Player Matchup

Erlang Shen
Erlang Shen
CrimsonKanai
Erlang Shen
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 137L
1,513 Elo+
Party 2
Serqet
Serqet
CurieTM
Serqet
Level 88
God Stats
1W - 2L
1,426 SR
Queue Stats
5W - 6L
1,395 Elo+
Solo
Izanami
Izanami
Darkrai_jx
Izanami
Level 41
God Stats
11W - 11L
1,503 SR
Queue Stats
66W - 63L
1,449 Elo+
Party 2
Sobek
Sobek
XplosiveSmoke
Sobek
Level 125
God Stats
2W - 3L
1,428 SR
Queue Stats
21W - 19L
1,537 Elo+
Party 3
Ra
Ra
charlieshuffle07
Ra
Level 126
God Stats
3W - 5L
1,459 SR
Queue Stats
26W - 21L
1,583 Elo+
Party 3
Team Averages
Level 89
1,463 SR
1,495 Elo+

VS

Team Averages
Level 116
1,531 SR
1,461 Elo+
Bakasura
Bakasura
CatHasBeanToes
Bakasura
Level 126
God Stats
21W - 19L
1,510 SR
Queue Stats
275W - 257L
1,460 Elo+
Party 1
Tyr
Tyr
DaCrash96LFC
Tyr
Level 157
God Stats
7W - 8L
1,402 SR
Queue Stats
287W - 241L
1,489 Elo+
Solo
Scylla
Scylla
Mab0723
Scylla
Level 116
God Stats
13W - 12L
1,607 SR
Queue Stats
377W - 321L
1,457 Elo+
Party 1
Kuzenbo
Kuzenbo
TheDetrimental1
Kuzenbo
Level 89
God Stats
12W - 16L
1,410 SR
Queue Stats
164W - 164L
1,435 Elo+
Party 1
Izanami
Izanami
XBassXTrebleX
Izanami
Level 93
God Stats
32W - 16L
1,727 SR
Queue Stats
254W - 205L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CrimsonKanai
Erlang Shen
12
1 / 4 / 0
6,496
433
4,209
9,740
7,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Serqet
CurieTM
Serqet
11
0 / 4 / 2
6,564
438
2,805
9,612
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Darkrai_jx
Izanami
12
2 / 3 / 0
7,592
506
1,946
6,659
1,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 1 / 1
5,568
371
1,608
9,381
4,579
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 4 / 0
6,159
411
6,360
6,886
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
6 / 0 / 4
10,010
667
4,870
9,408
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
5 / 1 / 4
9,458
631
7,444
11,225
11,911
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Mab0723
Scylla
13
2 / 2 / 4
7,921
528
5,558
6,595
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 0 / 3
8,419
561
4,501
6,247
6,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
14
1 / 0 / 3
8,386
559
3,096
6,353
2,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
16
16
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bakasura
6
0
4
8
L
Erlang Shen
CrimsonKanai
Erlang Shen
1
4
0
0.25
L
Serqet
CurieTM
Serqet
0
4
2
0.25
W
5
1
4
7
L
Izanami
Darkrai_jx
Izanami
2
3
0
0.67
W
Scylla
Mab0723
Scylla
2
2
4
2
W
2
0
3
3.5
W
Izanami
1
0
3
2.5
L
0
1
1
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,928
Damage
25,469
42,278
Taken
39,828
19,065
Mitigated
26,463
11,132
Healing
14,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
4,870
3,400
0
2,828
9,408
3,531
40
1,862
7,366
0
62,425
L
Erlang Shen
CrimsonKanai
Erlang Shen
4,209
1,710
0
2,573
9,740
7,611
0
1,281
7,986
0
31,452
L
Serqet
CurieTM
Serqet
2,805
417
0
2,178
9,612
3,079
0
1,033
8,529
0
28,092
W
7,444
578
0
4,721
11,225
11,911
0
401
10,314
0
49,082
L
Izanami
Darkrai_jx
Izanami
1,946
815
0
1,093
6,659
1,809
0
1,957
4,557
0
39,863
W
Scylla
Mab0723
Scylla
5,558
637
0
1,290
6,595
2,197
408
2,763
3,832
35,246
0
W
4,501
1,046
216
2,286
6,247
6,748
834
1,689
4,558
30,876
0
W
Izanami
3,096
1,632
0
3,614
6,353
2,076
2,677
1,734
4,619
0
69,618
L
1,608
236
0
3,558
9,381
4,579
0
3,104
6,138
12,746
0
L
6,360
234
43
1,687
6,886
1,987
20
2,303
4,390
38,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,379
Gold Earned
44,194
307
Minions Killed
477
0
Camps Cleared
0
1,207,031
Distance Traveled
1,469,236
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,010
667
132
9
0
362,529
3
L
Erlang Shen
6,496
433
61
4
0
273,964
0
L
Serqet
6,564
438
72
5
0
235,583
2
W
Tyr
9,458
631
99
7
0
296,081
5
L
Izanami
7,592
506
88
6
0
243,655
0
W
Scylla
7,921
528
75
5
0
280,615
2
W
Kuzenbo
8,419
561
49
3
0
275,236
2
W
Izanami
8,386
559
122
8
0
254,775
4
L
Sobek
5,568
371
16
1
0
222,141
2
L
Ra
6,159
411
70
5
0
231,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role