Player Matchup

Sobek
Sobek
JFrogger
Sobek
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 132L
1,596 Elo+
Party 2
Odin
Odin
Muskiez
Odin
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,527 Elo+
Party 2
Cerberus
Cerberus
RavenWrecks
Cerberus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,331 Elo+
Party 2
Team Averages
Level 88
1,500 SR
1,484 Elo+

VS

Team Averages
Level 36
1,828 SR
1,736 Elo+
Geb
Geb
ArmedMagellanic
Geb
Level 65
God Stats
2W - 0L
1,758 SR
Queue Stats
78W - 51L
1,718 Elo+
Party 1
Anubis
Anubis
Nickfansler97
Anubis
Level 29
God Stats
6W - 0L
1,990 SR
Queue Stats
62W - 41L
1,776 Elo+
Party 1
Neith
Neith
VaZeTTV
Neith
Level 13
God Stats
2W - 0L
1,737 SR
Queue Stats
16W - 5L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JFrogger
Sobek
12
1 / 3 / 6
9,702
647
6,913
22,194
21,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Odin
Muskiez
Odin
14
7 / 6 / 2
11,144
743
12,988
16,914
11,882
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
RavenWrecks
Cerberus
13
1 / 6 / 7
9,310
621
7,644
18,111
10,815
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 11
11,663
778
10,219
17,759
21,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 4 / 10
10,284
686
15,327
8,727
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
VaZeTTV
Neith
16
9 / 4 / 6
11,462
764
20,948
12,057
5,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
9
Kills
15
15
Deaths
9
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
1
11
9.5
L
Sobek
JFrogger
Sobek
1
3
6
1.33
L
Odin
Muskiez
Odin
7
6
2
1.33
W
2
4
10
1.75
L
Cerberus
RavenWrecks
Cerberus
1
6
7
0.75
W
Neith
VaZeTTV
Neith
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,545
Damage
46,494
57,219
Taken
38,543
44,433
Mitigated
31,314
11,491
Healing
8,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,219
1,750
0
2,702
17,759
21,589
22
5,834
11,642
35,303
0
L
Sobek
JFrogger
Sobek
6,913
693
0
5,690
22,194
21,736
50
8,725
13,266
24,858
0
L
Odin
Muskiez
Odin
12,988
1,903
0
500
16,914
11,882
510
8,422
8,371
4,944
25,012
W
15,327
335
0
2,015
8,727
3,892
249
4,543
4,172
49,298
0
L
Cerberus
RavenWrecks
Cerberus
7,644
505
0
5,301
18,111
10,815
295
8,075
10,036
31,080
0
W
Neith
VaZeTTV
Neith
20,948
10,256
0
4,003
12,057
5,833
2,858
5,451
6,572
0
57,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,156
Gold Earned
33,409
144
Minions Killed
173
0
Camps Cleared
0
784,658
Distance Traveled
775,507
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,663
778
34
2
0
298,023
4
L
Sobek
9,702
647
33
2
0
272,055
0
L
Odin
11,144
743
43
3
0
249,966
0
W
Anubis
10,284
686
66
4
0
235,215
0
L
Cerberus
9,310
621
68
5
0
262,637
1
W
Neith
11,462
764
73
5
0
242,269
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role