Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
AnhurPillar
Achilles
Level 15
God Stats
5W - 2L
1,254 SR
Queue Stats
84W - 53L
1,730 Elo+
Party 3
Merlin
Merlin
Hugghy
Merlin
Level 137
God Stats
3W - 3L
1,670 SR
Queue Stats
400W - 373L
1,525 Elo+
Party 2
Danzaburou
Danzaburou
YoungGouda
Danzaburou
Level 89
God Stats
31W - 15L
1,759 SR
Queue Stats
237W - 223L
1,545 Elo+
Party 2
Hercules
Hercules
eliminates
Hercules
Level 109
God Stats
36W - 39L
1,551 SR
Queue Stats
667W - 623L
1,545 Elo+
Party 2
Team Averages
Level 83
1,547 SR
1,569 Elo+

VS

Team Averages
Level 86
1,588 SR
1,535 Elo+
Danzaburou
Danzaburou
BihImNotFrom63rd
Danzaburou
Level 43
God Stats
5W - 4L
1,761 SR
Queue Stats
114W - 103L
1,605 Elo+
Party 1
Hera
Hera
Chiefirons
Hera
Level 34
God Stats
1W - 2L
1,595 SR
Queue Stats
63W - 52L
1,488 Elo+
Solo
Bellona
Bellona
TylerSnapcast
Bellona
Level 111
God Stats
0W - 1L
1,496 SR
Queue Stats
118W - 94L
1,521 Elo+
Party 1
Thanatos
Thanatos
WillieMammoth
Thanatos
Level 117
God Stats
5W - 10L
1,382 SR
Queue Stats
438W - 383L
1,582 Elo+
Party 1
Ares
Ares
oH Cynical
Ares
Level 124
God Stats
0W - 1L
1,708 SR
Queue Stats
251W - 283L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
4 / 0 / 14
8,941
559
5,380
8,174
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
AnhurPillar
Achilles
15
7 / 2 / 5
9,715
607
9,911
13,335
10,110
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Hugghy
Merlin
17
10 / 3 / 12
10,838
677
15,506
9,218
2,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
YoungGouda
Danzaburou
16
4 / 3 / 5
10,083
630
9,264
8,864
2,736
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
eliminates
Hercules
13
1 / 3 / 13
7,773
486
5,484
13,894
8,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BihImNotFrom63rd
Danzaburou
15
5 / 4 / 0
9,454
591
5,611
9,645
3,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 9 / 2
7,261
454
4,416
12,096
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
13
0 / 4 / 2
8,215
513
6,975
13,469
10,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
WillieMammoth
Thanatos
14
4 / 5 / 3
9,300
581
6,242
12,255
4,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
2 / 4 / 5
8,256
516
6,497
16,618
13,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
23
26
Kills
11
11
Deaths
26
49
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
14
11
W
Achilles
AnhurPillar
Achilles
7
2
5
4.75
L
Danzaburou
BihImNotFrom63rd
Danzaburou
5
4
0
1.25
L
0
9
2
0.11
W
Merlin
Hugghy
Merlin
10
3
12
5.33
L
Bellona
0
4
2
0.25
L
Thanatos
WillieMammoth
Thanatos
4
5
3
1.1
W
Danzaburou
YoungGouda
Danzaburou
4
3
5
2.17
W
Hercules
eliminates
Hercules
1
3
13
2.5
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,545
Damage
29,741
53,485
Taken
64,083
27,733
Mitigated
36,002
16,605
Healing
18,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,380
2,205
0
2,163
8,174
3,231
0
1,705
6,469
0
41,496
W
Achilles
AnhurPillar
Achilles
9,911
3,046
0
4,716
13,335
10,110
117
766
12,569
0
47,618
L
Danzaburou
BihImNotFrom63rd
Danzaburou
5,611
1,855
0
2,013
9,645
3,451
764
1,712
7,884
0
66,006
L
4,416
1,622
0
1,518
12,096
3,442
739
5,591
6,367
33,825
0
W
Merlin
Hugghy
Merlin
15,506
1,829
0
1,858
9,218
2,945
0
3,458
5,760
79,648
0
L
Bellona
6,975
2,277
0
3,672
13,469
10,672
935
2,159
10,742
0
45,268
L
Thanatos
WillieMammoth
Thanatos
6,242
1,922
0
7,655
12,255
4,723
0
2,434
9,720
0
53,532
W
Danzaburou
YoungGouda
Danzaburou
9,264
4,152
0
3,384
8,864
2,736
844
1,228
7,636
0
79,484
W
Hercules
eliminates
Hercules
5,484
1,260
407
4,077
13,894
8,711
0
4,810
9,084
0
20,811
L
6,497
186
0
3,583
16,618
13,714
0
3,844
12,680
21,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,350
Gold Earned
42,486
435
Minions Killed
413
0
Camps Cleared
0
1,625,384
Distance Traveled
1,507,071
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,941
559
65
4
0
383,214
1
W
Achilles
9,715
607
88
6
0
326,394
4
L
Danzaburou
9,454
591
131
8
0
279,375
5
L
Hera
7,261
454
62
4
0
254,920
4
W
Merlin
10,838
677
120
8
0
296,660
6
L
Bellona
8,215
513
94
6
0
325,133
6
L
Thanatos
9,300
581
93
6
0
338,875
8
W
Danzaburou
10,083
630
138
9
0
292,634
3
W
Hercules
7,773
486
24
2
0
326,482
2
L
Ares
8,256
516
33
2
0
308,768
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role