17,708
5,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
worklad
Anhur
18
0 / 3 / 2
10,543
422
3,904
16,101
5,148
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 3 / 2
15,199
608
32,716
12,310
4,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Brocolli1111
Nemesis
18
2 / 2 / 5
12,104
484
2,955
17,352
9,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
0 / 2 / 17
12,225
489
8,200
15,503
16,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Dvaric
Artemis
20
10 / 3 / 2
12,988
520
25,350
16,421
6,465
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
20
2 / 1 / 4
13,454
538
5,700
10,975
13,353
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
65
11
Kills
35
37
Deaths
11
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
21
3
2
7.33
W
Nemesis
Brocolli1111
Nemesis
2
2
5
2.25
W
0
2
17
4.25
W
Artemis
Dvaric
Artemis
10
3
2
3.67
L
Tsukuyomi
SmiLeToLife
Tsukuyomi
3
5
2
0.8
L
7
8
3
1.06
L
1
8
2
0.25
L
Thor
0
13
0
0
W
Guan Yu
2
1
4
4
L
Anhur
worklad
Anhur
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,003
Damage
74,921
98,450
Taken
72,561
41,440
Mitigated
50,201
20,379
Healing
19,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,716
2,666
393
3,216
12,310
4,819
3,188
6,778
5,532
102,408
0
W
Nemesis
Brocolli1111
Nemesis
2,955
1,036
0
6,594
17,352
9,064
1,564
2,189
15,163
0
74,161
W
8,200
1,197
0
2,114
15,503
16,500
460
5,038
10,465
47,115
0
W
Artemis
Dvaric
Artemis
25,350
17,662
0
6,421
16,421
6,465
3,303
3,389
13,032
0
108,012
L
Tsukuyomi
SmiLeToLife
Tsukuyomi
8,861
2,348
567
2,174
16,164
5,875
270
5,421
10,607
0
51,079
L
16,546
4,210
0
8,275
23,681
9,354
1,030
11,990
11,175
68,563
5,742
L
3,600
365
776
6,457
24,796
16,004
380
9,550
15,000
33,679
0
L
Thor
1,092
325
0
1,894
17,708
5,059
228
6,809
10,631
0
28,446
W
Guan Yu
5,700
352
266
392
10,975
13,353
3,101
1,864
9,111
0
70,656
L
Anhur
worklad
Anhur
3,904
1,297
0
236
16,101
5,148
795
5,856
10,121
0
68,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,856
Gold Earned
65,970
468
Minions Killed
677
0
Camps Cleared
0
2,016,700
Distance Traveled
2,321,909
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
15,199
608
167
7
0
456,946
0
W
Nemesis
12,104
484
116
5
0
536,443
0
W
Ymir
12,225
489
67
3
0
412,477
2
W
Artemis
12,988
520
161
6
0
438,522
3
L
Tsukuyomi
10,276
411
95
4
0
495,498
0
L
Sol
12,942
518
130
5
0
420,642
4
L
Artio
9,254
370
52
2
0
392,464
8
L
Thor
7,841
314
56
2
0
300,300
3
W
Guan Yu
13,454
538
166
7
0
477,521
0
L
Anhur
10,543
422
135
5
0
407,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role