Player Matchup

Fafnir
Fafnir
Gerald Ford8605
Fafnir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 14L
1,953 Elo+
Party 1
Cerberus
Cerberus
GrislyApe42
Cerberus
Level 27
God Stats
8W - 4L
1,485 SR
Queue Stats
150W - 33L
1,860 Elo+
Party 1
Sylvanus
Sylvanus
RichardNixon730
Sylvanus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 5L
1,868 Elo+
Party 1
Team Averages
Level 20
1,495 SR
1,894 Elo+

VS

Team Averages
Level 93
1,368 SR
1,507 Elo+
Chronos
Chronos
Awesome91002
Chronos
Level 129
God Stats
5W - 3L
1,255 SR
Queue Stats
370W - 322L
1,550 Elo+
Party 2
Baron Samedi
Baron Samedi
xXRISINGxCROWXx
Baron Samedi
Level 129
God Stats
2W - 3L
1,350 SR
Queue Stats
47W - 39L
1,408 Elo+
Party 2
Chiron
Chiron
xXlXlXlXIXx
Chiron
Level 21
God Stats
1W - 6L
1,500 SR
Queue Stats
257W - 238L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 10
9,338
667
5,393
14,815
15,305
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
GrislyApe42
Cerberus
13
2 / 3 / 10
9,413
672
8,881
13,188
12,377
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
15
9 / 1 / 2
10,767
769
12,625
12,264
6,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Awesome91002
Chronos
11
3 / 3 / 1
8,960
640
8,117
13,780
6,197
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
xXRISINGxCROWXx
Baron Samedi
12
1 / 2 / 2
8,014
572
7,780
9,014
5,952
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
12
0 / 7 / 3
8,149
582
7,054
11,522
2,478
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
12
Kills
4
4
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
Awesome91002
Chronos
3
3
1
1.17
W
1
0
10
6
W
Cerberus
GrislyApe42
Cerberus
2
3
10
2.33
W
Sylvanus
9
1
2
10
L
Baron Samedi
xXRISINGxCROWXx
Baron Samedi
1
2
2
1
L
Chiron
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,899
Damage
22,951
40,267
Taken
34,316
34,033
Mitigated
14,627
19,709
Healing
10,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Awesome91002
Chronos
8,117
2,408
0
3,246
13,780
6,197
0
10,385
3,395
23,864
0
W
5,393
1,257
0
4,418
14,815
15,305
463
4,989
9,826
21,740
0
W
Cerberus
GrislyApe42
Cerberus
8,881
383
306
2,536
13,188
12,377
123
5,848
7,340
28,869
0
W
Sylvanus
12,625
2,976
5,592
6,857
12,264
6,351
2,037
5,060
7,204
52,997
8,631
L
Baron Samedi
xXRISINGxCROWXx
Baron Samedi
7,780
687
1,073
3,634
9,014
5,952
0
7,020
1,994
26,732
0
L
Chiron
7,054
2,719
555
1,496
11,522
2,478
0
8,665
2,857
0
27,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,518
Gold Earned
25,123
184
Minions Killed
120
0
Camps Cleared
0
727,485
Distance Traveled
668,847
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,960
640
34
2
0
242,563
5
W
Fafnir
9,338
667
16
1
0
260,303
1
W
Cerberus
9,413
672
43
3
0
250,101
0
W
Sylvanus
10,767
769
125
9
0
217,081
1
L
Baron Samedi
8,014
572
28
2
0
212,578
3
L
Chiron
8,149
582
58
4
0
213,706
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role