Player Matchup

Mulan
Mulan
 
Mulan
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
AngryDruid
Ullr
Level 28
God Stats
8W - 7L
1,858 SR
Queue Stats
103W - 117L
1,371 Elo+
Solo
Ares
Ares
DuAiYa
Ares
Level 6
God Stats
0W - 2L
1,223 SR
Queue Stats
5W - 7L
1,409 Elo+
Party 2
Nemesis
Nemesis
Volusper
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 107L
1,389 Elo+
Solo
Ra
Ra
allan420
Ra
Level 24
God Stats
1W - 3L
1,464 SR
Queue Stats
34W - 33L
1,486 Elo+
Solo
Team Averages
Level 29
1,509 SR
1,431 Elo+

VS

Team Averages
Level 26
1,481 SR
1,378 Elo+
Sun Wukong
Sun Wukong
BloodShom
Sun Wukong
Level 29
God Stats
13W - 14L
1,375 SR
Queue Stats
37W - 38L
1,313 Elo+
Solo
Izanami
Izanami
Din0x
Izanami
Level 26
God Stats
7W - 3L
1,544 SR
Queue Stats
62W - 51L
1,483 Elo+
Solo
Arachne
Arachne
VittoCalis
Arachne
Level 26
God Stats
28W - 31L
1,463 SR
Queue Stats
104W - 104L
1,440 Elo+
Solo
Scylla
Scylla
lolitoregueiro
Scylla
Level 48
God Stats
16W - 10L
1,524 SR
Queue Stats
158W - 178L
1,430 Elo+
Party 1
Ymir
Ymir
urparaplegic
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 8 / 2
7,847
490
7,354
15,492
5,734
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
8 / 4 / 1
8,714
545
11,039
10,714
5,710
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
DuAiYa
Ares
13
1 / 4 / 8
7,578
474
2,592
12,159
7,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Volusper
Nemesis
12
0 / 5 / 5
7,516
470
5,471
13,117
4,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
1 / 4 / 1
8,908
557
6,482
10,919
3,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BloodShom
Sun Wukong
15
5 / 0 / 6
9,453
591
12,091
8,940
5,396
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Din0x
Izanami
14
4 / 3 / 3
8,815
551
7,640
9,832
2,648
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arachne
VittoCalis
Arachne
16
10 / 2 / 8
10,350
647
11,627
13,151
6,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 1 / 3
9,873
617
10,040
9,536
4,065
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 7
7,028
439
4,287
8,689
5,549
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
52
11
Kills
25
25
Deaths
11
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
8
2
0.25
L
8
4
1
2.13
W
Sun Wukong
BloodShom
Sun Wukong
5
0
6
8
W
Izanami
Din0x
Izanami
4
3
3
1.83
L
Ares
DuAiYa
Ares
1
4
8
1.25
W
Arachne
VittoCalis
Arachne
10
2
8
7
L
Nemesis
Volusper
Nemesis
0
5
5
0.5
L
1
4
1
0.38
W
6
1
3
7.5
W
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,938
Damage
45,685
62,401
Taken
50,148
26,478
Mitigated
24,189
13,052
Healing
12,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,354
988
0
2,781
15,492
5,734
0
0
15,492
0
41,575
L
11,039
6,123
0
3,661
10,714
5,710
1,101
4,264
6,450
0
51,083
W
Sun Wukong
BloodShom
Sun Wukong
12,091
3,250
0
516
8,940
5,396
264
322
8,584
0
50,184
W
Izanami
Din0x
Izanami
7,640
4,820
0
1,718
9,832
2,648
4,331
1,895
7,879
0
67,595
L
Ares
DuAiYa
Ares
2,592
303
0
1,360
12,159
7,006
55
2,851
9,308
15,046
0
W
Arachne
VittoCalis
Arachne
11,627
7,164
0
5,950
13,151
6,531
102
3,146
9,887
0
60,519
L
Nemesis
Volusper
Nemesis
5,471
2,744
0
1,522
13,117
4,485
0
1,031
12,086
0
48,884
L
6,482
523
48
3,680
10,919
3,543
427
6,181
4,738
58,470
0
W
10,040
176
140
3,871
9,536
4,065
454
2,306
7,024
59,965
0
W
4,287
583
0
0
8,689
5,549
315
1,059
7,630
11,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,563
Gold Earned
45,519
400
Minions Killed
445
0
Camps Cleared
0
1,459,633
Distance Traveled
1,576,838
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,847
490
78
5
0
249,556
1
L
Ullr
8,714
545
79
5
0
281,301
2
W
Sun Wukong
9,453
591
93
6
0
365,572
5
W
Izanami
8,815
551
130
8
0
286,855
4
L
Ares
7,578
474
20
1
0
308,123
3
W
Arachne
10,350
647
95
6
0
357,724
7
L
Nemesis
7,516
470
89
6
0
328,250
3
L
Ra
8,908
557
134
8
0
292,403
5
W
Scylla
9,873
617
108
7
0
305,406
2
W
Ymir
7,028
439
19
1
0
261,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role