Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
FrezKyura
Thor
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 13L
1,351 Elo+
Party 2
Hel
Hel
MsxBeta
Hel
Level 8
God Stats
1W - 0L
1,138 SR
Queue Stats
13W - 15L
1,553 Elo+
Party 2
Bellona
Bellona
rizqitaufani66
Bellona
Level 7
God Stats
2W - 1L
1,671 SR
Queue Stats
10W - 6L
1,657 Elo+
Party 2
Heimdallr
Heimdallr
testttttttttt
Heimdallr
Level 16
God Stats
4W - 2L
1,479 SR
Queue Stats
5W - 9L
1,241 Elo+
Solo
Team Averages
Level 9
1,457 SR
1,460 Elo+

VS

Team Averages
Level 11
1,413 SR
1,299 Elo+
Arachne
Arachne
EVIL_Por7ugaFPS
Arachne
Level 4
God Stats
0W - 2L
1,282 SR
Queue Stats
1W - 4L
1,171 Elo+
Party 1
Sun Wukong
Sun Wukong
Ghost_Ayoub128
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,013 Elo+
Party 1
Ares
Ares
GuigsKiyo
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,564 Elo+
Solo
Loki
Loki
YunoLunasol
Loki
Level 15
God Stats
3W - 4L
1,500 SR
Queue Stats
14W - 21L
1,575 Elo+
Solo
Neith
Neith
dinomen30extreme
Neith
Level 4
God Stats
0W - 4L
1,282 SR
Queue Stats
1W - 7L
1,171 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
5 / 1 / 5
13,582
503
6,942
13,903
22,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
19
5 / 0 / 4
13,710
508
9,208
17,033
14,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hel
17
5 / 5 / 4
12,605
467
9,180
15,991
7,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
6 / 4 / 3
14,067
521
15,283
26,057
25,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
testttttttttt
Heimdallr
19
2 / 7 / 6
12,843
476
3,661
14,785
6,973

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
5,231
194
0
695
95
Sun Wukong
Ghost_Ayoub128
Sun Wukong
6
1 / 12 / 0
7,621
282
4,724
11,944
6,591
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
20
4 / 2 / 5
13,309
493
11,780
20,384
28,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
9 / 3 / 2
13,819
512
18,680
20,732
11,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 6 / 0
9,858
365
5,917
11,284
3,896
Heavy Mace

Heavy Mace

+30
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
23
Kills
16
17
Deaths
24
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
5
1
5
7.5
L
0
1
0
0
W
Thor
5
0
4
7
L
Sun Wukong
Ghost_Ayoub128
Sun Wukong
1
12
0
0.08
L
Ares
4
2
5
3.25
W
Hel
5
5
4
1.4
L
9
3
2
3.33
L
2
6
0
0.33
W
6
4
3
1.88
W
Heimdallr
testttttttttt
Heimdallr
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,274
Damage
41,101
87,769
Taken
65,039
76,725
Mitigated
50,644
23,501
Healing
8,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
6,942
1,725
3,443
706
13,903
22,201
2,454
3,859
10,044
48,796
0
L
0
0
0
0
695
95
0
0
695
0
0
W
Thor
9,208
2,419
0
4,817
17,033
14,662
1,339
2,574
13,387
0
97,337
L
Sun Wukong
Ghost_Ayoub128
Sun Wukong
4,724
1,843
0
50
11,944
6,591
0
2,957
8,987
0
16,642
L
Ares
11,780
1,090
403
1,328
20,384
28,683
216
5,815
14,569
49,138
0
W
Hel
9,180
590
3,269
4,544
15,991
7,211
1,622
631
15,360
58,845
0
L
18,680
6,626
0
5,239
20,732
11,379
0
5,188
15,544
0
93,215
L
5,917
3,190
0
1,808
11,284
3,896
847
2,162
9,122
0
37,218
W
15,283
5,462
0
6,722
26,057
25,678
5,330
4,401
21,656
0
104,674
W
Heimdallr
testttttttttt
Heimdallr
3,661
1,900
0
0
14,785
6,973
3,201
315
14,470
0
52,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,807
Gold Earned
49,838
586
Minions Killed
283
0
Camps Cleared
0
2,402,232
Distance Traveled
1,607,460
26
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
13,582
503
65
2
0
500,606
11
L
Arachne
5,231
194
0
0
0
0
0
W
Thor
13,710
508
136
5
0
556,470
1
L
Sun Wukong
7,621
282
17
1
0
264,155
0
L
Ares
13,309
493
60
2
0
472,833
6
W
Hel
12,605
467
113
4
0
473,422
0
L
Loki
13,819
512
130
5
0
603,800
0
L
Neith
9,858
365
76
3
0
266,672
1
W
Bellona
14,067
521
192
7
0
460,784
4
W
Heimdallr
12,843
476
80
3
0
410,950
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role