Player Matchup

Izanami
Izanami
Djay_Djee
Izanami
Level 28
God Stats
14W - 20L
1,417 SR
Queue Stats
65W - 68L
1,384 Elo+
Party 3
Ares
Ares
II Meishu ll
Ares
Level 105
God Stats
11W - 11L
1,623 SR
Queue Stats
392W - 351L
1,537 Elo+
Party 2
Zhong Kui
Zhong Kui
Nebula Proxy
Zhong Kui
Level 48
God Stats
11W - 12L
1,591 SR
Queue Stats
121W - 123L
1,527 Elo+
Party 2
Bastet
Bastet
Not an ADC
Bastet
Level 111
God Stats
8W - 6L
1,572 SR
Queue Stats
394W - 362L
1,548 Elo+
Party 2
Ra
Ra
kPrOfBiMpLiZcUiT
Ra
Level 102
God Stats
2W - 7L
1,251 SR
Queue Stats
566W - 548L
1,477 Elo+
Party 3
Team Averages
Level 79
1,491 SR
1,495 Elo+

VS

Team Averages
Level 118
1,599 SR
1,537 Elo+
Gilgamesh
Gilgamesh
IIIIllllIIIONG
Gilgamesh
Level 132
God Stats
11W - 8L
1,574 SR
Queue Stats
185W - 189L
1,503 Elo+
Party 1
Khepri
Khepri
Mr I7l8
Khepri
Level 148
God Stats
7W - 3L
1,771 SR
Queue Stats
511W - 441L
1,547 Elo+
Solo
Kukulkan
Kukulkan
NBAYoungFemboy
Kukulkan
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
489W - 489L
1,555 Elo+
Party 1
Cupid
Cupid
SirSussyONG
Cupid
Level 47
God Stats
5W - 5L
1,555 SR
Queue Stats
35W - 33L
1,556 Elo+
Party 1
Olorun
Olorun
xlMr_Deathlx
Olorun
Level 141
God Stats
12W - 4L
1,595 SR
Queue Stats
158W - 153L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Djay_Djee
Izanami
8
0 / 8 / 1
5,926
395
2,984
10,890
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
2 / 3 / 1
6,759
451
2,803
8,051
5,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Zhong Kui
Nebula Proxy
Zhong Kui
13
0 / 2 / 1
7,653
510
5,351
9,153
8,941
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bastet
Not an ADC
Bastet
11
2 / 3 / 0
7,497
500
4,370
7,989
2,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 8 / 0
7,457
497
2,772
10,996
3,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IIIIllllIIIONG
Gilgamesh
14
1 / 1 / 3
8,136
542
3,754
10,997
5,243
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
Mr I7l8
Khepri
11
2 / 0 / 9
7,770
518
3,585
7,745
7,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
14
8 / 1 / 6
8,959
597
10,273
8,503
4,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 2 / 2
7,534
502
2,598
6,316
1,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
15
12 / 1 / 1
9,798
653
12,140
8,447
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
5
Kills
24
24
Deaths
5
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
Djay_Djee
Izanami
0
8
1
0.06
L
2
3
1
0.83
W
Gilgamesh
IIIIllllIIIONG
Gilgamesh
1
1
3
2.5
W
Khepri
Mr I7l8
Khepri
2
0
9
6.5
W
Kukulkan
8
1
6
11
L
Zhong Kui
Nebula Proxy
Zhong Kui
0
2
1
0.25
L
Bastet
Not an ADC
Bastet
2
3
0
0.67
W
1
2
2
1
L
1
8
0
0.13
W
Olorun
12
1
1
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,280
Damage
32,350
47,079
Taken
42,008
23,908
Mitigated
22,015
9,435
Healing
16,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Djay_Djee
Izanami
2,984
2,626
0
1,074
10,890
3,265
232
5,627
5,229
0
25,350
L
2,803
206
0
1,042
8,051
5,221
0
4,497
3,462
12,102
0
W
Gilgamesh
IIIIllllIIIONG
Gilgamesh
3,754
1,215
0
3,087
10,997
5,243
108
4,026
6,971
0
45,732
W
Khepri
Mr I7l8
Khepri
3,585
639
742
2,341
7,745
7,080
0
2,452
5,249
17,243
0
W
Kukulkan
10,273
2,727
0
3,860
8,503
4,109
0
1,122
7,369
58,043
7,606
L
Zhong Kui
Nebula Proxy
Zhong Kui
5,351
958
0
4,113
9,153
8,941
812
3,343
5,782
49,737
0
L
Bastet
Not an ADC
Bastet
4,370
1,376
0
897
7,989
2,493
0
3,746
4,151
0
44,879
W
2,598
1,596
83
1,027
6,316
1,852
1,836
953
5,319
0
34,566
L
2,772
441
88
2,221
10,996
3,988
0
7,491
3,253
47,442
0
W
Olorun
12,140
6,376
1,365
3,914
8,447
3,731
818
2,111
6,174
65,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,292
Gold Earned
42,197
357
Minions Killed
395
0
Camps Cleared
0
1,297,701
Distance Traveled
1,377,199
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,926
395
45
3
0
250,585
0
L
Ares
6,759
451
22
1
0
256,464
4
W
Gilgamesh
8,136
542
88
6
0
283,204
2
W
Khepri
7,770
518
18
1
0
281,013
2
W
Kukulkan
8,959
597
91
6
0
311,526
3
L
Zhong Kui
7,653
510
101
7
0
236,482
2
L
Bastet
7,497
500
91
6
0
285,589
0
W
Cupid
7,534
502
83
6
0
210,561
1
L
Ra
7,457
497
98
7
0
268,581
6
W
Olorun
9,798
653
115
8
0
290,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role