Player Matchup

Horus
Horus
 
Horus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Langedu60FR
Heimdallr
Level 145
God Stats
1W - 2L
1,774 SR
Queue Stats
46W - 37L
1,512 Elo+
Party 3
Sobek
Sobek
TylerDurden57
Sobek
Level 156
God Stats
1W - 5L
1,080 SR
Queue Stats
99W - 106L
1,390 Elo+
Party 3
Scylla
Scylla
elkiui16
Scylla
Level 93
God Stats
11W - 6L
1,715 SR
Queue Stats
52W - 45L
1,519 Elo+
Solo
King Arthur
King Arthur
pan-x9
King Arthur
Level 101
God Stats
3W - 9L
1,486 SR
Queue Stats
302W - 295L
1,437 Elo+
Solo
Team Averages
Level 120
1,511 SR
1,472 Elo+

VS

Team Averages
Level 96
1,494 SR
1,408 Elo+
Bacchus
Bacchus
Alex_lupe
Bacchus
Level 97
God Stats
18W - 8L
1,431 SR
Queue Stats
172W - 165L
1,419 Elo+
Party 2
Discordia
Discordia
Derivya
Discordia
Level 83
God Stats
14W - 8L
1,506 SR
Queue Stats
31W - 47L
1,375 Elo+
Party 1
Thanatos
Thanatos
N0M3RCY2707
Thanatos
Level 123
God Stats
12W - 15L
1,336 SR
Queue Stats
210W - 228L
1,348 Elo+
Party 1
Skadi
Skadi
psicomusic
Skadi
Level 84
God Stats
21W - 13L
1,484 SR
Queue Stats
124W - 137L
1,447 Elo+
Party 2
Chaac
Chaac
xXNadalonXx
Chaac
Level 94
God Stats
11W - 9L
1,715 SR
Queue Stats
181W - 196L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 8 / 0
7,921
466
10,036
15,845
7,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Langedu60FR
Heimdallr
12
1 / 4 / 2
7,532
443
7,055
10,426
3,565
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 3 / 2
7,469
439
4,190
15,859
14,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
elkiui16
Scylla
13
4 / 5 / 0
8,448
497
6,367
8,507
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
pan-x9
King Arthur
13
1 / 6 / 2
7,929
466
5,262
14,356
5,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alex_lupe
Bacchus
13
3 / 0 / 6
8,645
509
7,098
10,070
13,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Derivya
Discordia
15
2 / 2 / 4
9,284
546
6,450
7,203
2,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
N0M3RCY2707
Thanatos
17
11 / 2 / 4
10,543
620
11,320
13,009
5,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Skadi
14
3 / 4 / 6
8,409
495
10,005
10,126
3,913
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
7 / 0 / 4
10,832
637
12,350
17,001
15,996
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
8
Kills
26
26
Deaths
8
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
8
0
0
W
Bacchus
Alex_lupe
Bacchus
3
0
6
6
W
Discordia
Derivya
Discordia
2
2
4
2
L
Heimdallr
Langedu60FR
Heimdallr
1
4
2
0.5
W
Thanatos
N0M3RCY2707
Thanatos
11
2
4
6.5
L
2
3
2
1
L
Scylla
elkiui16
Scylla
4
5
0
0.8
L
King Arthur
pan-x9
King Arthur
1
6
2
0.33
W
Skadi
3
4
6
1.5
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,910
Damage
47,223
64,993
Taken
57,409
33,417
Mitigated
41,210
16,075
Healing
28,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
10,036
4,828
0
3,018
15,845
7,210
0
169
14,629
0
48,905
W
Bacchus
Alex_lupe
Bacchus
7,098
874
0
2,905
10,070
13,246
66
1,246
8,824
30,927
0
W
Discordia
Derivya
Discordia
6,450
737
178
2,481
7,203
2,885
1,323
4,054
2,733
54,729
0
L
Heimdallr
Langedu60FR
Heimdallr
7,055
2,087
0
3,158
10,426
3,565
0
4,230
6,143
0
42,167
W
Thanatos
N0M3RCY2707
Thanatos
11,320
3,395
0
10,478
13,009
5,170
322
2,433
10,452
0
67,531
L
4,190
110
96
4,763
15,859
14,981
0
3,617
12,242
19,189
0
L
Scylla
elkiui16
Scylla
6,367
407
0
1,098
8,507
2,572
0
3,274
5,233
42,761
0
L
King Arthur
pan-x9
King Arthur
5,262
894
0
3,942
14,356
5,089
0
2,328
11,834
0
55,807
W
Skadi
10,005
4,401
0
1,994
10,126
3,913
520
2,397
7,729
0
57,169
W
12,350
3,323
0
10,502
17,001
15,996
624
158
16,843
0
74,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,299
Gold Earned
47,713
394
Minions Killed
505
0
Camps Cleared
0
1,556,205
Distance Traveled
1,756,867
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,921
466
105
6
0
292,989
4
W
Bacchus
8,645
509
45
3
0
326,373
6
W
Discordia
9,284
546
115
7
0
364,365
6
L
Heimdallr
7,532
443
70
4
0
306,933
4
W
Thanatos
10,543
620
101
6
0
403,299
1
L
Sobek
7,469
439
31
2
0
330,810
2
L
Scylla
8,448
497
97
6
0
290,433
1
L
King Arthur
7,929
466
91
5
0
335,040
1
W
Skadi
8,409
495
90
5
0
321,461
0
W
Chaac
10,832
637
154
9
0
341,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role