Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
JAVOCTHEONE
Hel
Level 81
God Stats
31W - 26L
1,601 SR
Queue Stats
1,021W - 1,147L
1,443 Elo+
Solo
Amaterasu
Amaterasu
Kellyente
Amaterasu
Level 85
God Stats
1W - 5L
1,718 SR
Queue Stats
28W - 18L
1,552 Elo+
Party 1
Da Ji
Da Ji
Luzifyr
Da Ji
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,536 Elo+
Party 1
Artemis
Artemis
ionic-honeydew3
Artemis
Level 67
God Stats
13W - 11L
1,464 SR
Queue Stats
194W - 216L
1,435 Elo+
Solo
Team Averages
Level 97
1,557 SR
1,493 Elo+

VS

Team Averages
Level 87
1,462 SR
1,447 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
KMartDiscounts
Thoth
Level 89
God Stats
3W - 8L
1,274 SR
Queue Stats
352W - 472L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
SaintStephen74
Cthulhu
Level 106
God Stats
140W - 111L
1,548 SR
Queue Stats
433W - 452L
1,420 Elo+
Solo
Jing Wei
Jing Wei
SarahBEAR175484
Jing Wei
Level 73
God Stats
45W - 54L
1,509 SR
Queue Stats
234W - 331L
1,439 Elo+
Party 2
Izanami
Izanami
ll Mr Grimm ll
Izanami
Level 62
God Stats
71W - 71L
1,478 SR
Queue Stats
166W - 196L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 1 / 13
7,391
1,056
4,703
8,732
4,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 8
7,257
1,037
1,647
1,283
917
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
Kellyente
Amaterasu
14
3 / 1 / 12
7,897
1,128
9,439
6,293
5,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
Luzifyr
Da Ji
14
9 / 0 / 4
8,860
1,266
7,171
3,614
1,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 0 / 7
7,403
1,058
9,064
4,080
1,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

367

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 4 / 2
6,834
976
5,907
6,141
1,594
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 1
7,126
1,018
5,252
5,193
1,450
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 6 / 2
6,889
984
4,107
14,052
6,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
12
1 / 4 / 0
6,745
964
2,296
8,485
2,388
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 0 / 0
4,380
626
0
0
0

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
7
16
Kills
2
2
Deaths
16
44
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
13
6.5
L
Nu Wa
 
Nu Wa
0
4
2
0.25
W
1
0
8
5
L
1
2
1
0.75
W
Amaterasu
Kellyente
Amaterasu
3
1
12
9
W
Da Ji
Luzifyr
Da Ji
9
0
4
11
L
0
6
2
0.17
L
Jing Wei
1
4
0
0.25
W
3
0
7
6.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,024
Damage
17,562
24,002
Taken
33,871
13,389
Mitigated
11,732
6,839
Healing
1,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,703
583
0
1,941
8,732
4,530
0
5,911
2,821
13,573
0
L
Nu Wa
 
Nu Wa
5,907
1,418
0
273
6,141
1,594
0
347
5,613
18,911
0
W
1,647
345
606
502
1,283
917
0
767
516
13,455
0
L
5,252
91
0
0
5,193
1,450
0
1,220
3,845
27,257
0
W
Amaterasu
Kellyente
Amaterasu
9,439
4,762
0
1,785
6,293
5,104
0
3,606
2,687
17
14,104
W
Da Ji
Luzifyr
Da Ji
7,171
1,401
0
499
3,614
1,391
0
2,032
1,582
0
20,533
L
4,107
288
0
460
14,052
6,300
0
2,812
10,976
9,347
0
L
Jing Wei
2,296
2,119
0
422
8,485
2,388
0
1,988
6,410
0
11,969
W
9,064
3,541
0
1,506
4,080
1,447
0
2,950
1,130
0
16,865
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,808
Gold Earned
31,974
105
Minions Killed
107
6
Camps Cleared
3
689,661
Distance Traveled
474,509
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,391
1,056
0
0
0
137,299
0
L
Nu Wa
6,834
976
23
3
1
114,551
2
W
Hel
7,257
1,037
26
4
0
128,744
1
L
Thoth
7,126
1,018
56
8
2
117,203
0
W
Amaterasu
7,897
1,128
19
3
2
148,436
0
W
Da Ji
8,860
1,266
36
5
3
144,835
0
L
Cthulhu
6,889
984
13
2
0
124,111
0
L
Jing Wei
6,745
964
15
2
0
118,644
0
W
Artemis
7,403
1,058
24
3
1
130,347
1
L
Izanami
4,380
626
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role