Player Matchup

Hades
Hades
Crazy_Gaming72
Hades
Level 14
God Stats
5W - 11L
1,380 SR
Queue Stats
20W - 31L
1,379 Elo+
Solo
Cu Chulainn
Cu Chulainn
Derpycow3
Cu Chulainn
Level 29
God Stats
4W - 2L
1,608 SR
Queue Stats
128W - 100L
1,464 Elo+
Solo
Sylvanus
Sylvanus
Disguised80
Sylvanus
Level 63
God Stats
8W - 5L
1,500 SR
Queue Stats
212W - 193L
1,545 Elo+
Party 2
Heimdallr
Heimdallr
VMX Jahir
Heimdallr
Level 6
God Stats
4W - 2L
1,662 SR
Queue Stats
5W - 9L
1,742 Elo+
Party 2
Mercury
Mercury
naoho
Mercury
Level 18
God Stats
7W - 1L
1,446 SR
Queue Stats
236W - 170L
1,558 Elo+
Solo
Team Averages
Level 26
1,519 SR
1,538 Elo+

VS

Team Averages
Level 17
1,520 SR
1,526 Elo+
Fafnir
Fafnir
Birdamusprime91
Fafnir
Level 29
God Stats
36W - 20L
1,632 SR
Queue Stats
117W - 114L
1,506 Elo+
Party 1
Sol
Sol
MakaveliROU
Sol
Level 27
God Stats
20W - 24L
1,517 SR
Queue Stats
152W - 191L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
isthatsamburton3
Sun Wukong
Level 7
God Stats
1W - 3L
1,441 SR
Queue Stats
51W - 56L
1,472 Elo+
Party 1
Artemis
Artemis
yangtianwei
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,652 Elo+
Solo
Zhong Kui
Zhong Kui
ウルカヌヌ
Zhong Kui
Level 18
God Stats
13W - 16L
1,509 SR
Queue Stats
53W - 46L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
9,519
529
4,526
7,101
3,286
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
Derpycow3
Cu Chulainn
16
5 / 0 / 5
10,311
573
7,672
10,803
8,686
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
Disguised80
Sylvanus
15
8 / 1 / 7
10,146
564
12,475
14,554
7,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
VMX Jahir
Heimdallr
14
5 / 1 / 6
9,453
525
6,835
7,799
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
naoho
Mercury
16
5 / 1 / 0
10,229
568
4,937
10,329
4,217
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
7,176
399
3,374
14,157
9,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 3 / 0
8,553
475
10,527
11,562
4,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
isthatsamburton3
Sun Wukong
10
0 / 6 / 0
6,811
378
3,810
12,065
4,771
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
yangtianwei
Artemis
9
0 / 9 / 0
5,872
326
2,105
9,711
2,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
ウルカヌヌ
Zhong Kui
5
0 / 0 / 0
5,488
305
1,024
777
410
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
25
Kills
2
3
Deaths
25
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
2
0
7
5.5
W
Cu Chulainn
Derpycow3
Cu Chulainn
5
0
5
7.5
W
Sylvanus
Disguised80
Sylvanus
8
1
7
11.5
L
2
3
0
0.67
W
Heimdallr
VMX Jahir
Heimdallr
5
1
6
8
L
Sun Wukong
isthatsamburton3
Sun Wukong
0
6
0
0
W
Mercury
naoho
Mercury
5
1
0
5
L
Artemis
yangtianwei
Artemis
0
9
0
0
L
Zhong Kui
ウルカヌヌ
Zhong Kui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,445
Damage
20,840
50,586
Taken
48,272
27,909
Mitigated
21,669
18,257
Healing
8,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,374
768
0
2,604
14,157
9,836
434
5,164
8,993
21,565
0
W
4,526
779
194
4,585
7,101
3,286
2,704
3,325
3,776
44,742
0
W
Cu Chulainn
Derpycow3
Cu Chulainn
7,672
632
0
810
10,803
8,686
1,163
3,697
7,106
8,568
53,369
W
Sylvanus
Disguised80
Sylvanus
12,475
4,215
2,848
8,400
14,554
7,768
1,865
4,080
10,474
47,882
15,611
L
10,527
1,667
0
4,705
11,562
4,010
796
3,802
7,760
52,357
0
W
Heimdallr
VMX Jahir
Heimdallr
6,835
3,348
0
1,420
7,799
3,952
1,632
784
7,015
0
40,821
L
Sun Wukong
isthatsamburton3
Sun Wukong
3,810
1,035
0
537
12,065
4,771
0
5,161
6,904
0
36,696
W
Mercury
naoho
Mercury
4,937
3,339
0
0
10,329
4,217
731
3,039
7,290
0
78,951
L
Artemis
yangtianwei
Artemis
2,105
1,357
0
308
9,711
2,642
0
2,794
6,916
0
14,775
L
Zhong Kui
ウルカヌヌ
Zhong Kui
1,024
141
0
586
777
410
0
0
777
7,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,658
Gold Earned
33,900
525
Minions Killed
236
0
Camps Cleared
0
1,626,466
Distance Traveled
1,242,490
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,176
399
29
2
0
315,185
0
W
Hades
9,519
529
93
5
0
324,222
0
W
Cu Chulainn
10,311
573
138
8
0
345,448
1
W
Sylvanus
10,146
564
95
5
0
300,072
0
L
Sol
8,553
475
89
5
0
282,982
3
W
Heimdallr
9,453
525
76
4
0
313,208
0
L
Sun Wukong
6,811
378
73
4
0
300,151
0
W
Mercury
10,229
568
123
7
0
343,516
0
L
Artemis
5,872
326
26
1
0
290,478
0
L
Zhong Kui
5,488
305
19
1
0
53,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role