Player Matchup

Merlin
Merlin
Bbygirlmilli
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,288 Elo+
Party 1
Yemoja
Yemoja
BrieDevine
Yemoja
Level 8
God Stats
4W - 2L
1,418 SR
Queue Stats
4W - 4L
1,430 Elo+
Party 1
Artemis
Artemis
nusenaell06
Artemis
Level 6
God Stats
0W - 1L
1,783 SR
Queue Stats
6W - 11L
1,245 Elo+
Solo
Team Averages
Level 7
1,567 SR
1,321 Elo+

VS

Team Averages
Level 94
1,403 SR
1,458 Elo+
Morgan Le Fay
Morgan Le Fay
Heathen103
Morgan Le Fay
Level 5
God Stats
2W - 4L
1,240 SR
Queue Stats
2W - 5L
1,192 Elo+
Solo
Mercury
Mercury
NofxYoda
Mercury
Level 119
God Stats
9W - 12L
1,360 SR
Queue Stats
379W - 504L
1,453 Elo+
Solo
Sylvanus
Sylvanus
RoyDowns
Sylvanus
Level 158
God Stats
10W - 6L
1,609 SR
Queue Stats
167W - 149L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 10 / 6
8,579
613
7,150
12,612
3,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
BrieDevine
Yemoja
11
1 / 11 / 5
9,018
644
2,743
14,603
6,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Artemis
nusenaell06
Artemis
14
6 / 3 / 1
10,921
780
12,544
11,946
4,105
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Heathen103
Morgan Le Fay
13
2 / 4 / 15
9,328
666
4,804
8,796
3,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
NofxYoda
Mercury
15
11 / 2 / 9
11,265
805
14,218
12,348
4,551
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
RoyDowns
Sylvanus
17
11 / 1 / 10
11,850
846
11,336
12,882
10,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
7
Kills
24
24
Deaths
7
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
10
6
0.3
L
Yemoja
BrieDevine
Yemoja
1
11
5
0.32
W
Morgan Le Fay
Heathen103
Morgan Le Fay
2
4
15
2.38
W
Mercury
NofxYoda
Mercury
11
2
9
7.75
W
Sylvanus
RoyDowns
Sylvanus
11
1
10
16
L
Artemis
nusenaell06
Artemis
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,437
Damage
30,358
39,161
Taken
34,026
14,785
Mitigated
17,900
4,120
Healing
12,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
7,150
954
0
768
12,612
3,857
270
3,894
8,718
27,085
0
L
Yemoja
BrieDevine
Yemoja
2,743
348
708
599
14,603
6,823
48
5,801
8,802
10,535
0
W
Morgan Le Fay
Heathen103
Morgan Le Fay
4,804
607
0
696
8,796
3,315
568
2,696
6,100
17,804
1,130
W
Mercury
NofxYoda
Mercury
14,218
7,223
0
3,575
12,348
4,551
1,254
2,878
9,470
0
39,639
W
Sylvanus
RoyDowns
Sylvanus
11,336
4,736
2,668
5,706
12,882
10,034
1,082
4,319
8,563
48,200
10,047
L
Artemis
nusenaell06
Artemis
12,544
6,114
0
2,045
11,946
4,105
1,407
5,107
6,839
0
42,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,518
Gold Earned
32,443
135
Minions Killed
157
0
Camps Cleared
0
570,647
Distance Traveled
697,118
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,579
613
43
3
0
167,791
0
L
Yemoja
9,018
644
17
1
0
172,046
0
W
Morgan Le Fay
9,328
666
21
2
0
211,633
1
W
Mercury
11,265
805
40
3
0
293,838
3
W
Sylvanus
11,850
846
96
7
0
191,647
1
L
Artemis
10,921
780
75
5
0
230,810
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role