Player Matchup

Sobek
Sobek
CaseClosed91123
Sobek
Level 124
God Stats
3W - 0L
1,813 SR
Queue Stats
28W - 30L
1,449 Elo+
Party 2
Skadi
Skadi
JerichoHeart
Skadi
Level 82
God Stats
5W - 5L
1,543 SR
Queue Stats
138W - 127L
1,457 Elo+
Party 2
Thor
Thor
MadCookieMonsta
Thor
Level 140
God Stats
3W - 5L
1,351 SR
Queue Stats
206W - 226L
1,471 Elo+
Party 3
Chronos
Chronos
RadiantPlanet1
Chronos
Level 104
God Stats
1W - 2L
1,315 SR
Queue Stats
230W - 233L
1,503 Elo+
Party 3
King Arthur
King Arthur
SamWaBam1444
King Arthur
Level 140
God Stats
6W - 11L
1,382 SR
Queue Stats
264W - 284L
1,452 Elo+
Party 3
Team Averages
Level 118
1,481 SR
1,466 Elo+

VS

Team Averages
Level 85
1,512 SR
1,440 Elo+
Nike
Nike
Buraddorasuto
Nike
Level 112
God Stats
3W - 1L
1,500 SR
Queue Stats
373W - 405L
1,500 Elo+
Party 1
Artemis
Artemis
Juice9494
Artemis
Level 61
God Stats
28W - 44L
1,403 SR
Queue Stats
208W - 275L
1,338 Elo+
Solo
Khepri
Khepri
LoganBigGay
Khepri
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
247W - 268L
1,510 Elo+
Party 1
Merlin
Merlin
MagicMan111
Merlin
Level 65
God Stats
10W - 13L
1,655 SR
Queue Stats
203W - 225L
1,455 Elo+
Party 1
Zhong Kui
Zhong Kui
Makomatters
Zhong Kui
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 4
5,297
530
2,352
5,742
3,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 0 / 1
5,663
566
3,407
4,496
1,138
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
8 / 0 / 0
6,701
670
6,332
4,593
1,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 0 / 1
6,400
640
2,171
3,457
956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SamWaBam1444
King Arthur
9
0 / 2 / 6
5,305
531
3,644
8,812
2,868
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,126
513
1,990
5,933
2,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
Juice9494
Artemis
7
0 / 1 / 0
4,483
448
3,077
4,591
1,105
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
10
1 / 4 / 1
5,827
583
5,353
7,817
4,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
10
0 / 2 / 0
5,483
548
1,572
4,977
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Makomatters
Zhong Kui
8
0 / 2 / 0
4,750
475
2,812
4,909
2,854
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
11
Kills
2
2
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
1
0
4
3
W
2
0
1
2.5
L
Artemis
Juice9494
Artemis
0
1
0
0
L
Khepri
1
4
1
0.38
W
8
0
0
8
L
Merlin
0
2
0
0
L
Zhong Kui
Makomatters
Zhong Kui
0
2
0
0
W
0
0
1
0.5
W
King Arthur
SamWaBam1444
King Arthur
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,906
Damage
14,804
27,100
Taken
28,227
9,946
Mitigated
12,670
11,594
Healing
6,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,990
641
0
705
5,933
2,364
0
387
5,546
0
25,994
W
2,352
161
0
3,586
5,742
3,254
0
2,332
3,410
11,266
0
W
3,407
1,667
0
2,297
4,496
1,138
17
1,163
3,333
0
34,828
L
Artemis
Juice9494
Artemis
3,077
1,167
0
2,412
4,591
1,105
0
800
3,791
0
19,576
L
Khepri
5,353
1,855
0
916
7,817
4,930
0
0
7,817
25,601
3,182
W
6,332
2,560
0
1,934
4,593
1,730
922
1,179
3,414
0
32,808
L
Merlin
1,572
168
0
529
4,977
1,417
0
2,211
2,766
31,054
0
L
Zhong Kui
Makomatters
Zhong Kui
2,812
820
144
1,466
4,909
2,854
0
1,125
3,784
20,199
0
W
2,171
395
0
626
3,457
956
0
851
2,606
38,253
0
W
King Arthur
SamWaBam1444
King Arthur
3,644
966
0
3,151
8,812
2,868
48
3,734
5,078
0
22,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,366
Gold Earned
25,669
275
Minions Killed
265
0
Camps Cleared
0
997,743
Distance Traveled
865,346
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,126
513
53
5
0
192,837
3
W
Sobek
5,297
530
19
2
0
197,429
5
W
Skadi
5,663
566
72
7
0
174,690
6
L
Artemis
4,483
448
34
3
0
164,902
2
L
Khepri
5,827
583
68
7
0
170,539
1
W
Thor
6,701
670
60
6
0
221,289
3
L
Merlin
5,483
548
64
6
0
166,313
4
L
Zhong Kui
4,750
475
46
5
0
170,755
2
W
Chronos
6,400
640
89
9
0
200,533
2
W
King Arthur
5,305
531
35
4
0
203,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role