Player Matchup

Merlin
Merlin
FastTaxi3
Merlin
Level 10
God Stats
2W - 0L
1,743 SR
Queue Stats
14W - 3L
1,588 Elo+
Solo
Yemoja
Yemoja
ZeiSoki
Yemoja
Level 25
God Stats
14W - 11L
1,625 SR
Queue Stats
76W - 82L
1,441 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
babychen20000
Morgan Le Fay
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,473 Elo+
Solo
Fenrir
Fenrir
milahkaZAIKAkiss
Fenrir
Level 28
God Stats
12W - 23L
1,363 SR
Queue Stats
702W - 770L
1,352 Elo+
Solo
Set
Set
silvertalker
Set
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 45L
1,403 Elo+
Solo
Team Averages
Level 17
1,546 SR
1,452 Elo+

VS

Team Averages
Level 29
1,556 SR
1,474 Elo+
Bellona
Bellona
AstarothMor
Bellona
Level 6
God Stats
2W - 1L
1,808 SR
Queue Stats
11W - 23L
1,657 Elo+
Party 1
Pele
Pele
Beltannek
Pele
Level 28
God Stats
20W - 28L
1,270 SR
Queue Stats
40W - 54L
1,231 Elo+
Solo
Susano
Susano
CardinalSky
Susano
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,453 Elo+
Solo
Merlin
Merlin
Darkdies337
Merlin
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,550 Elo+
Party 1
Artemis
Artemis
hollowdog1
Artemis
Level 27
God Stats
28W - 19L
1,701 SR
Queue Stats
240W - 222L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FastTaxi3
Merlin
20
27 / 8 / 17
17,536
1,461
54,859
26,845
11,924
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yemoja
ZeiSoki
Yemoja
20
5 / 2 / 31
13,360
1,113
10,329
21,700
17,054
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Morgan Le Fay
babychen20000
Morgan Le Fay
20
7 / 5 / 23
13,407
1,117
13,653
15,740
8,046
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
9 / 7 / 20
13,263
1,105
11,475
18,604
9,606
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
3 / 4 / 22
12,310
1,026
12,786
14,182
6,613
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

132

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AstarothMor
Bellona
20
4 / 14 / 12
12,403
1,034
17,365
29,300
16,248
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
19
3 / 6 / 9
12,751
1,063
8,108
24,686
16,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
20
6 / 13 / 13
13,426
1,119
12,991
21,612
6,153
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
19
5 / 6 / 12
13,106
1,092
21,142
12,683
2,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
hollowdog1
Artemis
20
8 / 12 / 15
14,447
1,204
30,455
24,551
6,223
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
87
51
Kills
26
26
Deaths
51
113
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Bellona
AstarothMor
Bellona
4
14
12
0.71
L
Pele
3
6
9
1.25
L
Susano
6
13
13
0.96
L
Merlin
5
6
12
1.83
W
Merlin
FastTaxi3
Merlin
27
8
17
4.44
W
Yemoja
ZeiSoki
Yemoja
5
2
31
10.25
W
Morgan Le Fay
babychen20000
Morgan Le Fay
7
5
23
3.7
L
Artemis
hollowdog1
Artemis
8
12
15
1.29
W
9
7
20
2.71
W
3
4
22
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,102
Damage
90,061
97,071
Taken
112,832
53,243
Mitigated
47,952
19,107
Healing
7,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AstarothMor
Bellona
17,365
7,481
0
504
29,300
16,248
0
23,086
6,214
0
38,164
L
Pele
8,108
1,020
0
3,614
24,686
16,374
0
13,942
10,744
0
22,900
L
Susano
12,991
2,870
0
16
21,612
6,153
0
15,299
6,313
0
24,160
L
Merlin
21,142
353
0
140
12,683
2,954
0
9,404
3,279
51,577
0
W
Merlin
FastTaxi3
Merlin
54,859
2,764
769
8,515
26,845
11,924
0
5,709
21,136
85,212
0
W
Yemoja
ZeiSoki
Yemoja
10,329
2,192
5,983
1,150
21,700
17,054
0
4,795
16,905
19,033
0
W
Morgan Le Fay
babychen20000
Morgan Le Fay
13,653
1,193
0
1,837
15,740
8,046
0
4,102
11,638
32,111
0
L
Artemis
hollowdog1
Artemis
30,455
21,235
0
2,912
24,551
6,223
0
17,110
7,441
0
53,695
W
11,475
3,519
0
724
18,604
9,606
0
3,685
14,919
0
31,257
W
12,786
4,049
0
129
14,182
6,613
0
2,851
11,331
0
30,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,876
Gold Earned
66,133
192
Minions Killed
199
8
Camps Cleared
8
1,002,981
Distance Traveled
1,123,247
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,403
1,034
50
4
2
222,502
2
L
Pele
12,751
1,063
24
2
0
231,957
0
L
Susano
13,426
1,119
20
2
0
233,256
0
L
Merlin
13,106
1,092
68
6
1
224,691
0
W
Merlin
17,536
1,461
62
5
3
168,173
0
W
Yemoja
13,360
1,113
12
1
0
233,620
0
W
Morgan Le Fay
13,407
1,117
51
4
0
171,324
1
L
Artemis
14,447
1,204
37
3
5
210,841
0
W
Fenrir
13,263
1,105
38
3
5
205,583
5
W
Set
12,310
1,026
29
2
0
224,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role