Player Matchup

Neith
Neith
Diamond V
Gawdiator
Neith
Diamond V
Level 61
God Stats
1W - 1L
1,776 SR
Queue Stats
48W - 21L
2,036 MMR
Party 2
Athena
Athena
Diamond V
hobowithcash
Athena
Diamond V
Level 85
God Stats
5W - 3L
1,718 SR
Queue Stats
48W - 21L
2,036 MMR
Party 2
Tiamat
Tiamat
Diamond V
rain896
Tiamat
Diamond V
Level 119
God Stats
2W - 1L
1,610 SR
Queue Stats
48W - 21L
2,036 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 88
1,701 SR
2,036 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 78
1,579 SR
1,878 MMR
Odin
Odin
Platinum II
Balkins
Odin
Platinum II
Level 108
God Stats
15W - 12L
1,696 SR
Queue Stats
52W - 62L
1,997 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
dopecarriedyou
Ah Muzen Cab
Gold II
Level 61
God Stats
3W - 1L
1,541 SR
Queue Stats
84W - 28L
1,774 MMR
Party 1
Thoth
Thoth
Gold II
oDezine
Thoth
Gold II
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 18L
1,864 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gawdiator
Neith
12
5 / 7 / 5
8,911
743
9,153
11,059
3,937
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Athena
13
7 / 3 / 6
10,054
838
6,132
17,385
19,936
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
rain896
Tiamat
13
2 / 2 / 11
8,877
740
8,708
12,969
8,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
DanzaburouAh PuchMorgan Le FayGilgamesh

VS

Bans
SolCerberusChironArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Balkins
Odin
11
1 / 6 / 8
9,058
755
5,917
15,736
13,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
dopecarriedyou
Ah Muzen Cab
13
4 / 4 / 5
9,697
808
14,021
11,247
4,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
oDezine
Thoth
13
6 / 4 / 5
9,855
821
15,631
9,266
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
14
Kills
11
12
Deaths
14
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Odin
Balkins
Odin
1
6
8
0.83
L
Neith
Gawdiator
Neith
5
7
5
1.07
W
Ah Muzen Cab
dopecarriedyou
Ah Muzen Cab
4
4
5
1.63
L
Athena
7
3
6
3.33
W
Thoth
oDezine
Thoth
6
4
5
2.13
L
Tiamat
rain896
Tiamat
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,993
Damage
35,569
41,413
Taken
36,249
32,429
Mitigated
20,677
5,713
Healing
9,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Balkins
Odin
5,917
1,099
0
3,373
15,736
13,419
45
4,688
11,048
4,239
14,406
L
Neith
Gawdiator
Neith
9,153
3,284
0
1,545
11,059
3,937
672
5,843
5,216
0
26,857
W
Ah Muzen Cab
dopecarriedyou
Ah Muzen Cab
14,021
5,144
0
3,784
11,247
4,231
1,743
5,951
5,296
0
47,593
L
Athena
6,132
1,975
0
1,992
17,385
19,936
111
5,757
11,628
18,220
0
W
Thoth
oDezine
Thoth
15,631
824
328
1,980
9,266
3,027
1,173
4,201
5,065
38,626
0
L
Tiamat
rain896
Tiamat
8,708
583
0
2,176
12,969
8,556
0
5,225
7,744
33,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,842
Gold Earned
28,610
139
Minions Killed
140
0
Camps Cleared
0
700,409
Distance Traveled
681,524
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,058
755
26
2
0
235,978
4
L
Neith
8,911
743
45
4
0
214,222
1
W
Ah Muzen Cab
9,697
808
62
5
0
221,443
3
L
Athena
10,054
838
37
3
0
239,003
4
W
Thoth
9,855
821
52
4
0
224,103
1
L
Tiamat
8,877
740
57
5
0
247,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role