Player Matchup

Osiris
Osiris
But_Itwasme_DIO
Osiris
Level 160
God Stats
0W - 3L
1,199 SR
Queue Stats
86W - 83L
1,489 Elo+
Party 2
Ra
Ra
Finalsn1per
Ra
Level 121
God Stats
0W - 1L
1,141 SR
Queue Stats
51W - 48L
1,498 Elo+
Party 2
Tyr
Tyr
Tweeder83
Tyr
Level 142
God Stats
1W - 5L
1,264 SR
Queue Stats
331W - 348L
1,518 Elo+
Solo
Pele
Pele
White_Mage02
Pele
Level 154
God Stats
1W - 2L
1,279 SR
Queue Stats
30W - 39L
1,460 Elo+
Party 2
Merlin
Merlin
ZxSAVITARxZ
Merlin
Level 143
God Stats
6W - 5L
1,684 SR
Queue Stats
163W - 176L
1,450 Elo+
Solo
Team Averages
Level 144
1,313 SR
1,483 Elo+

VS

Team Averages
Level 87
1,550 SR
1,595 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
BillMurrayGarfi8
Olorun
Level 103
God Stats
4W - 4L
1,522 SR
Queue Stats
329W - 282L
1,636 Elo+
Party 1
Terra
Terra
BokChewy
Terra
Level 85
God Stats
5W - 0L
1,693 SR
Queue Stats
151W - 89L
1,683 Elo+
Party 1
Zeus
Zeus
Còvid19
Zeus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,590 Elo+
Party 1
Baba Yaga
Baba Yaga
blazeincarnated
Baba Yaga
Level 117
God Stats
6W - 5L
1,536 SR
Queue Stats
558W - 559L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 9
6,752
675
4,258
13,647
6,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 6 / 3
7,338
734
6,240
10,708
4,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 7
7,524
752
4,257
9,599
10,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 8 / 4
6,915
692
6,826
12,790
4,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
15
3 / 5 / 3
7,799
780
8,492
10,206
4,789
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
19
15 / 0 / 12
10,903
1,090
15,391
12,181
9,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 3 / 11
8,823
882
9,306
7,836
3,788
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
BokChewy
Terra
16
1 / 1 / 19
9,137
914
4,321
9,639
13,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zeus
17
10 / 4 / 11
9,986
999
17,800
8,924
4,639
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
blazeincarnated
Baba Yaga
14
0 / 2 / 22
8,345
835
7,119
6,677
3,121
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
105
8
Kills
30
30
Deaths
10
26
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
15
0
12
21
W
4
3
11
3.17
W
Terra
BokChewy
Terra
1
1
19
10.5
L
0
7
9
0.64
W
Zeus
10
4
11
3.88
L
1
6
3
0.42
L
2
4
7
1.38
L
2
8
4
0.5
L
Merlin
3
5
3
0.9
W
Baba Yaga
blazeincarnated
Baba Yaga
0
2
22
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,073
Damage
53,937
56,950
Taken
45,257
32,213
Mitigated
34,233
12,924
Healing
25,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
15,391
4,557
1,843
6,076
12,181
9,157
173
3,811
8,370
0
23,943
W
9,306
4,707
2,253
2,122
7,836
3,788
2,101
3,453
4,383
26,790
0
W
Terra
BokChewy
Terra
4,321
0
5,033
2,211
9,639
13,528
0
3,594
6,045
5,982
0
L
4,258
1,053
11
428
13,647
6,676
0
7,845
5,249
0
8,279
W
Zeus
17,800
1,239
1,054
1,425
8,924
4,639
812
2,316
6,608
27,526
0
L
6,240
65
2,911
3,044
10,708
4,954
0
8,109
2,505
22,400
0
L
4,257
308
254
1,175
9,599
10,934
0
6,898
2,458
0
7,990
L
6,826
797
0
2,012
12,790
4,860
0
7,987
4,601
0
11,069
L
Merlin
8,492
288
826
2,263
10,206
4,789
0
7,707
2,190
24,809
0
W
Baba Yaga
blazeincarnated
Baba Yaga
7,119
263
1,275
2,367
6,677
3,121
678
1,558
5,119
18,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,328
Gold Earned
47,194
90
Minions Killed
120
0
Camps Cleared
0
808,166
Distance Traveled
986,518
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,903
1,090
23
2
0
221,718
0
W
Olorun
8,823
882
44
4
0
178,025
0
W
Terra
9,137
914
3
0
0
208,024
0
L
Osiris
6,752
675
3
0
0
174,336
2
W
Zeus
9,986
999
26
3
0
180,555
1
L
Ra
7,338
734
33
3
0
139,024
0
L
Tyr
7,524
752
7
1
0
156,701
0
L
Pele
6,915
692
14
1
0
167,215
0
L
Merlin
7,799
780
33
3
0
170,890
0
W
Baba Yaga
8,345
835
24
2
0
198,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role