Player Matchup

Fenrir
Fenrir
CorgiSouls
Fenrir
Level 29
God Stats
0W - 1L
1,272 SR
Queue Stats
77W - 127L
1,311 Elo+
Solo
Sun Wukong
Sun Wukong
Guss47
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Johnny British1
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,500 Elo+
Solo
Yemoja
Yemoja
PhantomRayz
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
StoicNecin
Morgan Le Fay
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,454 SR
1,462 Elo+

VS

Team Averages
Level 19
1,509 SR
1,222 Elo+
Cthulhu
Cthulhu
ASSASIN-NZ-SA
Cthulhu
Level 25
God Stats
29W - 33L
1,287 SR
Queue Stats
124W - 167L
1,222 Elo+
Party 1
Izanami
Izanami
IP Ste1n
Izanami
Level 7
God Stats
72W - 64L
1,524 SR
Queue Stats
437W - 512L
1,371 Elo+
Solo
Scylla
Scylla
Math1500
Scylla
Level 15
God Stats
2W - 1L
1,692 SR
Queue Stats
14W - 26L
1,108 Elo+
Solo
Nemesis
Nemesis
TouchTheToddler
Nemesis
Level 23
God Stats
20W - 18L
1,540 SR
Queue Stats
27W - 31L
1,329 Elo+
Party 1
Danzaburou
Danzaburou
vizza2k2
Danzaburou
Level 24
God Stats
18W - 12L
1,500 SR
Queue Stats
27W - 32L
1,080 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CorgiSouls
Fenrir
11
1 / 2 / 0
7,394
411
1,038
7,952
2,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Guss47
Sun Wukong
7
0 / 9 / 0
5,655
314
856
8,583
4,803
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Johnny British1
Heimdallr
11
1 / 11 / 0
7,017
390
3,930
14,409
9,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
11
1 / 10 / 0
6,796
378
4,238
19,299
17,960
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
StoicNecin
Morgan Le Fay
11
1 / 8 / 0
7,185
399
5,182
11,616
5,016
Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
6 / 0 / 12
10,437
580
7,102
10,973
7,268
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
IP Ste1n
Izanami
18
9 / 0 / 3
12,595
700
11,712
9,375
4,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Math1500
Scylla
14
6 / 2 / 6
10,679
593
5,517
7,732
2,620
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
13 / 2 / 6
11,072
615
14,699
13,459
4,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
vizza2k2
Danzaburou
14
6 / 0 / 11
10,277
571
6,184
5,590
1,800
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
78
4
Kills
40
40
Deaths
4
0
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
6
0
12
12
L
Fenrir
CorgiSouls
Fenrir
1
2
0
0.5
L
Sun Wukong
Guss47
Sun Wukong
0
9
0
0
W
Izanami
IP Ste1n
Izanami
9
0
3
10.5
L
Heimdallr
Johnny British1
Heimdallr
1
11
0
0.09
W
Scylla
Math1500
Scylla
6
2
6
4.5
L
Yemoja
1
10
0
0.1
L
Morgan Le Fay
StoicNecin
Morgan Le Fay
1
8
0
0.13
W
13
2
6
8
W
Danzaburou
vizza2k2
Danzaburou
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,244
Damage
45,214
61,859
Taken
47,129
39,915
Mitigated
21,123
3,620
Healing
18,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
7,102
491
760
5,258
10,973
7,268
1,116
3,743
7,230
36,686
0
L
Fenrir
CorgiSouls
Fenrir
1,038
440
58
1,482
7,952
2,815
0
307
7,602
0
29,511
L
Sun Wukong
Guss47
Sun Wukong
856
330
0
83
8,583
4,803
0
1,471
6,914
0
13,760
W
Izanami
IP Ste1n
Izanami
11,712
8,119
0
3,799
9,375
4,753
7,997
1,587
7,788
0
92,297
L
Heimdallr
Johnny British1
Heimdallr
3,930
3,046
0
195
14,409
9,321
0
2,844
11,413
0
24,453
W
Scylla
Math1500
Scylla
5,517
1,414
0
2,585
7,732
2,620
3,103
4,323
3,409
34,993
0
L
Yemoja
4,238
1,820
520
105
19,299
17,960
0
4,832
14,016
28,262
0
L
Morgan Le Fay
StoicNecin
Morgan Le Fay
5,182
1,233
0
1,177
11,616
5,016
96
3,165
8,451
28,276
0
W
14,699
9,209
0
2,474
13,459
4,682
1,021
2,567
10,892
0
78,081
W
Danzaburou
vizza2k2
Danzaburou
6,184
2,587
0
3,299
5,590
1,800
3,148
2,087
3,503
0
43,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,047
Gold Earned
55,060
214
Minions Killed
457
0
Camps Cleared
0
1,177,130
Distance Traveled
1,648,812
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,437
580
55
3
0
357,269
3
L
Fenrir
7,394
411
72
4
0
196,874
0
L
Sun Wukong
5,655
314
16
1
0
236,358
1
W
Izanami
12,595
700
168
9
0
266,990
0
L
Heimdallr
7,017
390
44
2
0
240,839
0
W
Scylla
10,679
593
70
4
0
296,347
0
L
Yemoja
6,796
378
44
2
0
260,494
0
L
Morgan Le Fay
7,185
399
38
2
0
242,565
3
W
Nemesis
11,072
615
92
5
0
387,794
0
W
Danzaburou
10,277
571
72
4
0
340,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role