Player Matchup

Guan Yu
Guan Yu
BlueberryTangie
Guan Yu
Level 11
God Stats
4W - 3L
1,516 SR
Queue Stats
29W - 35L
1,375 Elo+
Solo
Thoth
Thoth
HardlineJarl94
Thoth
Level 12
God Stats
4W - 9L
1,544 SR
Queue Stats
18W - 26L
1,473 Elo+
Party 1
Pele
Pele
Headlink123
Pele
Level 23
God Stats
12W - 8L
1,583 SR
Queue Stats
95W - 91L
1,509 Elo+
Solo
Neith
Neith
IKronkI
Neith
Level 46
God Stats
5W - 6L
1,507 SR
Queue Stats
25W - 34L
1,450 Elo+
Party 1
Scylla
Scylla
fixofficil_exe
Scylla
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,285 Elo+
Solo
Team Averages
Level 19
1,530 SR
1,418 Elo+

VS

Team Averages
Level 9
1,414 SR
1,370 Elo+
Anhur
Anhur
 
Anhur
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Dextrolobito
Fenrir
Level 4
God Stats
56W - 53L
1,269 SR
Queue Stats
77W - 85L
1,285 Elo+
Party 3
Ymir
Ymir
NexuZ03
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,285 Elo+
Party 3
Hercules
Hercules
War97
Hercules
Level 10
God Stats
0W - 2L
1,301 SR
Queue Stats
32W - 39L
1,494 Elo+
Party 2
Merlin
Merlin
Youtape03
Merlin
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 22L
1,285 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 5
11,159
531
1,606
7,238
9,215
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
9 / 0 / 10
12,265
584
9,460
6,731
2,314
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
18 / 1 / 6
14,265
679
19,457
14,303
7,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
IKronkI
Neith
20
9 / 0 / 6
12,972
618
15,525
8,275
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 8 / 6
9,828
468
4,047
11,437
3,540
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 6 / 0
8,044
383
5,538
13,717
4,480
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
14
2 / 8 / 2
9,243
440
1,955
12,861
3,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
NexuZ03
Ymir
12
0 / 7 / 2
8,378
399
902
15,999
12,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
War97
Hercules
14
5 / 8 / 2
9,303
443
5,216
16,749
5,866
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Youtape03
Merlin
13
0 / 11 / 3
7,990
380
2,138
11,659
5,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
18
39
Kills
9
9
Deaths
40
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
6
0
0.33
W
1
0
5
3.5
L
Fenrir
2
8
2
0.38
W
9
0
10
14
W
18
1
6
21
W
Neith
IKronkI
Neith
9
0
6
12
L
Ymir
NexuZ03
Ymir
0
7
2
0.14
L
Hercules
War97
Hercules
5
8
2
0.75
L
Merlin
Youtape03
Merlin
0
11
3
0.14
W
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,095
Damage
15,749
47,984
Taken
70,985
26,041
Mitigated
31,830
15,439
Healing
5,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,538
2,022
0
1,638
13,717
4,480
260
1,296
12,421
0
43,024
W
1,606
125
178
854
7,238
9,215
657
41
7,197
0
42,284
L
Fenrir
1,955
90
0
2,228
12,861
3,975
0
3,057
9,804
0
44,731
W
9,460
0
153
1,195
6,731
2,314
2,549
684
6,047
58,935
0
W
19,457
4,580
0
6,861
14,303
7,770
1,661
803
13,500
0
121,858
W
Neith
IKronkI
Neith
15,525
8,096
0
4,825
8,275
3,202
4,570
606
7,669
0
79,725
L
Ymir
NexuZ03
Ymir
902
184
0
0
15,999
12,229
0
1,553
14,446
36,024
0
L
Hercules
War97
Hercules
5,216
1,121
0
1,798
16,749
5,866
666
4,576
12,173
0
36,325
L
Merlin
Youtape03
Merlin
2,138
482
0
0
11,659
5,280
204
3,212
8,447
31,648
0
W
4,047
1,050
0
1,373
11,437
3,540
580
1,599
9,838
32,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,489
Gold Earned
42,958
588
Minions Killed
361
0
Camps Cleared
0
1,996,670
Distance Traveled
1,801,072
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,044
383
77
4
0
319,642
0
W
Guan Yu
11,159
531
112
5
0
386,357
2
L
Fenrir
9,243
440
81
4
0
377,185
1
W
Thoth
12,265
584
106
5
0
445,446
5
W
Pele
14,265
679
162
8
0
467,706
1
W
Neith
12,972
618
152
7
0
376,042
8
L
Ymir
8,378
399
59
3
0
373,108
1
L
Hercules
9,303
443
88
4
0
392,155
4
L
Merlin
7,990
380
56
3
0
338,982
2
W
Scylla
9,828
468
56
3
0
321,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role