Player Matchup

Chiron
Chiron
ChiefBeef87
Chiron
Level 36
God Stats
4W - 2L
1,746 SR
Queue Stats
92W - 118L
1,282 Elo+
Party 3
Tyr
Tyr
MARIOSLAYER1234
Tyr
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 137L
1,289 Elo+
Party 3
Hel
Hel
Mclobster
Hel
Level 16
God Stats
2W - 7L
1,209 SR
Queue Stats
10W - 22L
1,250 Elo+
Party 3
Yemoja
Yemoja
SnowMo77
Yemoja
Level 86
God Stats
0W - 3L
1,425 SR
Queue Stats
99W - 127L
1,277 Elo+
Party 3
Fenrir
Fenrir
U1traSmol
Fenrir
Level 15
God Stats
1W - 10L
1,217 SR
Queue Stats
26W - 53L
984 Elo+
Party 3
Team Averages
Level 47
1,419 SR
1,216 Elo+

VS

Team Averages
Level 33
1,482 SR
1,403 Elo+
Ymir
Ymir
EmbodiedChain33
Ymir
Level 16
God Stats
3W - 5L
1,343 SR
Queue Stats
26W - 33L
1,383 Elo+
Party 1
Gilgamesh
Gilgamesh
KindaRufus
Gilgamesh
Level 29
God Stats
7W - 3L
1,300 SR
Queue Stats
249W - 284L
1,422 Elo+
Party 1
Danzaburou
Danzaburou
RampageSerge
Danzaburou
Level 21
God Stats
43W - 38L
1,366 SR
Queue Stats
125W - 151L
1,406 Elo+
Party 2
King Arthur
King Arthur
deerhunter26
King Arthur
Level 48
God Stats
40W - 53L
1,409 SR
Queue Stats
160W - 205L
1,382 Elo+
Party 1
Persephone
Persephone
untadded
Persephone
Level 53
God Stats
14W - 5L
1,992 SR
Queue Stats
213W - 240L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
9
0 / 3 / 0
5,289
407
5,374
8,918
2,071
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 1 / 0
6,752
519
2,628
5,986
4,434
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
0 / 4 / 0
5,297
407
1,868
6,956
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
SnowMo77
Yemoja
9
0 / 2 / 0
5,494
423
2,846
9,201
4,702
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
U1traSmol
Fenrir
9
2 / 5 / 0
6,036
464
3,271
9,688
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
6,141
472
1,632
6,784
3,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
KindaRufus
Gilgamesh
11
3 / 0 / 3
7,046
542
4,009
5,141
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
RampageSerge
Danzaburou
11
5 / 0 / 0
6,993
538
10,370
7,426
2,179
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
deerhunter26
King Arthur
11
1 / 1 / 1
7,036
541
2,647
5,246
3,409
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
untadded
Persephone
15
6 / 0 / 1
9,078
698
7,323
5,523
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
15
15
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chiron
0
3
0
0
W
0
1
4
2
W
Gilgamesh
KindaRufus
Gilgamesh
3
0
3
4.5
L
0
1
0
0
L
0
4
0
0
W
Danzaburou
RampageSerge
Danzaburou
5
0
0
5
L
Yemoja
SnowMo77
Yemoja
0
2
0
0
L
Fenrir
U1traSmol
Fenrir
2
5
0
0.4
W
King Arthur
deerhunter26
King Arthur
1
1
1
1.5
W
Persephone
untadded
Persephone
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,987
Damage
25,981
40,749
Taken
30,120
16,957
Mitigated
13,693
13,884
Healing
8,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
5,374
1,620
856
2,451
8,918
2,071
175
1,016
7,902
0
25,469
W
1,632
368
0
1,500
6,784
3,595
234
1,049
5,653
12,689
0
W
Gilgamesh
KindaRufus
Gilgamesh
4,009
1,337
0
1,676
5,141
2,700
0
503
4,638
0
34,805
L
2,628
191
0
2,193
5,986
4,434
0
0
5,986
0
34,274
L
1,868
64
345
1,691
6,956
2,487
0
4,446
2,510
20,394
0
W
Danzaburou
RampageSerge
Danzaburou
10,370
5,751
0
3,214
7,426
2,179
1,680
1,464
5,848
0
48,685
L
Yemoja
SnowMo77
Yemoja
2,846
555
1,411
1,211
9,201
4,702
63
815
8,386
19,536
0
L
Fenrir
U1traSmol
Fenrir
3,271
830
0
3,726
9,688
3,263
0
2,943
6,745
0
31,285
W
King Arthur
deerhunter26
King Arthur
2,647
207
0
250
5,246
3,409
0
0
5,246
0
31,719
W
Persephone
untadded
Persephone
7,323
732
0
1,874
5,523
1,810
280
1,558
3,965
69,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,868
Gold Earned
36,294
251
Minions Killed
374
0
Camps Cleared
0
1,131,487
Distance Traveled
1,216,052
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,289
407
51
4
0
215,011
2
W
Ymir
6,141
472
23
2
0
225,387
2
W
Gilgamesh
7,046
542
63
5
0
254,719
5
L
Tyr
6,752
519
80
6
0
262,563
2
L
Hel
5,297
407
32
2
0
214,134
0
W
Danzaburou
6,993
538
73
6
0
222,754
0
L
Yemoja
5,494
423
31
2
0
197,669
2
L
Fenrir
6,036
464
57
4
0
242,110
0
W
King Arthur
7,036
541
86
7
0
249,995
4
W
Persephone
9,078
698
129
10
0
263,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role