Player Matchup

Mercury
Mercury
LuizF3rn4nd0
Mercury
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,149 Elo+
Party 1
Olorun
Olorun
SoliderOne2002
Olorun
Level 29
God Stats
13W - 12L
1,438 SR
Queue Stats
273W - 348L
1,272 Elo+
Solo
Cupid
Cupid
XSpiitFiire813
Cupid
Level 8
God Stats
15W - 15L
1,484 SR
Queue Stats
136W - 126L
1,204 Elo+
Solo
Heimdallr
Heimdallr
Yo Stefoe
Heimdallr
Level 14
God Stats
13W - 9L
1,537 SR
Queue Stats
88W - 79L
1,358 Elo+
Solo
Odin
Odin
yFroosty1551
Odin
Level 5
God Stats
2W - 2L
1,165 SR
Queue Stats
5W - 9L
1,149 Elo+
Party 1
Team Averages
Level 15
1,425 SR
1,226 Elo+

VS

Team Averages
Level 23
1,460 SR
1,374 Elo+
Guan Yu
Guan Yu
MadeMisty
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,676 Elo+
Party 2
Yemoja
Yemoja
Paloma9782
Yemoja
Level 26
God Stats
35W - 42L
1,409 SR
Queue Stats
79W - 93L
1,279 Elo+
Solo
Anhur
Anhur
RedDumpTruck
Anhur
Level 16
God Stats
18W - 29L
1,399 SR
Queue Stats
117W - 156L
1,229 Elo+
Solo
Fenrir
Fenrir
Stealthyarmor
Fenrir
Level 21
God Stats
8W - 9L
1,574 SR
Queue Stats
24W - 29L
1,304 Elo+
Party 2
Arachne
Arachne
that_kid_the_don
Arachne
Level 36
God Stats
11W - 21L
1,418 SR
Queue Stats
88W - 87L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LuizF3rn4nd0
Mercury
15
0 / 3 / 2
9,876
449
5,692
13,778
5,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 8 / 4
12,568
571
9,043
13,471
4,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 6 / 6
11,470
521
14,701
17,189
5,233
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
Yo Stefoe
Heimdallr
18
4 / 5 / 1
11,395
518
6,746
12,230
4,219
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 4 / 6
10,710
487
6,935
15,975
10,404
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
MadeMisty
Guan Yu
15
3 / 2 / 4
9,427
429
4,503
10,512
4,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
Paloma9782
Yemoja
18
2 / 0 / 4
10,717
487
8,627
10,947
4,904
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 5 / 3
9,471
431
9,345
17,127
7,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
7 / 7 / 12
9,916
451
13,216
15,189
12,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
9 / 5 / 9
10,310
469
15,100
12,555
7,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
58
18
Kills
26
26
Deaths
19
19
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Mercury
LuizF3rn4nd0
Mercury
0
3
2
0.33
L
Guan Yu
MadeMisty
Guan Yu
3
2
4
2.5
L
Yemoja
Paloma9782
Yemoja
2
0
4
4
L
5
5
3
1.3
W
4
8
4
0.75
L
7
7
12
1.86
W
7
6
6
1.67
W
Heimdallr
Yo Stefoe
Heimdallr
4
5
1
0.9
L
9
5
9
2.7
W
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,117
Damage
50,791
72,643
Taken
66,330
30,003
Mitigated
37,232
15,443
Healing
12,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
LuizF3rn4nd0
Mercury
5,692
2,523
0
24
13,778
5,185
0
856
12,922
0
65,869
L
Guan Yu
MadeMisty
Guan Yu
4,503
678
375
1,230
10,512
4,881
368
620
9,555
0
40,504
L
Yemoja
Paloma9782
Yemoja
8,627
1,436
182
3,324
10,947
4,904
633
2,563
8,339
66,223
0
L
9,345
3,388
0
2,278
17,127
7,146
210
0
17,123
0
69,758
W
9,043
3,706
724
3,137
13,471
4,962
2,515
2,638
10,833
71,059
0
L
13,216
3,682
274
1,546
15,189
12,980
63
3,403
11,461
0
41,380
W
14,701
11,257
25
7,159
17,189
5,233
5,975
3,367
13,822
0
62,190
W
Heimdallr
Yo Stefoe
Heimdallr
6,746
2,578
0
1,109
12,230
4,219
2,344
1,476
10,754
0
64,636
L
15,100
10,138
610
2,822
12,555
7,321
273
2,860
9,424
0
37,951
W
6,935
1,493
0
3,265
15,975
10,404
617
290
15,685
579
42,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,019
Gold Earned
49,841
542
Minions Killed
380
0
Camps Cleared
0
2,008,722
Distance Traveled
2,160,979
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,876
449
103
5
0
472,221
2
L
Guan Yu
9,427
429
71
3
0
437,434
0
L
Yemoja
10,717
487
123
6
0
405,130
5
L
Anhur
9,471
431
89
4
0
441,984
2
W
Olorun
12,568
571
138
6
0
346,621
2
L
Fenrir
9,916
451
48
2
0
419,802
0
W
Cupid
11,470
521
88
4
0
376,341
0
W
Heimdallr
11,395
518
136
6
0
411,862
1
L
Arachne
10,310
469
49
2
0
456,629
0
W
Odin
10,710
487
77
4
0
401,677
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role