Player Matchup

Loki
Loki
AcidNinja2287
Loki
Level 90
God Stats
17W - 23L
1,374 SR
Queue Stats
250W - 271L
1,333 Elo+
Solo
Gilgamesh
Gilgamesh
SIacks-_-
Gilgamesh
Level 69
God Stats
12W - 14L
1,451 SR
Queue Stats
80W - 121L
1,338 Elo+
Solo
Guan Yu
Guan Yu
ThatOneJmanGuy
Guan Yu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
307W - 358L
1,319 Elo+
Solo
Sol
Sol
bce360
Sol
Level 120
God Stats
92W - 98L
1,355 SR
Queue Stats
334W - 388L
1,347 Elo+
Solo
Olorun
Olorun
ur_girl_love__me
Olorun
Level 67
God Stats
6W - 8L
1,493 SR
Queue Stats
274W - 320L
1,336 Elo+
Solo
Team Averages
Level 90
1,435 SR
1,335 Elo+

VS

Team Averages
Level 104
1,370 SR
1,295 Elo+
Chaac
Chaac
DrWiggles
Chaac
Level 156
God Stats
0W - 2L
1,318 SR
Queue Stats
13W - 17L
1,365 Elo+
Solo
Bacchus
Bacchus
Fatboy13203
Bacchus
Level 109
God Stats
1W - 6L
1,355 SR
Queue Stats
312W - 437L
1,255 Elo+
Party 1
Osiris
Osiris
curvedgosling35
Osiris
Level 108
God Stats
5W - 9L
1,358 SR
Queue Stats
274W - 405L
1,274 Elo+
Party 1
Nu Wa
Nu Wa
d87fresh
Nu Wa
Level 67
God Stats
15W - 11L
1,586 SR
Queue Stats
500W - 597L
1,318 Elo+
Solo
Heimdallr
Heimdallr
jhags65
Heimdallr
Level 79
God Stats
2W - 12L
1,230 SR
Queue Stats
131W - 190L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 11
13,686
526
11,229
20,686
8,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
SIacks-_-
Gilgamesh
20
11 / 4 / 6
15,604
600
16,926
23,471
20,134
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
9 / 1 / 11
13,422
516
10,409
28,816
33,305
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
bce360
Sol
20
3 / 1 / 9
13,425
516
11,679
18,097
6,514
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 2 / 11
14,600
562
16,609
22,959
10,016
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DrWiggles
Chaac
13
2 / 3 / 2
9,936
382
9,135
17,205
16,636
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Fatboy13203
Bacchus
15
1 / 6 / 3
9,706
373
7,473
15,216
19,540
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
2 / 12 / 3
12,234
471
14,454
22,984
15,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
d87fresh
Nu Wa
18
4 / 9 / 2
11,813
454
28,315
18,614
6,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
jhags65
Heimdallr
18
2 / 7 / 2
11,382
438
12,652
20,212
9,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
23
37
Kills
11
11
Deaths
37
48
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
3
11
4.17
L
Chaac
DrWiggles
Chaac
2
3
2
1
L
Bacchus
Fatboy13203
Bacchus
1
6
3
0.42
W
Gilgamesh
SIacks-_-
Gilgamesh
11
4
6
3.5
W
9
1
11
14.5
W
Sol
bce360
Sol
3
1
9
7.5
L
2
12
3
0.29
L
Nu Wa
d87fresh
Nu Wa
4
9
2
0.56
L
Heimdallr
jhags65
Heimdallr
2
7
2
0.43
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,852
Damage
72,029
114,029
Taken
94,231
78,109
Mitigated
68,454
45,746
Healing
19,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,229
2,702
0
8,398
20,686
8,140
1,594
5,344
14,890
0
97,664
L
Chaac
DrWiggles
Chaac
9,135
1,152
0
8,289
17,205
16,636
227
2,910
14,295
0
47,797
L
Bacchus
Fatboy13203
Bacchus
7,473
318
127
1,618
15,216
19,540
198
4,623
10,593
28,910
0
W
Gilgamesh
SIacks-_-
Gilgamesh
16,926
3,899
0
5,485
23,471
20,134
70
6,379
16,688
0
111,393
W
10,409
817
3,886
7,749
28,816
33,305
1,097
8,640
19,708
0
74,552
W
Sol
bce360
Sol
11,679
3,311
0
9,130
18,097
6,514
5,783
5,518
12,253
97,942
0
L
14,454
6,770
0
2,142
22,984
15,434
58
7,385
15,599
0
95,308
L
Nu Wa
d87fresh
Nu Wa
28,315
4,663
14
1,884
18,614
6,976
46
6,484
12,130
89,034
0
L
Heimdallr
jhags65
Heimdallr
12,652
4,794
0
5,613
20,212
9,868
952
6,886
13,326
0
86,009
W
16,609
7,231
396
10,702
22,959
10,016
3,464
7,790
14,647
107,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,737
Gold Earned
55,071
748
Minions Killed
501
0
Camps Cleared
0
2,570,707
Distance Traveled
1,946,669
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,686
526
137
5
0
508,612
11
L
Chaac
9,936
382
86
3
0
287,336
0
L
Bacchus
9,706
373
35
1
0
387,198
1
W
Gilgamesh
15,604
600
186
7
0
448,858
2
W
Guan Yu
13,422
516
84
3
0
532,743
7
W
Sol
13,425
516
151
6
0
546,041
1
L
Osiris
12,234
471
149
6
0
458,169
2
L
Nu Wa
11,813
454
125
5
0
415,461
5
L
Heimdallr
11,382
438
106
4
0
398,505
5
W
Olorun
14,600
562
190
7
0
534,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role