Player Matchup

Yemoja
Yemoja
Diamond IV
 
Yemoja
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond II
DylanNva
Chang'e
Diamond II
Level 143
God Stats
3W - 3L
1,585 SR
Queue Stats
174W - 168L
2,265 MMR
Solo
Hun Batz
Hun Batz
Platinum I
Sapieη
Hun Batz
Platinum I
Level 158
God Stats
0W - 1L
1,632 SR
Queue Stats
78W - 70L
2,130 MMR
Solo
Sol
Sol
Diamond II
SpeedyBreeze
Sol
Diamond II
Level 158
God Stats
3W - 3L
1,761 SR
Queue Stats
126W - 105L
2,300 MMR
Solo
Skadi
Skadi
Masters
TheSmiteGodder
Skadi
Masters
Level 148
God Stats
280W - 198L
1,725 SR
Queue Stats
652W - 653L
2,186 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,641 SR
2,076 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,476 SR
2,213 MMR
Artemis
Artemis
Diamond III
ProtectorOfTruth
Artemis
Diamond III
Level 160
God Stats
1W - 0L
1,619 SR
Queue Stats
146W - 133L
2,106 MMR
Solo
Fafnir
Fafnir
Diamond V
SëoulRëaper
Fafnir
Diamond V
Level 157
God Stats
1W - 0L
1,249 SR
Queue Stats
260W - 235L
1,997 MMR
Party 1
Apollo
Apollo
Diamond II
TheTryHardX0
Apollo
Diamond II
Level 159
God Stats
14W - 8L
1,795 SR
Queue Stats
232W - 180L
2,399 MMR
Party 2
Chronos
Chronos
Diamond II
Unbuckledlotion
Chronos
Diamond II
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 168L
2,335 MMR
Party 2
Merlin
Merlin
Diamond IV
yagu019
Merlin
Diamond IV
Level 65
God Stats
2W - 2L
1,216 SR
Queue Stats
70W - 48L
2,230 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
4
0 / 1 / 0
3,056
611
667
3,365
1,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
DylanNva
Chang'e
5
0 / 1 / 0
3,064
613
1,543
3,603
1,242
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
Sapieη
Hun Batz
1
0 / 0 / 0
2,406
481
0
0
0
6
0 / 0 / 0
3,440
688
799
1,672
523
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

6
0 / 1 / 0
3,157
631
1,366
2,493
381
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Morgan Le FayGilgameshTiamatScyllaAthena

VS

Bans
Baba YagaThorTsukuyomiNemesisSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 1
3,654
731
2,018
1,915
391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 0 / 2
3,535
707
869
2,018
911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
6
1 / 0 / 1
3,637
727
1,851
1,940
617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 0 / 0
3,599
720
1,667
2,430
827
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Merlin
yagu019
Merlin
7
0 / 0 / 0
3,638
728
393
1,112
259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
3
3
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
0
0
L
Chang'e
DylanNva
Chang'e
0
1
0
0
W
1
0
1
1.5
L
Hun Batz
Sapieη
Hun Batz
0
0
0
0
L
0
0
0
0
W
0
0
2
1
L
0
1
0
0
W
Apollo
1
0
1
1.5
W
1
0
0
1
W
Merlin
yagu019
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,375
Damage
6,798
11,133
Taken
9,415
3,152
Mitigated
3,005
5,976
Healing
5,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
667
299
156
1,229
3,365
1,006
0
474
2,832
5,527
0
L
Chang'e
DylanNva
Chang'e
1,543
36
0
2,388
3,603
1,242
0
1,667
1,936
11,614
0
W
2,018
1,085
0
670
1,915
391
0
333
1,582
0
13,892
L
Hun Batz
Sapieη
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
799
369
0
1,025
1,672
523
0
265
1,407
16,196
0
W
869
400
0
1,340
2,018
911
0
334
1,684
5,660
0
L
1,366
692
0
1,178
2,493
381
0
427
2,029
0
14,255
W
Apollo
1,851
1,007
0
1,460
1,940
617
0
558
1,382
0
17,501
W
1,667
813
0
1,338
2,430
827
0
1,401
1,029
14,626
0
W
Merlin
yagu019
Merlin
393
48
0
500
1,112
259
0
383
729
19,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,123
Gold Earned
18,063
103
Minions Killed
150
0
Camps Cleared
0
357,346
Distance Traveled
448,624
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,056
611
16
3
0
86,648
0
L
Chang'e
3,064
613
24
5
0
96,130
0
W
Artemis
3,654
731
34
7
0
82,730
2
L
Hun Batz
2,406
481
0
0
0
0
0
L
Sol
3,440
688
42
8
0
89,123
0
W
Fafnir
3,535
707
8
2
0
89,522
3
L
Skadi
3,157
631
21
4
0
85,445
1
W
Apollo
3,637
727
41
8
0
95,891
1
W
Chronos
3,599
720
30
6
0
93,404
0
W
Merlin
3,638
728
37
7
0
87,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role