Player Matchup

Hachiman
Hachiman
Gold I
Lira_man
Hachiman
Gold I
Level 126
God Stats
1W - 2L
1,082 SR
Queue Stats
557W - 566L
1,537 MMR
Solo
Achilles
Achilles
Silver I
MyDuckIsOnQuack1
Achilles
Silver I
Level 79
God Stats
14W - 24L
1,495 SR
Queue Stats
51W - 56L
1,542 MMR
Party 1
Anubis
Anubis
Gold III
Portal_Crayfish5
Anubis
Gold III
Level 99
God Stats
6W - 8L
1,653 SR
Queue Stats
52W - 53L
1,476 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
Sr Paletitas
Cthulhu
Gold IV
Level 156
God Stats
11W - 11L
1,611 SR
Queue Stats
66W - 65L
1,526 MMR
Party 2
Bakasura
Bakasura
Gold III
SrVenuz
Bakasura
Gold III
Level 130
God Stats
23W - 18L
1,616 SR
Queue Stats
71W - 68L
1,582 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,491 SR
1,533 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,510 SR
1,522 MMR
Hades
Hades
Gold I
 
Hades
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
DualGalaxy8651
Ymir
Gold III
Level 85
God Stats
61W - 49L
1,645 SR
Queue Stats
250W - 237L
1,519 MMR
Solo
Fenrir
Fenrir
Bronze III
Jackoman55
Fenrir
Bronze III
Level 106
God Stats
1W - 0L
1,313 SR
Queue Stats
2W - 0L
1,541 MMR
Solo
Baba Yaga
Baba Yaga
Bronze III
LASERNEST
Baba Yaga
Bronze III
Level 129
God Stats
4W - 3L
1,521 SR
Queue Stats
111W - 95L
1,541 MMR
Solo
Artemis
Artemis
Gold II
RandyThaGoliath
Artemis
Gold II
Level 154
God Stats
2W - 3L
1,571 SR
Queue Stats
199W - 179L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Lira_man
Hachiman
18
1 / 3 / 5
11,273
451
7,943
16,887
5,397
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 3 / 2
11,227
449
12,242
22,409
27,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
8 / 9 / 1
12,316
493
17,854
24,752
12,841
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Sr Paletitas
Cthulhu
15
1 / 3 / 4
10,480
419
13,274
19,075
22,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
SrVenuz
Bakasura
19
3 / 8 / 7
12,494
500
8,748
23,956
12,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
Morgan Le FayScyllaGilgameshSetAthena

VS

Bans
TiamatCabrakanIzanamiApolloDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
20
4 / 1 / 9
15,006
600
13,187
21,336
23,067
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

20
6 / 2 / 10
14,924
597
12,621
24,618
25,571
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Fenrir
Jackoman55
Fenrir
20
3 / 7 / 10
13,979
559
8,752
19,434
7,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
LASERNEST
Baba Yaga
20
10 / 2 / 11
15,783
631
24,075
18,499
9,050
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
3 / 2 / 9
15,359
614
20,238
17,358
6,781
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
75
13
Kills
26
26
Deaths
14
19
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
1
9
8.5
W
6
2
10
5.5
W
Fenrir
Jackoman55
Fenrir
3
7
10
1.14
W
Baba Yaga
LASERNEST
Baba Yaga
10
2
11
7.75
L
Hachiman
Lira_man
Hachiman
1
3
5
1.17
L
0
3
2
0.33
L
8
9
1
0.94
W
3
2
9
3.75
L
Cthulhu
Sr Paletitas
Cthulhu
1
3
4
1
L
Bakasura
SrVenuz
Bakasura
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,061
Damage
78,873
107,079
Taken
101,245
80,765
Mitigated
72,287
29,898
Healing
44,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
13,187
1,117
1,642
14,517
21,336
23,067
1,388
6,354
14,842
97,934
0
W
12,621
3,620
840
7,592
24,618
25,571
664
7,947
16,471
60,435
0
W
Fenrir
Jackoman55
Fenrir
8,752
1,342
0
2,443
19,434
7,818
935
8,740
10,544
0
93,267
W
Baba Yaga
LASERNEST
Baba Yaga
24,075
2,277
180
10,179
18,499
9,050
1,933
7,660
10,091
92,017
0
L
Hachiman
Lira_man
Hachiman
7,943
3,860
0
3,267
16,887
5,397
1,650
6,400
10,487
0
84,454
L
12,242
4,616
0
7,359
22,409
27,421
0
12,591
9,818
0
71,624
L
17,854
1,181
0
9,730
24,752
12,841
0
14,141
10,611
98,353
0
W
20,238
9,931
0
6,870
17,358
6,781
10,589
6,242
10,707
0
152,655
L
Cthulhu
Sr Paletitas
Cthulhu
13,274
483
588
2,983
19,075
22,918
0
7,399
11,676
36,993
0
L
Bakasura
SrVenuz
Bakasura
8,748
5,379
0
5,971
23,956
12,188
1,168
10,243
13,713
0
88,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,790
Gold Earned
75,051
655
Minions Killed
726
0
Camps Cleared
0
2,282,468
Distance Traveled
2,353,703
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
15,006
600
206
8
0
461,083
4
W
Ymir
14,924
597
53
2
0
452,016
0
W
Fenrir
13,979
559
125
5
0
481,693
7
W
Baba Yaga
15,783
631
140
6
0
508,498
10
L
Hachiman
11,273
451
142
6
0
443,236
3
L
Achilles
11,227
449
145
6
0
483,634
4
L
Anubis
12,316
493
153
6
0
358,689
2
W
Artemis
15,359
614
202
8
0
450,413
5
L
Cthulhu
10,480
419
43
2
0
465,097
11
L
Bakasura
12,494
500
172
7
0
531,812
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role