Player Matchup

Fenrir
Fenrir
THEGOAT17213
Fenrir
Level 28
God Stats
7W - 3L
1,649 SR
Queue Stats
77W - 59L
1,573 Elo+
Solo
Izanami
Izanami
Unsettled_Dawn
Izanami
Level 7
God Stats
4W - 1L
1,754 SR
Queue Stats
6W - 3L
1,608 Elo+
Solo
Ymir
Ymir
Viince2020
Ymir
Level 29
God Stats
3W - 1L
1,852 SR
Queue Stats
134W - 136L
1,540 Elo+
Solo
Kukulkan
Kukulkan
Zenitsu-Br81
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,654 Elo+
Solo
Neith
Neith
lechepuleva
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,281 Elo+
Solo
Team Averages
Level 14
1,651 SR
1,531 Elo+

VS

Team Averages
Level 21
1,467 SR
1,529 Elo+
Sylvanus
Sylvanus
Abirael
Sylvanus
Level 6
God Stats
2W - 1L
1,255 SR
Queue Stats
26W - 29L
1,396 Elo+
Solo
Osiris
Osiris
BigChubSupreme
Osiris
Level 29
God Stats
1W - 1L
1,214 SR
Queue Stats
95W - 79L
1,602 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BrattyBuck
Ah Muzen Cab
Level 18
God Stats
6W - 1L
1,867 SR
Queue Stats
38W - 32L
1,429 Elo+
Solo
Pele
Pele
Quavo on go
Pele
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 133L
1,546 Elo+
Solo
Scylla
Scylla
TrentCosmic
Scylla
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 167L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
3 / 2 / 0
5,433
679
2,589
6,746
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 2 / 0
4,826
603
4,105
5,116
1,400
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

6
0 / 1 / 1
4,300
538
970
4,404
2,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Zenitsu-Br81
Kukulkan
7
0 / 2 / 1
4,305
538
1,785
3,297
967
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

2
0 / 3 / 0
3,217
402
96
1,723
389

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Abirael
Sylvanus
8
1 / 0 / 1
4,891
611
907
2,176
1,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
4 / 1 / 3
6,108
764
6,039
5,382
3,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
BrattyBuck
Ah Muzen Cab
7
0 / 2 / 2
4,239
530
2,636
4,339
892
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
1 / 1 / 1
5,595
699
1,694
3,965
1,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
11
4 / 1 / 0
6,377
797
3,402
4,303
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
5
Kills
10
10
Deaths
5
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Abirael
Sylvanus
1
0
1
1.5
W
4
1
3
5.5
W
Ah Muzen Cab
BrattyBuck
Ah Muzen Cab
0
2
2
0.5
W
1
1
1
1.5
L
Fenrir
3
2
0
1.5
W
Scylla
4
1
0
4
L
2
2
0
1
L
0
1
1
0.5
L
Kukulkan
Zenitsu-Br81
Kukulkan
0
2
1
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,545
Damage
14,678
21,286
Taken
20,165
7,878
Mitigated
7,463
5,604
Healing
8,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Abirael
Sylvanus
907
363
362
1,088
2,176
1,092
312
283
1,893
8,204
0
W
6,039
2,750
0
2,205
5,382
3,026
0
391
4,991
0
31,917
W
Ah Muzen Cab
BrattyBuck
Ah Muzen Cab
2,636
1,420
0
1,844
4,339
892
836
442
3,897
0
20,586
W
1,694
492
0
1,576
3,965
1,441
0
1,217
2,748
0
24,911
L
Fenrir
2,589
1,054
0
2,005
6,746
2,937
0
603
6,097
0
20,479
W
Scylla
3,402
1,253
0
1,250
4,303
1,012
366
422
3,881
31,922
0
L
4,105
2,730
0
1,977
5,116
1,400
0
1,215
3,875
0
33,814
L
970
32
0
934
4,404
2,185
0
1,206
3,143
9,330
0
L
Kukulkan
Zenitsu-Br81
Kukulkan
1,785
413
0
636
3,297
967
550
315
2,932
17,521
0
L
96
35
0
52
1,723
389
0
753
930
0
756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,081
Gold Earned
27,210
183
Minions Killed
242
0
Camps Cleared
0
622,881
Distance Traveled
774,869
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,891
611
18
2
0
148,777
3
W
Osiris
6,108
764
59
7
0
178,851
0
W
Ah Muzen Cab
4,239
530
32
4
0
161,194
3
W
Pele
5,595
699
52
7
0
144,004
1
L
Fenrir
5,433
679
52
7
0
155,147
0
W
Scylla
6,377
797
81
10
0
142,043
1
L
Izanami
4,826
603
80
10
0
133,376
2
L
Ymir
4,300
538
12
2
0
156,499
3
L
Kukulkan
4,305
538
37
5
0
109,428
0
L
Neith
3,217
402
2
0
0
68,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role