Player Matchup

Hercules
Hercules
MBBTG
Hercules
Level 29
God Stats
1W - 0L
1,738 SR
Queue Stats
32W - 28L
1,590 Elo+
Party 1
King Arthur
King Arthur
Madhat681
King Arthur
Level 29
God Stats
3W - 1L
1,725 SR
Queue Stats
55W - 78L
1,360 Elo+
Solo
Medusa
Medusa
SmootherNickel6
Medusa
Level 18
God Stats
1W - 1L
1,332 SR
Queue Stats
10W - 7L
1,611 Elo+
Party 1
Ymir
Ymir
bananaman991
Ymir
Level 28
God Stats
75W - 65L
1,579 SR
Queue Stats
91W - 87L
1,465 Elo+
Party 2
Anubis
Anubis
yaboiiijaeden
Anubis
Level 32
God Stats
95W - 73L
1,577 SR
Queue Stats
100W - 90L
1,428 Elo+
Party 2
Team Averages
Level 27
1,590 SR
1,491 Elo+

VS

Team Averages
Level 16
1,548 SR
1,503 Elo+
Morgan Le Fay
Morgan Le Fay
Baadjuju4u
Morgan Le Fay
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,418 Elo+
Solo
Mercury
Mercury
EPBIC
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,390 Elo+
Solo
Danzaburou
Danzaburou
HisterDJ
Danzaburou
Level 10
God Stats
3W - 1L
1,826 SR
Queue Stats
24W - 25L
1,766 Elo+
Solo
Cthulhu
Cthulhu
HyeriPS
Cthulhu
Level 24
God Stats
11W - 13L
1,416 SR
Queue Stats
94W - 106L
1,294 Elo+
Solo
Olorun
Olorun
Zexios
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MBBTG
Hercules
13
6 / 0 / 6
8,594
537
7,434
14,810
13,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

King Arthur
Madhat681
King Arthur
16
7 / 0 / 2
9,441
590
7,408
9,668
6,268
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
3 / 1 / 4
8,157
510
6,848
5,936
2,333
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
3 / 1 / 8
8,038
502
6,258
6,908
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
4 / 3 / 2
8,147
509
5,482
7,848
3,117
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Baadjuju4u
Morgan Le Fay
10
1 / 6 / 0
6,034
377
6,165
9,354
3,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
EPBIC
Mercury
9
0 / 7 / 1
6,099
381
439
10,760
3,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
HisterDJ
Danzaburou
9
0 / 8 / 1
6,117
382
2,449
10,460
2,985
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
HyeriPS
Cthulhu
10
1 / 0 / 0
6,099
381
2,983
5,874
3,340
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
Zexios
Olorun
14
3 / 3 / 1
8,416
526
7,342
12,165
4,268
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
23
Kills
5
5
Deaths
24
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Baadjuju4u
Morgan Le Fay
1
6
0
0.17
L
Mercury
EPBIC
Mercury
0
7
1
0.07
L
Danzaburou
HisterDJ
Danzaburou
0
8
1
0.06
L
Cthulhu
HyeriPS
Cthulhu
1
0
0
1
W
Hercules
MBBTG
Hercules
6
0
6
9
W
King Arthur
Madhat681
King Arthur
7
0
2
8
W
3
1
4
5
L
Olorun
Zexios
Olorun
3
3
1
1.17
W
3
1
8
7
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,430
Damage
19,378
45,170
Taken
48,613
28,331
Mitigated
17,202
15,201
Healing
13,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Baadjuju4u
Morgan Le Fay
6,165
1,907
0
1,554
9,354
3,387
0
927
8,427
24,147
0
L
Mercury
EPBIC
Mercury
439
133
0
3,303
10,760
3,222
0
543
10,217
0
30,137
L
Danzaburou
HisterDJ
Danzaburou
2,449
657
0
1,821
10,460
2,985
0
2,088
8,372
0
31,754
L
Cthulhu
HyeriPS
Cthulhu
2,983
183
586
717
5,874
3,340
225
193
5,681
19,936
0
W
Hercules
MBBTG
Hercules
7,434
2,166
0
4,376
14,810
13,752
294
3,400
11,410
0
25,346
W
King Arthur
Madhat681
King Arthur
7,408
772
0
3,067
9,668
6,268
240
3,787
5,881
0
55,281
W
6,848
2,355
0
2,927
5,936
2,333
788
1,833
4,103
0
53,850
L
Olorun
Zexios
Olorun
7,342
3,844
0
5,561
12,165
4,268
252
7,989
4,176
54,788
0
W
6,258
1,550
0
2,196
6,908
2,861
0
2,592
4,316
41,110
0
W
5,482
507
82
2,553
7,848
3,117
663
4,878
2,970
41,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,377
Gold Earned
32,765
384
Minions Killed
307
0
Camps Cleared
0
1,459,895
Distance Traveled
1,315,351
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,034
377
42
3
0
197,005
5
L
Mercury
6,099
381
53
3
0
308,955
1
L
Danzaburou
6,117
382
67
4
0
240,002
1
L
Cthulhu
6,099
381
34
2
0
309,517
6
W
Hercules
8,594
537
28
2
0
336,529
4
W
King Arthur
9,441
590
105
7
0
291,891
1
W
Medusa
8,157
510
98
6
0
297,067
0
L
Olorun
8,416
526
111
7
0
259,872
6
W
Ymir
8,038
502
74
5
0
288,771
1
W
Anubis
8,147
509
79
5
0
245,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role