Player Matchup

Da Ji
Da Ji
Pacman31187
Da Ji
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 55L
1,372 Elo+
Solo
Heimdallr
Heimdallr
SLiiME BRONX
Heimdallr
Level 118
God Stats
3W - 3L
1,380 SR
Queue Stats
368W - 382L
1,403 Elo+
Solo
Janus
Janus
TheJayNiac
Janus
Level 82
God Stats
1W - 1L
1,479 SR
Queue Stats
72W - 67L
1,381 Elo+
Solo
Hera
Hera
playaflye
Hera
Level 61
God Stats
2W - 1L
1,422 SR
Queue Stats
45W - 65L
1,379 Elo+
Solo
Hel
Hel
weariestleech45
Hel
Level 146
God Stats
7W - 4L
1,547 SR
Queue Stats
556W - 610L
1,356 Elo+
Solo
Team Averages
Level 104
1,466 SR
1,378 Elo+

VS

Team Averages
Level 71
1,439 SR
1,362 Elo+
Cthulhu
Cthulhu
BARRETODO1980
Cthulhu
Level 107
God Stats
4W - 4L
1,528 SR
Queue Stats
368W - 382L
1,359 Elo+
Solo
Chronos
Chronos
ChippyTheSmol
Chronos
Level 106
God Stats
15W - 12L
1,482 SR
Queue Stats
602W - 620L
1,369 Elo+
Solo
Baron Samedi
Baron Samedi
Fayetonix
Baron Samedi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 42L
1,329 Elo+
Party 1
King Arthur
King Arthur
l Cryosin l
King Arthur
Level 23
God Stats
0W - 1L
1,236 SR
Queue Stats
21W - 36L
1,284 Elo+
Party 1
Loki
Loki
polygonpainter
Loki
Level 69
God Stats
3W - 5L
1,447 SR
Queue Stats
313W - 317L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 10 / 19
12,917
807
13,999
22,308
10,823
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heimdallr
SLiiME BRONX
Heimdallr
18
4 / 8 / 22
11,654
728
12,847
17,436
8,519
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Janus
20
10 / 4 / 19
13,914
870
26,920
14,098
6,824
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hera
20
10 / 4 / 24
14,385
899
27,511
15,721
7,735
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
6 / 6 / 17
13,160
823
14,626
19,572
15,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
1 / 10 / 19
10,826
677
17,446
23,545
29,410
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chronos
20
4 / 5 / 23
12,535
783
13,175
20,616
8,454
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Fayetonix
Baron Samedi
20
10 / 5 / 19
13,643
853
18,940
19,892
15,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
l Cryosin l
King Arthur
16
2 / 11 / 11
10,476
655
7,634
31,195
18,859
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
15 / 8 / 9
13,111
819
16,806
16,538
6,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
113
39
Kills
32
32
Deaths
39
101
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
10
19
1.05
L
Chronos
4
5
23
3.1
L
Baron Samedi
Fayetonix
Baron Samedi
10
5
19
3.9
W
9
10
19
1.85
W
Heimdallr
SLiiME BRONX
Heimdallr
4
8
22
1.88
W
Janus
10
4
19
4.88
L
King Arthur
l Cryosin l
King Arthur
2
11
11
0.68
W
Hera
10
4
24
5.5
L
15
8
9
2.44
W
6
6
17
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,903
Damage
74,001
89,135
Taken
111,786
48,931
Mitigated
79,066
38,115
Healing
29,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
17,446
206
1,478
1,496
23,545
29,410
377
15,844
7,701
39,723
0
L
Chronos
13,175
3,707
1,054
3,989
20,616
8,454
2,952
12,984
7,632
35,603
0
L
Baron Samedi
Fayetonix
Baron Samedi
18,940
2,019
4,534
6,706
19,892
15,981
1,078
14,258
5,634
40,620
0
W
13,999
2,806
654
3,591
22,308
10,823
1,289
12,064
10,244
0
22,397
W
Heimdallr
SLiiME BRONX
Heimdallr
12,847
6,622
0
158
17,436
8,519
1,084
10,797
6,639
0
30,229
W
Janus
26,920
3,003
1,681
1,534
14,098
6,824
1,377
8,615
5,483
53,698
0
L
King Arthur
l Cryosin l
King Arthur
7,634
1,107
790
6,492
31,195
18,859
46
16,477
14,718
0
15,377
W
Hera
27,511
9,131
2,222
4,643
15,721
7,735
1,493
6,989
8,732
46,207
0
L
16,806
4,439
1,336
1,685
16,538
6,362
445
9,494
7,044
0
26,469
W
14,626
853
13,499
10,133
19,572
15,030
620
11,096
8,476
30,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,030
Gold Earned
60,591
164
Minions Killed
154
0
Camps Cleared
0
1,321,080
Distance Traveled
1,361,476
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,826
677
45
3
0
274,971
2
L
Chronos
12,535
783
39
2
0
300,150
2
L
Baron Samedi
13,643
853
54
3
0
284,219
0
W
Da Ji
12,917
807
7
0
0
243,205
0
W
Heimdallr
11,654
728
27
2
0
256,661
0
W
Janus
13,914
870
72
5
0
281,899
0
L
King Arthur
10,476
655
5
0
0
256,448
0
W
Hera
14,385
899
27
2
0
298,579
0
L
Loki
13,111
819
11
1
0
245,688
0
W
Hel
13,160
823
31
2
0
240,736
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role