Player Matchup

Fafnir
Fafnir
Gold I
AlmightyYerf
Fafnir
Gold I
Level 42
God Stats
10W - 3L
1,861 SR
Queue Stats
12W - 5L
1,892 MMR
Party 1
Hel
Hel
Gold II
BasedYeshua
Hel
Gold II
Level 122
God Stats
1W - 0L
1,584 SR
Queue Stats
12W - 4L
1,875 MMR
Party 1
Neith
Neith
Gold IV
Bushwackah
Neith
Gold IV
Level 159
God Stats
22W - 25L
1,480 SR
Queue Stats
79W - 104L
1,558 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 108
1,642 SR
1,775 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 107
1,607 SR
1,538 MMR
Kuzenbo
Kuzenbo
Bronze III
DonkeyFromShrek
Kuzenbo
Bronze III
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,538 MMR
Party 2
Janus
Janus
Bronze III
Nordias
Janus
Bronze III
Level 128
God Stats
1W - 1L
1,821 SR
Queue Stats
18W - 11L
1,538 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
Welfarebot
Hun Batz
Bronze III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,538 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
18
2 / 0 / 10
14,851
707
12,147
25,425
37,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 3 / 5
11,698
557
8,684
18,933
8,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
20
10 / 0 / 3
14,468
689
33,502
25,614
10,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CthulhuTiamatAphroditeTsukuyomiMorgan Le Fay

VS

Bans
ThothOdinHou YiSobekDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
12,256
584
14,770
29,628
52,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Nordias
Janus
17
2 / 3 / 1
11,883
566
26,315
15,709
6,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
Welfarebot
Hun Batz
15
0 / 7 / 3
11,018
525
12,782
16,750
10,175
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
13
Kills
3
3
Deaths
13
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
2
0
10
7
W
1
3
5
1.17
W
Neith
10
0
3
11.5
L
1
3
2
0.67
L
Janus
Nordias
Janus
2
3
1
0.83
L
Hun Batz
Welfarebot
Hun Batz
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,333
Damage
53,867
69,972
Taken
62,087
56,748
Mitigated
68,479
50,545
Healing
4,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
12,147
2,380
1,144
10,424
25,425
37,661
654
11,091
13,728
33,537
0
W
8,684
976
14,912
12,001
18,933
8,193
327
14,278
4,333
40,714
0
W
Neith
33,502
11,009
0
12,064
25,614
10,894
2,305
14,442
10,826
0
109,697
L
14,770
5,429
0
2,713
29,628
52,199
0
7,951
21,677
30,265
0
L
Janus
Nordias
Janus
26,315
1,323
0
557
15,709
6,105
0
6,089
9,620
101,179
0
L
Hun Batz
Welfarebot
Hun Batz
12,782
1,842
0
1,270
16,750
10,175
0
6,791
9,959
0
40,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,017
Gold Earned
35,157
268
Minions Killed
233
0
Camps Cleared
0
1,132,811
Distance Traveled
1,191,840
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
14,851
707
41
2
0
392,786
5
W
Hel
11,698
557
78
4
0
370,529
2
W
Neith
14,468
689
149
7
0
369,496
6
L
Kuzenbo
12,256
584
29
1
0
387,731
3
L
Janus
11,883
566
152
7
0
430,356
0
L
Hun Batz
11,018
525
52
2
0
373,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role