Player Matchup

Sol
Sol
PsychoRealm96
Sol
Level 7
God Stats
2W - 2L
1,714 SR
Queue Stats
21W - 34L
1,521 Elo+
Solo
Hachiman
Hachiman
TheMadHatterUS
Hachiman
Level 16
God Stats
2W - 2L
1,612 SR
Queue Stats
21W - 22L
1,384 Elo+
Solo
Ao Kuang
Ao Kuang
Zoethewinged62
Ao Kuang
Level 29
God Stats
26W - 19L
1,652 SR
Queue Stats
135W - 108L
1,525 Elo+
Solo
Anubis
Anubis
nerfdeezknuts
Anubis
Level 16
God Stats
1W - 3L
1,366 SR
Queue Stats
48W - 49L
1,495 Elo+
Solo
Cthulhu
Cthulhu
osamabinbear
Cthulhu
Level 17
God Stats
11W - 13L
1,546 SR
Queue Stats
22W - 33L
1,405 Elo+
Solo
Team Averages
Level 17
1,578 SR
1,466 Elo+

VS

Team Averages
Level 25
1,462 SR
1,473 Elo+
Apollo
Apollo
 
Apollo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OxygenStealer
Ah Muzen Cab
Level 29
God Stats
2W - 5L
1,111 SR
Queue Stats
119W - 118L
1,440 Elo+
Solo
Freya
Freya
TheBromanator50
Freya
Level 17
God Stats
8W - 15L
1,446 SR
Queue Stats
77W - 63L
1,364 Elo+
Solo
Ares
Ares
TiianziMx
Ares
Level 21
God Stats
10W - 3L
1,752 SR
Queue Stats
40W - 31L
1,644 Elo+
Party 1
Osiris
Osiris
melatorre
Osiris
Level 29
God Stats
4W - 5L
1,500 SR
Queue Stats
214W - 252L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,180
518
1,439
4,431
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
7
0 / 2 / 0
4,444
444
2,224
4,332
1,504
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
9
3 / 2 / 0
5,622
562
5,229
5,760
2,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 3 / 1
4,823
482
2,308
4,598
2,293
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
osamabinbear
Cthulhu
6
0 / 1 / 0
4,244
424
1,401
5,122
1,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
6 / 0 / 0
7,509
751
5,094
5,425
1,859
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
OxygenStealer
Ah Muzen Cab
9
0 / 0 / 2
5,249
525
3,107
3,497
1,042
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 1 / 1
5,915
592
2,173
4,770
1,520
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
9
2 / 0 / 4
5,884
588
4,328
6,859
3,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
melatorre
Osiris
8
1 / 2 / 1
5,100
510
1,587
4,736
2,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
3
Kills
11
11
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
0
0
6
W
Ah Muzen Cab
OxygenStealer
Ah Muzen Cab
0
0
2
1
L
0
3
0
0
W
2
1
1
2.5
L
Hachiman
0
2
0
0
W
Ares
2
0
4
4
L
Ao Kuang
3
2
0
1.5
W
Osiris
melatorre
Osiris
1
2
1
0.75
L
0
3
1
0.17
L
Cthulhu
osamabinbear
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,601
Damage
16,289
24,243
Taken
25,287
10,508
Mitigated
10,406
6,458
Healing
7,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,094
3,041
0
2,034
5,425
1,859
1,092
2,301
3,124
0
50,679
W
Ah Muzen Cab
OxygenStealer
Ah Muzen Cab
3,107
1,412
0
1,550
3,497
1,042
112
731
2,766
0
27,850
L
1,439
602
0
1,231
4,431
2,834
0
0
4,431
18,585
3,406
W
2,173
1,157
0
1,081
4,770
1,520
286
2,451
2,319
21,845
0
L
Hachiman
2,224
1,064
0
1,372
4,332
1,504
0
1,564
2,768
0
16,368
W
Ares
4,328
115
0
1,734
6,859
3,868
0
2,207
4,652
10,881
0
L
Ao Kuang
5,229
1,949
0
2,048
5,760
2,110
0
1,210
4,550
21,235
6,435
W
Osiris
melatorre
Osiris
1,587
303
0
1,086
4,736
2,117
0
2,067
2,669
0
21,961
L
2,308
202
0
1,307
4,598
2,293
0
2,688
1,910
21,136
0
L
Cthulhu
osamabinbear
Cthulhu
1,401
189
0
500
5,122
1,767
0
1,039
4,083
9,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,313
Gold Earned
29,657
194
Minions Killed
239
0
Camps Cleared
0
795,907
Distance Traveled
1,040,979
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,509
751
88
9
0
204,371
1
W
Ah Muzen Cab
5,249
525
48
5
0
196,677
0
L
Sol
5,180
518
53
5
0
183,301
3
W
Freya
5,915
592
46
5
0
212,402
5
L
Hachiman
4,444
444
39
4
0
164,965
0
W
Ares
5,884
588
12
1
0
208,108
2
L
Ao Kuang
5,622
562
51
5
0
193,030
2
W
Osiris
5,100
510
45
5
0
219,421
0
L
Anubis
4,823
482
36
4
0
116,930
2
L
Cthulhu
4,244
424
15
2
0
137,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role