Player Matchup

Artio
Artio
 
Artio
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Gerilla591
Chronos
Level 29
God Stats
46W - 66L
1,439 SR
Queue Stats
231W - 234L
1,433 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kheleron
Morgan Le Fay
Level 5
God Stats
1W - 4L
1,357 SR
Queue Stats
5W - 8L
1,663 Elo+
Solo
Merlin
Merlin
SonyFoxXx
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Hera
Hera
cabooseqt
Hera
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 65L
1,404 Elo+
Solo
Team Averages
Level 43
1,459 SR
1,500 Elo+

VS

Team Averages
Level 45
1,628 SR
1,486 Elo+
Chiron
Chiron
Aftermaph
Chiron
Level 24
God Stats
79W - 83L
1,543 SR
Queue Stats
680W - 728L
1,437 Elo+
Solo
Khepri
Khepri
BuffMorganLeFay
Khepri
Level 24
God Stats
1W - 1L
1,728 SR
Queue Stats
4W - 2L
1,578 Elo+
Party 1
Chaac
Chaac
Rainbowstu
Chaac
Level 149
God Stats
3W - 1L
1,673 SR
Queue Stats
63W - 85L
1,414 Elo+
Party 1
Kukulkan
Kukulkan
SmurfinIsFlex
Kukulkan
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
TwoBackBeast
King Arthur
Level 26
God Stats
2W - 1L
1,694 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
0 / 12 / 1
9,577
871
5,619
28,993
30,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos
Gerilla591
Chronos
15
1 / 6 / 1
9,783
889
7,128
20,307
8,289
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
Kheleron
Morgan Le Fay
15
0 / 5 / 2
9,081
826
3,530
17,675
16,474
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
SonyFoxXx
Merlin
15
2 / 8 / 1
9,749
886
9,154
16,042
6,558
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hera
15
0 / 5 / 2
8,876
807
8,346
15,551
5,943
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Aftermaph
Chiron
18
12 / 0 / 14
11,708
1,064
18,615
3,768
1,458
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
1 / 0 / 26
10,545
959
11,426
6,153
7,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
18
3 / 0 / 26
10,993
999
13,943
8,876
14,071
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
SmurfinIsFlex
Kukulkan
18
16 / 2 / 15
12,337
1,122
31,962
9,055
3,095
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
TwoBackBeast
King Arthur
18
4 / 1 / 21
10,693
972
17,660
15,213
18,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
138
3
Kills
36
36
Deaths
3
7
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
12
1
0.04
W
Chiron
Aftermaph
Chiron
12
0
14
19
W
1
0
26
14
L
Chronos
Gerilla591
Chronos
1
6
1
0.25
L
Morgan Le Fay
Kheleron
Morgan Le Fay
0
5
2
0.2
W
Chaac
3
0
26
16
W
Kukulkan
SmurfinIsFlex
Kukulkan
16
2
15
11.75
L
Merlin
SonyFoxXx
Merlin
2
8
1
0.31
W
King Arthur
TwoBackBeast
King Arthur
4
1
21
14.5
L
Hera
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,777
Damage
93,606
98,568
Taken
43,065
67,358
Mitigated
45,032
4,335
Healing
11,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,619
1,126
397
1,441
28,993
30,094
0
11,668
16,859
10,966
0
W
Chiron
Aftermaph
Chiron
18,615
9,566
1,116
1,705
3,768
1,458
0
3,514
254
0
40,122
W
11,426
462
491
1,500
6,153
7,833
0
5,482
671
21,250
0
L
Chronos
Gerilla591
Chronos
7,128
2,916
0
1,783
20,307
8,289
0
7,802
12,050
31,243
0
L
Morgan Le Fay
Kheleron
Morgan Le Fay
3,530
774
0
445
17,675
16,474
0
9,111
8,069
18,639
0
W
Chaac
13,943
2,516
0
2,448
8,876
14,071
0
7,044
1,832
264
28,749
W
Kukulkan
SmurfinIsFlex
Kukulkan
31,962
6,147
0
914
9,055
3,095
0
8,070
985
58,092
0
L
Merlin
SonyFoxXx
Merlin
9,154
1,005
0
50
16,042
6,558
0
7,892
7,922
26,826
0
W
King Arthur
TwoBackBeast
King Arthur
17,660
2,153
0
3,747
15,213
18,575
0
9,667
3,307
0
30,033
L
Hera
8,346
1,444
0
219
15,551
5,943
0
7,144
8,317
15,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,066
Gold Earned
56,276
144
Minions Killed
215
2
Camps Cleared
5
875,988
Distance Traveled
1,063,425
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,577
871
7
1
0
183,417
0
W
Chiron
11,708
1,064
71
6
3
194,670
0
W
Khepri
10,545
959
24
2
0
234,645
1
L
Chronos
9,783
889
51
5
1
164,774
0
L
Morgan Le Fay
9,081
826
23
2
1
167,056
2
W
Chaac
10,993
999
31
3
0
219,869
0
W
Kukulkan
12,337
1,122
70
6
1
188,613
0
L
Merlin
9,749
886
51
5
0
159,487
2
W
King Arthur
10,693
972
19
2
1
225,628
0
L
Hera
8,876
807
12
1
0
201,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role