Player Matchup

Sol
Sol
Diamond IV
Reganom
Sol
Diamond IV
Level 102
God Stats
2W - 0L
2,151 SR
Queue Stats
16W - 1L
2,489 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 102
2,151 SR
2,489 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,500 SR
1,500 MMR
Nox
Nox
Diamond IV
 
Nox
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
5 / 2 / 0
9,888
899
9,739
10,314
4,836
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
PoseidonAnhurSkadiAh Muzen CabHera

VS

Bans
TiamatBellonaUllrHe BoHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
2 / 5 / 0
8,410
765
4,733
11,444
7,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
5
0
0.4
W
Sol
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,739
Damage
4,733
10,314
Taken
11,444
4,836
Mitigated
7,793
5,160
Healing
2,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
4,733
144
0
2,338
11,444
7,793
0
9,647
1,705
45,384
0
W
Sol
9,739
5,069
0
5,160
10,314
4,836
3,010
4,612
5,581
56,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,888
Gold Earned
8,410
95
Minions Killed
75
0
Camps Cleared
0
218,788
Distance Traveled
226,375
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,410
765
75
7
0
226,375
2
W
Sol
9,888
899
95
9
0
218,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role