Player Matchup

Cthulhu
Cthulhu
BroughtByFae
Cthulhu
Level 18
God Stats
1W - 5L
1,279 SR
Queue Stats
12W - 19L
1,234 Elo+
Party 2
Nemesis
Nemesis
Krazygamer2474
Nemesis
Level 110
God Stats
1W - 5L
1,305 SR
Queue Stats
44W - 72L
1,263 Elo+
Party 2
Hel
Hel
L1ttleL1onMan
Hel
Level 78
God Stats
0W - 2L
1,479 SR
Queue Stats
33W - 56L
1,247 Elo+
Party 2
Team Averages
Level 69
1,354 SR
1,248 Elo+

VS

Team Averages
Level 18
1,567 SR
1,378 Elo+
Ah Puch
Ah Puch
KiLLin_Khao5
Ah Puch
Level 21
God Stats
12W - 6L
1,865 SR
Queue Stats
50W - 67L
1,261 Elo+
Solo
Neith
Neith
LilBubblez25
Neith
Level 16
God Stats
11W - 26L
1,336 SR
Queue Stats
12W - 26L
1,201 Elo+
Party 1
Fenrir
Fenrir
Rskit4bskit
Fenrir
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
56W - 30L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BroughtByFae
Cthulhu
11
0 / 10 / 2
7,851
523
5,595
20,684
12,103
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
5 / 5 / 0
9,410
627
9,602
15,767
6,903
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 7 / 3
8,067
538
4,944
16,702
7,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
KiLLin_Khao5
Ah Puch
16
5 / 1 / 14
10,782
719
19,939
6,718
2,558
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 3 / 6
8,797
586
2,573
5,257
1,790
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
16
16 / 1 / 6
12,516
834
22,515
17,977
18,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
5
Kills
22
22
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BroughtByFae
Cthulhu
0
10
2
0.1
W
Ah Puch
KiLLin_Khao5
Ah Puch
5
1
14
12
L
5
5
0
1
L
0
7
3
0.21
W
1
3
6
1.33
W
Fenrir
16
1
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,141
Damage
45,027
53,153
Taken
29,952
26,916
Mitigated
22,921
21,034
Healing
8,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BroughtByFae
Cthulhu
5,595
1,209
762
1,880
20,684
12,103
0
8,494
11,666
26,796
0
W
Ah Puch
KiLLin_Khao5
Ah Puch
19,939
2,230
478
1,846
6,718
2,558
607
2,831
3,887
54,623
0
L
9,602
4,999
864
3,782
15,767
6,903
0
4,274
11,050
0
22,144
L
4,944
1,452
7,238
6,508
16,702
7,910
82
7,171
9,036
12,630
0
W
2,573
824
0
124
5,257
1,790
444
1,812
3,445
0
13,627
W
Fenrir
22,515
9,390
0
5,558
17,977
18,573
0
5,896
12,081
0
56,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,328
Gold Earned
32,095
126
Minions Killed
140
0
Camps Cleared
0
690,275
Distance Traveled
680,352
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,851
523
43
3
0
179,087
2
W
Ah Puch
10,782
719
68
5
0
244,094
3
L
Nemesis
9,410
627
49
3
0
279,932
5
L
Hel
8,067
538
34
2
0
231,256
2
W
Neith
8,797
586
25
2
0
154,069
0
W
Fenrir
12,516
834
47
3
0
282,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role