Player Matchup

Terra
Terra
Dienden
Terra
Level 17
God Stats
12W - 14L
1,396 SR
Queue Stats
206W - 223L
1,417 Elo+
Solo
Olorun
Olorun
HiItIsDaniel
Olorun
Level 30
God Stats
31W - 17L
1,453 SR
Queue Stats
320W - 192L
1,573 Elo+
Solo
Merlin
Merlin
VİRFORTİS
Merlin
Level 8
God Stats
2W - 0L
1,733 SR
Queue Stats
2W - 3L
1,299 Elo+
Solo
Achilles
Achilles
XUnholyWolfX
Achilles
Level 28
God Stats
13W - 3L
1,787 SR
Queue Stats
129W - 101L
1,590 Elo+
Solo
Izanami
Izanami
mia23132
Izanami
Level 26
God Stats
4W - 4L
1,790 SR
Queue Stats
99W - 119L
1,408 Elo+
Solo
Team Averages
Level 22
1,632 SR
1,457 Elo+

VS

Team Averages
Level 16
1,487 SR
1,398 Elo+
Merlin
Merlin
Axplify
Merlin
Level 14
God Stats
4W - 3L
1,476 SR
Queue Stats
13W - 17L
1,511 Elo+
Solo
Khepri
Khepri
Bitzh_turnbase
Khepri
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 47L
1,332 Elo+
Party 1
Kukulkan
Kukulkan
MadMadWitch
Kukulkan
Level 11
God Stats
4W - 6L
1,424 SR
Queue Stats
20W - 41L
1,281 Elo+
Party 1
Danzaburou
Danzaburou
TristanTheHomie
Danzaburou
Level 13
God Stats
13W - 8L
1,808 SR
Queue Stats
30W - 31L
1,473 Elo+
Solo
Neith
Neith
YunoLunasol
Neith
Level 14
God Stats
3W - 7L
1,225 SR
Queue Stats
143W - 149L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dienden
Terra
20
2 / 4 / 19
13,055
933
7,708
19,441
24,745
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
20
7 / 3 / 18
14,291
1,021
27,146
18,641
9,537
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
20
11 / 5 / 13
14,749
1,054
23,114
13,528
6,545
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
XUnholyWolfX
Achilles
20
10 / 6 / 20
15,633
1,117
23,694
28,217
43,083
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
mia23132
Izanami
20
3 / 7 / 13
13,211
944
8,633
16,136
6,896
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

119

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Axplify
Merlin
20
8 / 4 / 7
14,331
1,024
28,553
14,861
5,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
0 / 9 / 13
12,733
910
5,504
26,048
29,461
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
MadMadWitch
Kukulkan
18
1 / 8 / 3
11,304
807
7,418
12,084
5,493
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
TristanTheHomie
Danzaburou
20
14 / 7 / 9
17,894
1,278
28,650
25,416
13,068
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 5 / 10
13,192
942
18,118
17,100
7,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
67
33
Kills
25
25
Deaths
33
83
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Merlin
Axplify
Merlin
8
4
7
2.88
L
0
9
13
0.72
W
Terra
Dienden
Terra
2
4
19
2.88
W
Olorun
7
3
18
5.33
L
Kukulkan
MadMadWitch
Kukulkan
1
8
3
0.31
L
Danzaburou
TristanTheHomie
Danzaburou
14
7
9
2.64
W
Merlin
11
5
13
3.5
W
Achilles
XUnholyWolfX
Achilles
10
6
20
3.33
L
2
5
10
1.4
W
Izanami
mia23132
Izanami
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,295
Damage
88,243
95,963
Taken
95,509
90,806
Mitigated
61,616
21,010
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Axplify
Merlin
28,553
3,221
232
2,327
14,861
5,805
0
9,226
5,635
46,290
0
L
5,504
453
0
0
26,048
29,461
0
19,978
6,070
17,641
0
W
Terra
Dienden
Terra
7,708
1,320
3,877
2,998
19,441
24,745
0
11,423
8,018
17,192
0
W
Olorun
27,146
14,784
1,552
8,531
18,641
9,537
0
8,957
9,684
61,061
0
L
Kukulkan
MadMadWitch
Kukulkan
7,418
730
0
175
12,084
5,493
0
7,103
4,981
24,491
0
L
Danzaburou
TristanTheHomie
Danzaburou
28,650
15,393
0
6,963
25,416
13,068
0
14,152
11,264
0
56,617
W
Merlin
23,114
2,179
336
1,122
13,528
6,545
0
3,407
10,121
49,689
0
W
Achilles
XUnholyWolfX
Achilles
23,694
9,890
105
2,006
28,217
43,083
0
11,574
16,643
974
34,190
L
18,118
8,485
0
2,783
17,100
7,789
0
8,471
8,629
0
50,031
W
Izanami
mia23132
Izanami
8,633
5,669
35
448
16,136
6,896
0
6,114
10,022
0
41,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,939
Gold Earned
69,454
270
Minions Killed
235
7
Camps Cleared
10
1,223,668
Distance Traveled
1,129,980
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,331
1,024
35
3
1
240,961
0
L
Khepri
12,733
910
18
1
0
238,629
0
W
Terra
13,055
933
27
2
1
257,288
0
W
Olorun
14,291
1,021
80
6
2
239,184
0
L
Kukulkan
11,304
807
49
4
2
133,410
0
L
Danzaburou
17,894
1,278
59
4
5
270,860
0
W
Merlin
14,749
1,054
60
4
1
235,062
0
W
Achilles
15,633
1,117
19
1
1
276,941
4
L
Neith
13,192
942
74
5
2
246,120
0
W
Izanami
13,211
944
84
6
2
215,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role