Player Matchup

Merlin
Merlin
Ariya8901
Merlin
Level 21
God Stats
0W - 5L
1,063 SR
Queue Stats
218W - 293L
1,258 Elo+
Solo
Apollo
Apollo
DiiME1
Apollo
Level 12
God Stats
0W - 3L
1,316 SR
Queue Stats
0W - 11L
1,143 Elo+
Party 1
Hachiman
Hachiman
Tamuru
Hachiman
Level 17
God Stats
4W - 6L
1,431 SR
Queue Stats
19W - 23L
1,387 Elo+
Solo
Cthulhu
Cthulhu
zaimetsu
Cthulhu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,143 Elo+
Party 1
Tyr
Tyr
悠悠未央
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,359 Elo+
Solo
Team Averages
Level 15
1,362 SR
1,258 Elo+

VS

Team Averages
Level 37
1,528 SR
1,423 Elo+
Merlin
Merlin
Au510
Merlin
Level 12
God Stats
6W - 4L
1,500 SR
Queue Stats
127W - 118L
1,461 Elo+
Party 2
Tyr
Tyr
GuntherSmashtew
Tyr
Level 12
God Stats
3W - 1L
1,647 SR
Queue Stats
63W - 59L
1,412 Elo+
Party 2
Nox
Nox
JUICEnWAFFLEZz
Nox
Level 24
God Stats
18W - 15L
1,644 SR
Queue Stats
130W - 181L
1,305 Elo+
Solo
Nemesis
Nemesis
Prest1gious
Nemesis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 158L
1,422 Elo+
Party 2
Neith
Neith
iShoplifter
Neith
Level 128
God Stats
9W - 12L
1,350 SR
Queue Stats
271W - 227L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ariya8901
Merlin
5
0 / 3 / 0
4,581
352
438
3,016
471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
DiiME1
Apollo
8
2 / 4 / 2
5,610
432
1,907
6,396
1,414
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hachiman
Tamuru
Hachiman
10
0 / 2 / 0
6,176
475
1,971
7,092
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
zaimetsu
Cthulhu
9
3 / 3 / 2
5,912
455
3,912
9,425
5,510
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Breastplate

Breastplate

+20
Physical Protection

12
1 / 1 / 0
7,046
542
4,787
6,533
5,498
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Au510
Merlin
13
2 / 0 / 2
7,228
556
4,755
4,387
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 0
6,894
530
2,253
9,306
5,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 5 / 1
6,307
485
5,510
6,606
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Prest1gious
Nemesis
11
1 / 0 / 2
6,389
491
159
4,307
1,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
6 / 0 / 5
7,817
601
7,936
4,267
1,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
13
13
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ariya8901
Merlin
0
3
0
0
W
Merlin
Au510
Merlin
2
0
2
3
L
Apollo
DiiME1
Apollo
2
4
2
0.75
W
2
1
0
2
W
2
5
1
0.5
W
Nemesis
Prest1gious
Nemesis
1
0
2
2
L
Hachiman
Tamuru
Hachiman
0
2
0
0
W
6
0
5
8.5
L
Cthulhu
zaimetsu
Cthulhu
3
3
2
1.33
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,015
Damage
20,613
32,462
Taken
28,873
14,832
Mitigated
12,190
9,460
Healing
11,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ariya8901
Merlin
438
37
0
0
3,016
471
168
1,296
1,678
6,820
0
W
Merlin
Au510
Merlin
4,755
383
0
1,748
4,387
1,513
602
568
3,819
40,609
0
L
Apollo
DiiME1
Apollo
1,907
999
0
1,203
6,396
1,414
0
1,109
5,165
0
18,778
W
2,253
350
0
5,844
9,306
5,913
0
151
9,155
0
27,008
W
5,510
550
0
560
6,606
2,108
774
3,021
3,585
26,284
0
W
Nemesis
Prest1gious
Nemesis
159
0
0
2,646
4,307
1,272
0
0
4,307
0
30,177
L
Hachiman
Tamuru
Hachiman
1,971
816
0
2,437
7,092
1,939
661
3,473
3,603
0
30,094
W
7,936
3,884
0
1,060
4,267
1,384
186
819
3,448
0
49,083
L
Cthulhu
zaimetsu
Cthulhu
3,912
491
80
3,137
9,425
5,510
0
3,973
5,176
15,616
0
L
4,787
758
0
2,603
6,533
5,498
0
0
6,121
0
35,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,325
Gold Earned
34,635
207
Minions Killed
340
0
Camps Cleared
0
1,062,731
Distance Traveled
1,248,276
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,581
352
11
1
0
146,405
0
W
Merlin
7,228
556
86
7
0
216,867
1
L
Apollo
5,610
432
49
4
0
241,714
4
W
Tyr
6,894
530
59
5
0
239,233
0
W
Nox
6,307
485
48
4
0
245,195
1
W
Nemesis
6,389
491
70
5
0
308,551
0
L
Hachiman
6,176
475
55
4
0
210,809
3
W
Neith
7,817
601
77
6
0
238,430
3
L
Cthulhu
5,912
455
15
1
0
217,279
2
L
Tyr
7,046
542
77
6
0
246,524
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role