Player Matchup

Jing Wei
Jing Wei
Billy Log Toes
Jing Wei
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,716 Elo+
Party 3
Chaac
Chaac
FlatJoey6818279
Chaac
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,684 Elo+
Party 3
Kumbhakarna
Kumbhakarna
HYFR Brownie
Kumbhakarna
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,684 Elo+
Party 3
Osiris
Osiris
HeatHotHeater
Osiris
Level 5
God Stats
1W - 1L
1,694 SR
Queue Stats
1W - 1L
1,684 Elo+
Party 3
Kali
Kali
Justin455238
Kali
Level 28
God Stats
19W - 21L
1,584 SR
Queue Stats
129W - 140L
1,527 Elo+
Solo
Team Averages
Level 17
1,556 SR
1,659 Elo+

VS

Team Averages
Level 17
1,632 SR
1,611 Elo+
Ra
Ra
Bricked__Up_
Ra
Level 6
God Stats
3W - 2L
1,874 SR
Queue Stats
7W - 6L
1,729 Elo+
Party 1
Ullr
Ullr
DuoLaneFeeding
Ullr
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 54L
1,591 Elo+
Party 2
Artio
Artio
Heimjorm
Artio
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 34L
1,650 Elo+
Party 2
Sylvanus
Sylvanus
Herr Kann 16
Sylvanus
Level 13
God Stats
5W - 3L
1,500 SR
Queue Stats
201W - 206L
1,479 Elo+
Solo
Hades
Hades
Shapoopy333
Hades
Level 28
God Stats
11W - 5L
1,789 SR
Queue Stats
88W - 65L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
7
1 / 3 / 2
4,841
484
3,199
6,819
1,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 4 / 0
5,310
531
3,494
8,541
3,331
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kumbhakarna
HYFR Brownie
Kumbhakarna
5
0 / 4 / 0
4,107
411
1,097
7,899
3,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 4 / 1
4,853
485
5,168
7,237
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 1 / 2
6,394
639
3,902
7,990
3,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
6,527
653
4,191
5,291
1,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
5 / 1 / 3
6,028
603
4,270
6,024
1,955
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Heimjorm
Artio
12
4 / 1 / 1
6,791
679
5,904
8,663
8,687
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
Herr Kann 16
Sylvanus
9
3 / 2 / 5
5,580
558
6,315
6,525
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 2 / 2
5,744
574
6,437
7,065
3,830
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
16
16
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
3
2
0.67
W
2
0
2
3
W
5
1
3
6.5
L
1
4
0
0.25
L
Kumbhakarna
HYFR Brownie
Kumbhakarna
0
4
0
0
L
2
4
1
0.63
W
Artio
Heimjorm
Artio
4
1
1
4.5
W
Sylvanus
Herr Kann 16
Sylvanus
3
2
5
2.75
L
2
1
2
3
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,860
Damage
27,117
38,486
Taken
33,568
14,482
Mitigated
18,482
8,209
Healing
14,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
3,199
2,167
0
1,097
6,819
1,843
0
4,062
2,757
0
16,397
W
4,191
670
235
1,257
5,291
1,501
250
124
5,167
45,237
0
W
4,270
1,952
0
1,861
6,024
1,955
380
178
5,846
0
27,738
L
3,494
1,166
0
2,558
8,541
3,331
0
5,610
2,931
0
26,210
L
Kumbhakarna
HYFR Brownie
Kumbhakarna
1,097
294
53
543
7,899
3,318
0
4,788
3,111
4,764
0
L
5,168
2,661
152
1,191
7,237
2,924
0
5,250
1,987
0
11,609
W
Artio
Heimjorm
Artio
5,904
1,564
0
4,392
8,663
8,687
0
0
8,663
30,231
0
W
Sylvanus
Herr Kann 16
Sylvanus
6,315
2,446
629
2,688
6,525
2,509
354
795
5,730
25,208
0
L
3,902
1,622
0
2,615
7,990
3,066
0
3,137
4,853
0
40,917
W
6,437
1,281
136
3,019
7,065
3,830
501
0
7,065
28,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,505
Gold Earned
30,670
176
Minions Killed
310
0
Camps Cleared
0
981,562
Distance Traveled
947,581
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,841
484
30
3
0
185,237
0
W
Ra
6,527
653
97
10
0
201,922
0
W
Ullr
6,028
603
47
5
0
198,191
2
L
Chaac
5,310
531
42
4
0
196,855
0
L
Kumbhakarna
4,107
411
7
1
0
180,954
2
L
Osiris
4,853
485
14
1
0
206,334
0
W
Artio
6,791
679
68
7
0
183,833
0
W
Sylvanus
5,580
558
52
5
0
177,374
1
L
Kali
6,394
639
83
8
0
212,182
0
W
Hades
5,744
574
46
5
0
186,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role