Player Matchup

Agni
Agni
 
Agni
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
FederFrosch5907
Arachne
Level 11
God Stats
2W - 1L
1,418 SR
Queue Stats
21W - 42L
1,075 Elo+
Party 1
Da Ji
Da Ji
Hi_im_Frake
Da Ji
Level 6
God Stats
2W - 2L
1,433 SR
Queue Stats
3W - 7L
1,161 Elo+
Solo
Mulan
Mulan
XxkannstniewasxX
Mulan
Level 17
God Stats
8W - 4L
1,667 SR
Queue Stats
19W - 29L
1,316 Elo+
Solo
Chaac
Chaac
yimmyJOE
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,211 Elo+
Solo
Team Averages
Level 22
1,504 SR
1,253 Elo+

VS

Team Averages
Level 14
1,505 SR
1,308 Elo+
Ra
Ra
Eisa-06
Ra
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 63L
1,589 Elo+
Solo
Scylla
Scylla
IGI-R32
Scylla
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,226 Elo+
Solo
Chiron
Chiron
PlaTa-_-PLoMoOo
Chiron
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 133L
1,328 Elo+
Solo
Anhur
Anhur
Unity Alexis
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,110 Elo+
Solo
Thanatos
Thanatos
Zay_Sunly
Thanatos
Level 14
God Stats
6W - 8L
1,524 SR
Queue Stats
17W - 28L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
15 / 3 / 10
10,790
540
16,751
10,667
4,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
11 / 3 / 7
9,952
498
10,047
10,580
3,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 4 / 3
8,155
408
4,019
11,056
3,711
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
9 / 4 / 8
9,508
475
6,979
12,684
5,980
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
yimmyJOE
Chaac
15
6 / 2 / 16
9,672
484
10,832
12,653
10,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 1
8,501
425
8,253
12,412
4,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
IGI-R32
Scylla
11
0 / 12 / 1
7,048
352
5,243
11,858
3,182
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 9 / 1
9,419
471
7,453
13,632
4,570
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
3 / 11 / 5
9,410
471
7,003
16,704
10,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
Zay_Sunly
Thanatos
18
8 / 3 / 0
10,811
541
7,705
14,901
7,385
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
24
42
Kills
16
16
Deaths
44
44
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
15
3
10
6.67
L
2
9
1
0.28
W
11
3
7
4.83
W
1
4
3
0.63
L
Scylla
IGI-R32
Scylla
0
12
1
0.04
L
3
9
1
0.39
L
3
11
5
0.5
W
9
4
8
3.25
L
Thanatos
Zay_Sunly
Thanatos
8
3
0
2.67
W
Chaac
yimmyJOE
Chaac
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,628
Damage
35,657
57,640
Taken
69,507
27,652
Mitigated
29,748
14,862
Healing
17,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
16,751
2,538
279
1,619
10,667
4,380
1,120
1,838
8,713
60,173
0
L
8,253
950
244
2,580
12,412
4,007
110
1,972
9,808
42,213
0
W
10,047
8,753
0
1,657
10,580
3,388
0
3,033
7,417
0
31,755
W
4,019
1,524
0
3,047
11,056
3,711
771
243
10,813
0
36,333
L
Scylla
IGI-R32
Scylla
5,243
534
0
0
11,858
3,182
480
1,581
9,975
20,116
0
L
7,453
2,617
372
1,560
13,632
4,570
586
6,629
6,863
0
46,918
L
7,003
3,049
0
0
16,704
10,604
395
5,883
10,579
0
31,154
W
6,979
1,981
389
1,732
12,684
5,980
1,118
2,023
10,555
0
30,352
L
Thanatos
Zay_Sunly
Thanatos
7,705
2,135
0
12,818
14,901
7,385
386
1,525
13,376
0
86,607
W
Chaac
yimmyJOE
Chaac
10,832
1,132
0
6,139
12,653
10,193
665
5,695
6,646
0
44,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,077
Gold Earned
45,189
336
Minions Killed
402
0
Camps Cleared
0
1,752,878
Distance Traveled
1,632,996
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,790
540
94
5
0
351,029
2
L
Ra
8,501
425
86
4
0
302,526
0
W
Arachne
9,952
498
53
3
0
405,236
2
W
Da Ji
8,155
408
70
4
0
313,063
0
L
Scylla
7,048
352
34
2
0
322,166
0
L
Chiron
9,419
471
92
5
0
327,132
1
L
Anhur
9,410
471
45
2
0
314,371
1
W
Mulan
9,508
475
55
3
0
313,948
0
L
Thanatos
10,811
541
145
7
0
366,801
5
W
Chaac
9,672
484
64
3
0
369,602
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role