Player Matchup

Merlin
Merlin
Alito_Pollo
Merlin
Level 4
God Stats
0W - 2L
1,319 SR
Queue Stats
1W - 3L
1,354 Elo+
Solo
Susano
Susano
B78KY01
Susano
Level 29
God Stats
1W - 4L
1,314 SR
Queue Stats
49W - 50L
1,370 Elo+
Solo
Athena
Athena
Canadiancous
Athena
Level 27
God Stats
1W - 4L
1,462 SR
Queue Stats
132W - 125L
1,465 Elo+
Solo
King Arthur
King Arthur
mc_sqizze
King Arthur
Level 20
God Stats
1W - 2L
1,261 SR
Queue Stats
75W - 91L
1,263 Elo+
Solo
Vulcan
Vulcan
tassalhof
Vulcan
Level 29
God Stats
3W - 4L
1,605 SR
Queue Stats
208W - 250L
1,318 Elo+
Solo
Team Averages
Level 22
1,392 SR
1,354 Elo+

VS

Team Averages
Level 24
1,543 SR
1,390 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Djay_Djee
Izanami
Level 27
God Stats
14W - 20L
1,397 SR
Queue Stats
65W - 68L
1,363 Elo+
Solo
Chronos
Chronos
Merlin_Kanatos
Chronos
Level 29
God Stats
20W - 12L
1,688 SR
Queue Stats
83W - 97L
1,418 Elo+
Solo
Khepri
Khepri
blitzenblueeye
Khepri
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 39L
1,304 Elo+
Solo
Bakasura
Bakasura
x_CrazyStick_x
Bakasura
Level 22
God Stats
12W - 9L
1,632 SR
Queue Stats
123W - 165L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 3 / 3
7,001
438
3,885
4,107
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
B78KY01
Susano
11
0 / 4 / 2
6,917
432
4,742
10,060
3,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
13
6 / 2 / 3
8,389
524
11,204
10,566
4,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
mc_sqizze
King Arthur
11
1 / 8 / 5
7,001
438
5,380
11,002
5,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vulcan
tassalhof
Vulcan
15
7 / 0 / 0
9,085
568
14,030
2,858
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
6 / 2 / 6
8,393
525
10,132
12,449
8,744
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Djay_Djee
Izanami
13
3 / 1 / 2
7,907
494
5,227
8,135
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 2 / 0
7,640
478
2,415
11,130
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 5 / 5
5,946
372
1,962
11,621
7,000
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
12
6 / 4 / 5
7,772
486
7,091
10,195
3,944
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
14
Kills
17
17
Deaths
14
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
2
6
4.5
L
Merlin
0
3
3
0.5
L
Susano
B78KY01
Susano
0
4
2
0.25
L
Athena
6
2
3
3.75
W
Izanami
Djay_Djee
Izanami
3
1
2
4
W
2
2
0
1
W
0
5
5
0.5
L
King Arthur
mc_sqizze
King Arthur
1
8
5
0.44
L
Vulcan
tassalhof
Vulcan
7
0
0
7
W
Bakasura
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,241
Damage
26,827
38,593
Taken
53,530
16,107
Mitigated
25,122
5,561
Healing
9,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,132
3,217
0
971
12,449
8,744
196
5,181
7,169
0
46,143
L
Merlin
3,885
380
0
0
4,107
1,267
366
840
3,267
31,005
0
L
Susano
B78KY01
Susano
4,742
1,534
0
2,870
10,060
3,156
0
1,235
8,645
0
38,797
L
Athena
11,204
3,133
92
1,505
10,566
4,991
453
1,533
8,813
31,485
0
W
Izanami
Djay_Djee
Izanami
5,227
3,474
0
1,248
8,135
2,296
571
5,415
2,317
0
48,728
W
2,415
771
0
3,727
11,130
3,138
912
7,141
3,415
52,942
0
W
1,962
645
0
0
11,621
7,000
0
6,787
4,674
13,933
0
L
King Arthur
mc_sqizze
King Arthur
5,380
1,505
0
736
11,002
5,573
995
566
10,063
0
24,343
L
Vulcan
tassalhof
Vulcan
14,030
5,778
0
358
2,858
1,120
140
203
2,655
58,280
0
W
Bakasura
7,091
5,697
0
3,210
10,195
3,944
0
3,275
6,836
0
25,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,393
Gold Earned
37,658
317
Minions Killed
361
0
Camps Cleared
0
1,495,288
Distance Traveled
1,479,065
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,393
525
79
5
0
314,900
3
L
Merlin
7,001
438
58
4
0
302,728
0
L
Susano
6,917
432
71
4
0
279,793
1
L
Athena
8,389
524
49
3
0
308,571
6
W
Izanami
7,907
494
96
6
0
296,970
0
W
Chronos
7,640
478
105
7
0
280,432
0
W
Khepri
5,946
372
28
2
0
263,631
0
L
King Arthur
7,001
438
29
2
0
277,159
0
L
Vulcan
9,085
568
110
7
0
327,037
3
W
Bakasura
7,772
486
53
3
0
323,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role