Player Matchup

Ganesha
Ganesha
IGETOFFTOANIME
Ganesha
Level 7
God Stats
4W - 5L
1,596 SR
Queue Stats
10W - 9L
1,563 Elo+
Solo
Loki
Loki
WarmthLin
Loki
Level 12
God Stats
17W - 14L
1,476 SR
Queue Stats
20W - 20L
1,359 Elo+
Solo
Nemesis
Nemesis
Zemeia
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Merlin
Merlin
Zevie13mL
Merlin
Level 4
God Stats
0W - 1L
1,259 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Neith
Neith
heldozer854
Neith
Level 19
God Stats
16W - 20L
1,488 SR
Queue Stats
48W - 59L
1,353 Elo+
Solo
Team Averages
Level 9
1,464 SR
1,455 Elo+

VS

Team Averages
Level 14
1,402 SR
1,390 Elo+
Tsukuyomi
Tsukuyomi
DASIXIAORIBEN
Tsukuyomi
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 19L
1,387 Elo+
Solo
Loki
Loki
GEDraco
Loki
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kira3S1
Kukulkan
Level 18
God Stats
9W - 5L
1,358 SR
Queue Stats
24W - 47L
1,220 Elo+
Solo
Chang'e
Chang'e
ReginaBuzina
Chang'e
Level 16
God Stats
8W - 14L
1,401 SR
Queue Stats
32W - 40L
1,454 Elo+
Solo
Cthulhu
Cthulhu
colmatterson
Cthulhu
Level 15
God Stats
2W - 5L
1,252 SR
Queue Stats
65W - 60L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 2 / 18
15,955
1,064
11,573
25,157
39,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
20
6 / 4 / 3
14,277
952
14,125
16,331
10,558
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Zemeia
Nemesis
19
3 / 14 / 6
12,840
856
6,430
22,191
9,960
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Zevie13mL
Merlin
20
2 / 5 / 9
13,458
897
15,642
21,022
8,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 8 / 7
15,897
1,060
37,799
29,935
12,696
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Team 1 Tickets

0

VS

Team 2 Tickets

110

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DASIXIAORIBEN
Tsukuyomi
20
3 / 6 / 16
14,787
986
21,587
21,420
8,666
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
GEDraco
Loki
17
0 / 0 / 0
9,280
619
0
0
0
Kukulkan
Kira3S1
Kukulkan
20
8 / 3 / 12
15,915
1,061
35,299
14,849
5,750
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
ReginaBuzina
Chang'e
20
15 / 5 / 13
18,029
1,202
32,253
24,605
10,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
colmatterson
Cthulhu
20
7 / 7 / 17
15,224
1,015
19,618
33,200
45,848
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
91
21
Kills
33
33
Deaths
21
43
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DASIXIAORIBEN
Tsukuyomi
3
6
16
1.83
W
Loki
GEDraco
Loki
0
0
0
0
L
0
2
18
4.5
W
Kukulkan
Kira3S1
Kukulkan
8
3
12
4.67
W
Chang'e
ReginaBuzina
Chang'e
15
5
13
4.3
L
Loki
6
4
3
1.88
L
Nemesis
Zemeia
Nemesis
3
14
6
0.43
L
Merlin
Zevie13mL
Merlin
2
5
9
1.3
W
Cthulhu
colmatterson
Cthulhu
7
7
17
2.21
L
10
8
7
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,569
Damage
108,757
114,636
Taken
94,074
81,156
Mitigated
70,954
6,839
Healing
22,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DASIXIAORIBEN
Tsukuyomi
21,587
6,372
0
152
21,420
8,666
0
6,468
14,768
0
53,301
W
Loki
GEDraco
Loki
0
0
0
0
0
0
0
0
0
0
0
L
11,573
744
0
2,274
25,157
39,345
0
19,918
5,239
23,816
0
W
Kukulkan
Kira3S1
Kukulkan
35,299
3,781
0
1,182
14,849
5,750
0
3,894
10,955
70,229
0
W
Chang'e
ReginaBuzina
Chang'e
32,253
2,565
7,726
10,664
24,605
10,690
0
5,203
19,402
71,613
0
L
Loki
14,125
2,462
0
0
16,331
10,558
0
11,011
5,320
0
43,113
L
Nemesis
Zemeia
Nemesis
6,430
1,097
0
1,136
22,191
9,960
0
15,127
7,064
0
15,466
L
Merlin
Zevie13mL
Merlin
15,642
772
285
1,050
21,022
8,597
0
16,062
4,960
42,882
0
W
Cthulhu
colmatterson
Cthulhu
19,618
1,681
826
1,625
33,200
45,848
0
11,630
21,550
29,548
0
L
37,799
19,641
0
2,094
29,935
12,696
0
25,052
4,883
0
68,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,427
Gold Earned
73,235
237
Minions Killed
292
1
Camps Cleared
8
1,278,671
Distance Traveled
1,118,532
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,787
986
77
5
6
297,010
2
W
Loki
9,280
619
0
0
0
0
0
L
Ganesha
15,955
1,064
0
0
0
300,155
0
W
Kukulkan
15,915
1,061
97
6
2
268,313
0
W
Chang'e
18,029
1,202
99
7
0
269,914
0
L
Loki
14,277
952
45
3
1
335,660
0
L
Nemesis
12,840
856
10
1
0
159,800
2
L
Merlin
13,458
897
92
6
0
267,512
0
W
Cthulhu
15,224
1,015
19
1
0
283,295
1
L
Neith
15,897
1,060
90
6
0
215,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role