Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Azrael9986
Ah Muzen Cab
Level 64
God Stats
6W - 6L
1,433 SR
Queue Stats
110W - 119L
1,355 Elo+
Solo
Merlin
Merlin
portsunpiece
Merlin
Level 134
God Stats
114W - 125L
1,440 SR
Queue Stats
882W - 1,151L
1,391 Elo+
Party 1
Khepri
Khepri
theryosukef
Khepri
Level 120
God Stats
129W - 170L
1,440 SR
Queue Stats
551W - 759L
1,348 Elo+
Party 1
Team Averages
Level 106
1,438 SR
1,365 Elo+

VS

Team Averages
Level 20
1,315 SR
1,139 Elo+
Loki
Loki
Koba_La_Peaky13
Loki
Level 29
God Stats
3W - 5L
1,475 SR
Queue Stats
39W - 51L
1,172 Elo+
Party 2
Sun Wukong
Sun Wukong
Kojaar13
Sun Wukong
Level 26
God Stats
7W - 8L
1,357 SR
Queue Stats
40W - 53L
1,154 Elo+
Party 2
Anubis
Anubis
Xx_Faster59_xX
Anubis
Level 5
God Stats
0W - 3L
1,113 SR
Queue Stats
4W - 9L
1,091 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Azrael9986
Ah Muzen Cab
15
11 / 3 / 9
11,548
825
13,758
5,813
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
17
11 / 0 / 10
11,525
823
17,353
3,995
2,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
13
0 / 4 / 19
10,282
734
5,508
14,537
19,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 8 / 2
9,715
694
7,823
12,387
3,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Kojaar13
Sun Wukong
12
2 / 5 / 5
8,885
635
5,227
19,132
9,281
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 9 / 4
8,282
592
5,798
12,994
4,965
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
22
Kills
7
7
Deaths
22
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Azrael9986
Ah Muzen Cab
11
3
9
5.17
L
5
8
2
0.75
L
Sun Wukong
Kojaar13
Sun Wukong
2
5
5
0.9
L
0
9
4
0.22
W
Merlin
11
0
10
16
W
Khepri
0
4
19
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,619
Damage
18,848
24,345
Taken
44,513
25,090
Mitigated
17,765
4,618
Healing
4,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Azrael9986
Ah Muzen Cab
13,758
4,854
0
1,479
5,813
2,915
918
364
5,449
0
41,700
L
7,823
1,902
56
436
12,387
3,519
0
5,405
6,982
0
29,741
L
Sun Wukong
Kojaar13
Sun Wukong
5,227
1,557
212
1,056
19,132
9,281
0
8,986
10,146
0
20,801
L
5,798
1,101
315
2,330
12,994
4,965
272
8,470
4,524
29,040
0
W
Merlin
17,353
1,563
0
1,443
3,995
2,534
1,260
472
3,523
56,299
0
W
Khepri
5,508
155
0
1,696
14,537
19,641
227
4,962
9,575
14,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,355
Gold Earned
26,882
152
Minions Killed
139
0
Camps Cleared
0
796,601
Distance Traveled
675,148
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,548
825
60
4
0
270,186
0
L
Loki
9,715
694
40
3
0
235,135
1
L
Sun Wukong
8,885
635
33
2
0
249,412
3
L
Anubis
8,282
592
66
5
0
190,601
1
W
Merlin
11,525
823
84
6
0
260,351
2
W
Khepri
10,282
734
8
1
0
266,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role