Player Matchup

Sol
Sol
Banthiel
Sol
Level 14
God Stats
16W - 25L
1,364 SR
Queue Stats
21W - 28L
1,380 Elo+
Solo
Tiamat
Tiamat
Dopeman4013
Tiamat
Level 28
God Stats
14W - 9L
1,633 SR
Queue Stats
126W - 111L
1,466 Elo+
Party 1
Sun Wukong
Sun Wukong
DrK Lith
Sun Wukong
Level 18
God Stats
3W - 7L
1,244 SR
Queue Stats
175W - 164L
1,391 Elo+
Solo
Ao Kuang
Ao Kuang
RadioactiveRiot
Ao Kuang
Level 28
God Stats
9W - 1L
1,844 SR
Queue Stats
135W - 116L
1,495 Elo+
Party 1
Merlin
Merlin
ThatwasMe45
Merlin
Level 26
God Stats
17W - 6L
1,898 SR
Queue Stats
97W - 92L
1,411 Elo+
Party 1
Team Averages
Level 23
1,597 SR
1,429 Elo+

VS

Team Averages
Level 14
1,419 SR
1,375 Elo+
Danzaburou
Danzaburou
Bursts3d
Danzaburou
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 154L
1,469 Elo+
Party 2
Cupid
Cupid
HumdrumTundra78
Cupid
Level 16
God Stats
0W - 1L
1,293 SR
Queue Stats
124W - 137L
1,262 Elo+
Party 3
Ymir
Ymir
JTGamerJ
Ymir
Level 13
God Stats
6W - 12L
1,513 SR
Queue Stats
174W - 193L
1,452 Elo+
Party 2
Nemesis
Nemesis
PandaLuchon9
Nemesis
Level 17
God Stats
0W - 5L
1,148 SR
Queue Stats
125W - 139L
1,258 Elo+
Party 3
Zeus
Zeus
zIWolverine
Zeus
Level 16
God Stats
5W - 4L
1,642 SR
Queue Stats
54W - 47L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,664
547
6,736
6,294
2,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
15
5 / 1 / 0
8,907
636
6,707
7,028
4,149
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
DrK Lith
Sun Wukong
13
1 / 0 / 2
7,329
524
2,233
3,765
3,670
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
12
4 / 1 / 2
7,405
529
6,013
8,012
2,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
9
1 / 2 / 2
5,896
421
4,369
4,077
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bursts3d
Danzaburou
9
0 / 1 / 1
5,987
428
1,275
5,958
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
0 / 1 / 1
5,447
389
1,459
4,409
1,407
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
9
1 / 1 / 0
6,066
433
3,113
8,853
6,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
PandaLuchon9
Nemesis
10
2 / 4 / 1
5,868
419
2,821
9,783
3,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 5 / 0
6,824
487
5,796
8,432
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
12
Kills
5
5
Deaths
12
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Danzaburou
Bursts3d
Danzaburou
0
1
1
0.5
W
Tiamat
5
1
0
5
W
Sun Wukong
DrK Lith
Sun Wukong
1
0
2
2
L
0
1
1
0.5
L
Ymir
1
1
0
1
L
Nemesis
PandaLuchon9
Nemesis
2
4
1
0.63
W
Ao Kuang
4
1
2
5
W
Merlin
1
2
2
1
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,058
Damage
14,464
29,176
Taken
37,435
13,760
Mitigated
15,857
7,525
Healing
5,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,736
1,718
0
2,825
6,294
2,495
994
2,944
3,350
46,228
5,075
L
Danzaburou
Bursts3d
Danzaburou
1,275
637
0
167
5,958
1,856
705
3,774
2,184
0
18,098
W
Tiamat
6,707
1,073
0
2,863
7,028
4,149
718
3,997
2,838
58,757
0
W
Sun Wukong
DrK Lith
Sun Wukong
2,233
276
0
10
3,765
3,670
221
0
3,765
1,584
36,154
L
1,459
618
205
717
4,409
1,407
0
2,937
1,472
0
17,981
L
Ymir
3,113
229
0
1,911
8,853
6,300
168
4,765
4,088
29,249
0
L
Nemesis
PandaLuchon9
Nemesis
2,821
1,015
0
2,770
9,783
3,386
0
5,002
4,781
0
16,644
W
Ao Kuang
6,013
1,883
0
1,312
8,012
2,424
198
1,301
6,653
49,578
0
W
Merlin
4,369
338
0
515
4,077
1,022
120
394
3,661
23,221
0
L
5,796
776
0
140
8,432
2,908
0
7,339
1,093
32,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,201
Gold Earned
30,192
428
Minions Killed
225
0
Camps Cleared
0
1,282,432
Distance Traveled
1,251,277
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,664
547
108
8
0
265,937
0
L
Danzaburou
5,987
428
51
4
0
249,894
0
W
Tiamat
8,907
636
112
8
0
237,148
2
W
Sun Wukong
7,329
524
83
6
0
249,117
0
L
Cupid
5,447
389
38
3
0
242,301
4
L
Ymir
6,066
433
28
2
0
275,274
0
L
Nemesis
5,868
419
33
2
0
257,935
0
W
Ao Kuang
7,405
529
89
6
0
278,011
0
W
Merlin
5,896
421
36
3
0
252,219
1
L
Zeus
6,824
487
75
5
0
225,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role