Player Matchup

Cthulhu
Cthulhu
ABzinn
Cthulhu
Level 26
God Stats
5W - 6L
1,382 SR
Queue Stats
101W - 124L
1,401 Elo+
Solo
Ra
Ra
ElTipoDeLaCapa
Ra
Level 6
God Stats
5W - 6L
1,525 SR
Queue Stats
22W - 31L
1,373 Elo+
Solo
Scylla
Scylla
Gestrella
Scylla
Level 24
God Stats
0W - 4L
1,125 SR
Queue Stats
44W - 47L
1,384 Elo+
Party 1
Set
Set
Phan27
Set
Level 28
God Stats
1W - 3L
1,463 SR
Queue Stats
94W - 112L
1,393 Elo+
Solo
Artemis
Artemis
iZDragonZRuleR
Artemis
Level 35
God Stats
6W - 3L
1,698 SR
Queue Stats
105W - 151L
1,363 Elo+
Party 1
Team Averages
Level 24
1,439 SR
1,383 Elo+

VS

Team Averages
Level 13
1,378 SR
1,349 Elo+
Hachiman
Hachiman
AlienPG3
Hachiman
Level 4
God Stats
1W - 2L
1,288 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ELVER69D
Tsukuyomi
Level 18
God Stats
11W - 19L
1,355 SR
Queue Stats
336W - 385L
1,275 Elo+
Party 2
Bellona
Bellona
Elempotrador01
Bellona
Level 17
God Stats
22W - 30L
1,397 SR
Queue Stats
177W - 175L
1,374 Elo+
Party 2
Ymir
Ymir
SamuelRF17
Ymir
Level 11
God Stats
52W - 41L
1,352 SR
Queue Stats
68W - 57L
1,389 Elo+
Party 2
Ra
Ra
TheBornKing
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ABzinn
Cthulhu
19
5 / 10 / 15
13,480
1,037
22,697
24,188
31,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
2 / 8 / 15
12,606
970
10,881
23,531
23,315
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Gestrella
Scylla
20
5 / 9 / 9
13,898
1,069
22,155
17,148
5,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Set
Phan27
Set
20
13 / 11 / 6
15,321
1,179
28,747
27,462
17,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
0 / 8 / 11
11,594
892
9,846
17,596
7,654
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlienPG3
Hachiman
20
6 / 8 / 26
13,824
1,063
20,025
19,208
7,212
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
ELVER69D
Tsukuyomi
20
21 / 5 / 14
16,715
1,286
33,347
19,427
7,964
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
11 / 4 / 26
14,835
1,141
24,586
27,792
28,970
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
3 / 4 / 32
13,570
1,044
10,988
20,881
28,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
5 / 4 / 13
12,944
996
15,012
13,203
5,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
157
25
Kills
46
46
Deaths
25
56
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ABzinn
Cthulhu
5
10
15
1.25
W
Hachiman
AlienPG3
Hachiman
6
8
26
2.38
W
Tsukuyomi
ELVER69D
Tsukuyomi
21
5
14
5.6
L
2
8
15
1.19
W
11
4
26
6
L
Scylla
Gestrella
Scylla
5
9
9
1.06
L
Set
Phan27
Set
13
11
6
1.45
W
3
4
32
4.75
W
5
4
13
2.88
L
0
8
11
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,326
Damage
103,958
109,925
Taken
100,511
84,865
Mitigated
78,659
12,162
Healing
12,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ABzinn
Cthulhu
22,697
606
403
1,239
24,188
31,135
0
7,543
16,645
38,973
0
W
Hachiman
AlienPG3
Hachiman
20,025
10,359
0
2,200
19,208
7,212
0
9,800
8,915
0
37,749
W
Tsukuyomi
ELVER69D
Tsukuyomi
33,347
9,624
0
185
19,427
7,964
0
11,410
7,458
0
41,934
L
10,881
1,572
2,023
5,011
23,531
23,315
0
5,922
17,609
32,203
0
W
24,586
10,487
378
2,511
27,792
28,970
0
14,544
12,109
0
39,085
L
Scylla
Gestrella
Scylla
22,155
1,175
0
0
17,148
5,503
0
4,335
12,813
47,183
0
L
Set
Phan27
Set
28,747
14,071
0
3,228
27,462
17,258
0
5,891
21,571
0
43,131
W
10,988
2,431
0
0
20,881
28,920
0
10,940
8,976
16,230
0
W
15,012
1,945
4,729
2,955
13,203
5,593
0
7,217
5,615
54,429
0
L
9,846
6,238
0
258
17,596
7,654
0
2,309
15,287
0
29,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,899
Gold Earned
71,888
202
Minions Killed
186
7
Camps Cleared
4
1,225,344
Distance Traveled
1,229,789
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,480
1,037
43
3
0
237,993
0
W
Hachiman
13,824
1,063
22
2
0
210,221
0
W
Tsukuyomi
16,715
1,286
20
2
1
307,957
0
L
Ra
12,606
970
32
2
0
270,145
1
W
Bellona
14,835
1,141
32
2
0
247,254
1
L
Scylla
13,898
1,069
61
5
4
249,285
0
L
Set
15,321
1,179
25
2
2
265,650
0
W
Ymir
13,570
1,044
6
0
0
261,758
0
W
Ra
12,944
996
106
8
3
202,599
0
L
Artemis
11,594
892
41
3
1
202,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role