Player Matchup

Nemesis
Nemesis
CarlosFaith
Nemesis
Level 129
God Stats
4W - 0L
1,822 SR
Queue Stats
88W - 81L
1,525 Elo+
Party 3
Khepri
Khepri
DungeonMom
Khepri
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 26L
1,500 Elo+
Party 2
Scylla
Scylla
Philthyroses
Scylla
Level 7
God Stats
5W - 3L
1,500 SR
Queue Stats
18W - 23L
1,201 Elo+
Party 3
Artemis
Artemis
RynlenThePaladin
Artemis
Level 18
God Stats
6W - 10L
1,500 SR
Queue Stats
59W - 63L
1,401 Elo+
Party 2
Nu Wa
Nu Wa
jcap511
Nu Wa
Level 29
God Stats
22W - 20L
1,636 SR
Queue Stats
76W - 76L
1,500 Elo+
Solo
Team Averages
Level 37
1,592 SR
1,425 Elo+

VS

Team Averages
Level 10
1,495 SR
1,216 Elo+
Mercury
Mercury
 
Mercury
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
NeptuneNerds
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,279 Elo+
Solo
Izanami
Izanami
SesDahisi
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,179 Elo+
Solo
Tsukuyomi
Tsukuyomi
Splayatron
Tsukuyomi
Level 6
God Stats
0W - 3L
1,476 SR
Queue Stats
1W - 3L
1,062 Elo+
Party 1
Ares
Ares
mum_coolgamer
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,062 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CarlosFaith
Nemesis
16
9 / 0 / 3
10,415
613
5,918
8,892
4,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
DungeonMom
Khepri
14
2 / 0 / 16
9,853
580
4,653
11,634
13,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
14
2 / 2 / 1
9,163
539
4,323
6,461
2,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
10 / 0 / 7
10,534
620
13,037
6,835
2,759
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nu Wa
jcap511
Nu Wa
16
6 / 1 / 7
10,823
637
11,158
6,190
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
1
0 / 0 / 0
4,767
280
0
1,230
258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 7 / 0
6,350
374
1,569
15,755
8,760
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
SesDahisi
Izanami
12
2 / 8 / 1
7,490
441
5,874
13,366
3,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
Splayatron
Tsukuyomi
9
1 / 8 / 0
6,709
395
3,470
10,872
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 6 / 1
6,452
380
1,702
12,009
7,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
5
29
Kills
3
3
Deaths
29
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
0
0
W
Nemesis
CarlosFaith
Nemesis
9
0
3
10.5
W
Khepri
DungeonMom
Khepri
2
0
16
10
L
0
7
0
0
W
Scylla
2
2
1
1.25
W
10
0
7
13.5
L
Izanami
SesDahisi
Izanami
2
8
1
0.31
L
Tsukuyomi
Splayatron
Tsukuyomi
1
8
0
0.13
W
Nu Wa
jcap511
Nu Wa
6
1
7
9.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,089
Damage
12,615
40,012
Taken
53,232
25,465
Mitigated
22,862
7,565
Healing
3,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
0
0
0
0
1,230
258
0
1,230
0
0
0
W
Nemesis
CarlosFaith
Nemesis
5,918
2,684
0
529
8,892
4,767
266
147
8,745
0
86,681
W
Khepri
DungeonMom
Khepri
4,653
1,119
247
2,598
11,634
13,589
1,818
1,737
9,897
28,881
0
L
1,569
561
0
1,220
15,755
8,760
0
4,118
11,637
28,384
0
W
Scylla
4,323
866
0
0
6,461
2,126
1,896
0
6,461
39,322
0
W
13,037
6,263
0
3,441
6,835
2,759
4,545
829
6,006
0
67,541
L
Izanami
SesDahisi
Izanami
5,874
3,706
0
1,890
13,366
3,804
22
7,852
5,514
0
34,324
L
Tsukuyomi
Splayatron
Tsukuyomi
3,470
901
0
429
10,872
2,993
0
3,818
7,054
0
20,915
W
Nu Wa
jcap511
Nu Wa
11,158
2,454
0
750
6,190
2,224
4,583
791
5,399
69,808
0
L
1,702
30
0
0
12,009
7,047
0
3,474
8,535
16,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,788
Gold Earned
31,768
489
Minions Killed
165
0
Camps Cleared
0
1,560,852
Distance Traveled
1,162,688
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,767
280
0
0
0
19,682
0
W
Nemesis
10,415
613
124
7
0
365,792
2
W
Khepri
9,853
580
39
2
0
352,053
4
L
Ymir
6,350
374
39
2
0
253,740
2
W
Scylla
9,163
539
81
5
0
277,851
2
W
Artemis
10,534
620
120
7
0
272,297
5
L
Izanami
7,490
441
62
4
0
269,658
4
L
Tsukuyomi
6,709
395
36
2
0
293,473
0
W
Nu Wa
10,823
637
125
7
0
292,859
4
L
Ares
6,452
380
28
2
0
326,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role