Player Matchup

Artemis
Artemis
Brojiks
Artemis
Level 12
God Stats
6W - 6L
1,557 SR
Queue Stats
63W - 61L
1,396 Elo+
Party 4
Anubis
Anubis
Card78
Anubis
Level 17
God Stats
18W - 24L
1,496 SR
Queue Stats
132W - 213L
1,326 Elo+
Party 1
Cthulhu
Cthulhu
EDMalachai
Cthulhu
Level 24
God Stats
14W - 8L
1,563 SR
Queue Stats
203W - 300L
1,370 Elo+
Party 1
Nemesis
Nemesis
Glarble091
Nemesis
Level 18
God Stats
27W - 21L
1,523 SR
Queue Stats
163W - 222L
1,390 Elo+
Party 1
Ymir
Ymir
JavoGar
Ymir
Level 7
God Stats
10W - 9L
1,467 SR
Queue Stats
26W - 29L
1,336 Elo+
Party 4
Team Averages
Level 16
1,521 SR
1,363 Elo+

VS

Team Averages
Level 18
1,538 SR
1,523 Elo+
Artemis
Artemis
 
Artemis
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Estalanii
Nike
Level 26
God Stats
2W - 1L
1,444 SR
Queue Stats
45W - 26L
1,547 Elo+
Party 2
Fenrir
Fenrir
PrOspect EVO
Fenrir
Level 26
God Stats
18W - 14L
1,500 SR
Queue Stats
76W - 55L
1,525 Elo+
Party 2
Ra
Ra
ThunderKappa
Ra
Level 26
God Stats
3W - 0L
1,746 SR
Queue Stats
17W - 13L
1,543 Elo+
Party 3
Ares
Ares
kibablade
Ares
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Brojiks
Artemis
11
3 / 3 / 2
7,167
478
5,843
8,216
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
Card78
Anubis
14
2 / 7 / 0
8,440
563
6,944
11,497
5,816
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
EDMalachai
Cthulhu
12
1 / 3 / 0
7,100
473
7,320
11,670
7,385
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nemesis
Glarble091
Nemesis
12
0 / 6 / 0
7,031
469
4,442
12,137
4,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
JavoGar
Ymir
11
2 / 1 / 3
7,860
524
2,752
8,409
8,478
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 2 / 3
7,377
492
6,110
7,835
2,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nike
15
2 / 0 / 5
8,580
572
8,018
12,577
8,086
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
14
7 / 1 / 2
8,708
581
6,388
7,268
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
7 / 2 / 4
9,539
636
10,841
8,607
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
11
2 / 3 / 4
7,262
484
2,867
7,225
3,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
8
Kills
19
20
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
2
3
1.25
L
Artemis
Brojiks
Artemis
3
3
2
1.33
L
Anubis
Card78
Anubis
2
7
0
0.29
L
Cthulhu
EDMalachai
Cthulhu
1
3
0
0.33
W
Nike
2
0
5
4.5
L
Nemesis
Glarble091
Nemesis
0
6
0
0
L
Ymir
JavoGar
Ymir
2
1
3
3.5
W
Fenrir
7
1
2
8
W
7
2
4
4.5
W
Ares
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,301
Damage
34,224
51,929
Taken
43,512
29,638
Mitigated
18,633
10,895
Healing
13,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,110
2,394
0
2,721
7,835
2,338
881
1,282
6,553
0
42,826
L
Artemis
Brojiks
Artemis
5,843
2,345
0
2,762
8,216
3,233
477
1,926
6,248
0
39,589
L
Anubis
Card78
Anubis
6,944
140
0
3,094
11,497
5,816
422
5,960
5,018
55,803
0
L
Cthulhu
EDMalachai
Cthulhu
7,320
1,804
62
2,424
11,670
7,385
0
359
10,715
35,248
0
W
Nike
8,018
2,003
0
2,249
12,577
8,086
0
6,218
6,359
1,486
52,579
L
Nemesis
Glarble091
Nemesis
4,442
2,156
0
767
12,137
4,726
0
2,804
8,934
0
60,257
L
Ymir
JavoGar
Ymir
2,752
1,086
0
1,786
8,409
8,478
87
2,495
5,854
23,361
0
W
Fenrir
6,388
1,810
0
3,794
7,268
2,553
0
2,851
4,417
0
43,130
W
10,841
2,065
557
4,156
8,607
1,850
1,102
4,946
3,661
60,447
0
W
Ares
2,867
223
0
0
7,225
3,806
123
1,719
5,506
11,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,598
Gold Earned
41,466
388
Minions Killed
436
0
Camps Cleared
0
1,331,071
Distance Traveled
1,456,273
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,377
492
82
5
0
271,319
2
L
Artemis
7,167
478
89
6
0
266,044
0
L
Anubis
8,440
563
104
7
0
238,103
1
L
Cthulhu
7,100
473
67
4
0
294,872
4
W
Nike
8,580
572
124
8
0
255,300
7
L
Nemesis
7,031
469
93
6
0
278,484
2
L
Ymir
7,860
524
35
2
0
253,568
4
W
Fenrir
8,708
581
81
5
0
332,804
0
W
Ra
9,539
636
126
8
0
307,992
1
W
Ares
7,262
484
23
2
0
288,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role