Player Matchup

Tiamat
Tiamat
Demondanny
Tiamat
Level 25
God Stats
0W - 2L
1,480 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Izanami
Izanami
Deo azpartico
Izanami
Level 148
God Stats
1W - 1L
1,617 SR
Queue Stats
65W - 99L
1,464 Elo+
Party 3
Kuzenbo
Kuzenbo
DeoMiguel
Kuzenbo
Level 148
God Stats
0W - 3L
1,224 SR
Queue Stats
61W - 96L
1,464 Elo+
Party 3
Cu Chulainn
Cu Chulainn
PRESTAELANHUR
Cu Chulainn
Level 117
God Stats
6W - 15L
1,581 SR
Queue Stats
34W - 69L
1,452 Elo+
Party 3
Hun Batz
Hun Batz
ss4manny
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,442 Elo+
Solo
Team Averages
Level 93
1,480 SR
1,464 Elo+

VS

Team Averages
Level 97
1,525 SR
1,489 Elo+
Bacchus
Bacchus
Chunny394
Bacchus
Level 28
God Stats
6W - 3L
1,681 SR
Queue Stats
46W - 46L
1,347 Elo+
Party 2
Cernunnos
Cernunnos
DasGoobler
Cernunnos
Level 38
God Stats
2W - 0L
1,693 SR
Queue Stats
39W - 41L
1,412 Elo+
Party 2
Agni
Agni
Howardyamagucci
Agni
Level 156
God Stats
2W - 0L
1,516 SR
Queue Stats
47W - 48L
1,561 Elo+
Party 2
Pele
Pele
Ledgic
Pele
Level 157
God Stats
2W - 0L
1,355 SR
Queue Stats
35W - 41L
1,697 Elo+
Party 1
Anhur
Anhur
dubz21
Anhur
Level 108
God Stats
5W - 6L
1,380 SR
Queue Stats
49W - 43L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Demondanny
Tiamat
15
2 / 7 / 2
9,021
601
7,725
12,225
5,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
15
0 / 7 / 2
8,503
567
7,633
14,646
4,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
DeoMiguel
Kuzenbo
16
1 / 6 / 5
9,560
637
10,095
17,554
24,170
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cu Chulainn
PRESTAELANHUR
Cu Chulainn
16
1 / 8 / 4
9,070
605
9,672
21,519
17,940
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
ss4manny
Hun Batz
16
4 / 9 / 0
10,316
688
8,426
15,807
6,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chunny394
Bacchus
16
3 / 1 / 19
11,545
770
6,306
18,161
27,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
DasGoobler
Cernunnos
18
7 / 4 / 16
12,483
832
12,300
10,955
5,691
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
17 / 0 / 17
15,027
1,002
33,777
12,577
7,265
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pele
Ledgic
Pele
19
7 / 0 / 15
12,357
824
12,213
12,442
7,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
dubz21
Anhur
18
3 / 3 / 18
11,276
752
8,278
11,560
5,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
122
8
Kills
37
37
Deaths
8
13
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Chunny394
Bacchus
3
1
19
12.5
W
Cernunnos
DasGoobler
Cernunnos
7
4
16
3.75
L
Tiamat
Demondanny
Tiamat
2
7
2
0.43
L
Izanami
0
7
2
0.14
L
Kuzenbo
DeoMiguel
Kuzenbo
1
6
5
0.58
W
17
0
17
25.5
W
Pele
Ledgic
Pele
7
0
15
14.5
L
Cu Chulainn
PRESTAELANHUR
Cu Chulainn
1
8
4
0.38
W
Anhur
dubz21
Anhur
3
3
18
4
L
Hun Batz
ss4manny
Hun Batz
4
9
0
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,551
Damage
72,874
81,751
Taken
65,695
58,623
Mitigated
53,420
9,662
Healing
21,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Chunny394
Bacchus
6,306
747
0
3,231
18,161
27,837
478
3,197
14,731
16,541
0
W
Cernunnos
DasGoobler
Cernunnos
12,300
5,829
0
1,402
10,955
5,691
472
4,305
6,572
0
47,175
L
Tiamat
Demondanny
Tiamat
7,725
227
94
1,450
12,225
5,743
160
7,326
4,899
21,056
0
L
Izanami
7,633
5,218
0
1,235
14,646
4,429
0
10,244
4,402
0
30,468
L
Kuzenbo
DeoMiguel
Kuzenbo
10,095
2,404
224
2,860
17,554
24,170
0
6,237
11,317
33,645
0
W
33,777
2,557
704
6,071
12,577
7,265
425
3,256
9,138
64,999
0
W
Pele
Ledgic
Pele
12,213
1,895
0
6,084
12,442
7,246
1,678
2,539
9,743
0
48,802
L
Cu Chulainn
PRESTAELANHUR
Cu Chulainn
9,672
695
0
3,262
21,519
17,940
0
8,233
13,286
0
31,964
W
Anhur
dubz21
Anhur
8,278
3,285
138
3,749
11,560
5,381
2,138
4,006
7,344
0
39,569
L
Hun Batz
ss4manny
Hun Batz
8,426
1,538
0
537
15,807
6,341
0
8,518
7,289
0
36,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,470
Gold Earned
62,688
277
Minions Killed
378
6
Camps Cleared
10
1,241,535
Distance Traveled
1,515,596
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,545
770
23
2
1
315,870
0
W
Cernunnos
12,483
832
100
7
3
266,246
3
L
Tiamat
9,021
601
47
3
2
250,063
2
L
Izanami
8,503
567
63
4
1
229,239
3
L
Kuzenbo
9,560
637
50
3
1
263,197
2
W
Agni
15,027
1,002
75
5
1
335,611
1
W
Pele
12,357
824
98
7
4
326,961
7
L
Cu Chulainn
9,070
605
57
4
1
252,972
3
W
Anhur
11,276
752
82
5
1
270,908
0
L
Hun Batz
10,316
688
60
4
1
246,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role