Player Matchup

Hel
Hel
Berlee05
Hel
Level 81
God Stats
1W - 1L
1,659 SR
Queue Stats
99W - 117L
1,512 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Orikkusu
Tsukuyomi
Level 125
God Stats
90W - 66L
1,601 SR
Queue Stats
246W - 263L
1,586 Elo+
Party 1
Gilgamesh
Gilgamesh
SaladTin
Gilgamesh
Level 124
God Stats
3W - 1L
1,223 SR
Queue Stats
169W - 183L
1,575 Elo+
Party 1
Chiron
Chiron
itZ Josh TiMe
Chiron
Level 108
God Stats
18W - 10L
1,718 SR
Queue Stats
260W - 260L
1,614 Elo+
Party 1
Sobek
Sobek
kijjhbgbvvb
Sobek
Level 122
God Stats
16W - 9L
1,780 SR
Queue Stats
178W - 199L
1,591 Elo+
Party 1
Team Averages
Level 112
1,596 SR
1,576 Elo+

VS

Team Averages
Level 119
1,646 SR
1,602 Elo+
Hercules
Hercules
DatMoistKnuck
Hercules
Level 122
God Stats
9W - 13L
1,625 SR
Queue Stats
213W - 211L
1,609 Elo+
Party 2
Cerberus
Cerberus
FrankCastle MEX
Cerberus
Level 129
God Stats
1W - 1L
1,700 SR
Queue Stats
22W - 27L
1,504 Elo+
Solo
Rama
Rama
JahJefferson
Rama
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 8L
1,767 Elo+
Party 2
Thoth
Thoth
KSWINEE
Thoth
Level 128
God Stats
4W - 3L
1,674 SR
Queue Stats
127W - 124L
1,581 Elo+
Party 2
Fenrir
Fenrir
NAMEDLOGAN
Fenrir
Level 154
God Stats
14W - 10L
1,730 SR
Queue Stats
598W - 534L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 8
11,491
547
16,733
14,192
7,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Orikkusu
Tsukuyomi
20
5 / 2 / 8
12,603
600
15,167
18,767
17,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
SaladTin
Gilgamesh
18
12 / 3 / 4
12,172
580
16,259
20,497
11,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 2 / 8
11,017
525
11,757
13,613
4,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 3 / 10
10,241
488
7,847
17,659
18,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DatMoistKnuck
Hercules
13
0 / 6 / 5
8,185
390
3,965
22,684
14,758
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
17
3 / 6 / 0
10,583
504
9,734
22,479
20,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 6 / 2
9,722
463
9,956
14,683
5,088
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
KSWINEE
Thoth
15
4 / 6 / 4
10,157
484
11,721
12,826
4,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
NAMEDLOGAN
Fenrir
15
6 / 7 / 4
10,833
516
7,689
20,879
14,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
29
31
Kills
14
14
Deaths
31
38
Assists
15
Player
Kills
Deaths
Assists
KDA
W
8
4
8
3
L
Hercules
DatMoistKnuck
Hercules
0
6
5
0.42
L
Cerberus
3
6
0
0.5
L
1
6
2
0.33
L
Thoth
KSWINEE
Thoth
4
6
4
1
L
Fenrir
NAMEDLOGAN
Fenrir
6
7
4
1.14
W
Tsukuyomi
Orikkusu
Tsukuyomi
5
2
8
4.5
W
Gilgamesh
SaladTin
Gilgamesh
12
3
4
4.67
W
3
2
8
3.5
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,763
Damage
43,065
84,728
Taken
93,551
59,207
Mitigated
59,227
30,957
Healing
17,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,733
792
2,291
5,852
14,192
7,028
2,084
5,556
8,636
78,053
0
L
Hercules
DatMoistKnuck
Hercules
3,965
476
0
3,185
22,684
14,758
0
10,133
12,085
0
25,481
L
Cerberus
9,734
535
0
7,383
22,479
20,022
0
996
20,591
72,178
0
L
9,956
6,964
0
2,761
14,683
5,088
3,129
2,945
11,545
0
74,543
L
Thoth
KSWINEE
Thoth
11,721
634
102
1,064
12,826
4,477
0
4,264
8,456
66,501
0
L
Fenrir
NAMEDLOGAN
Fenrir
7,689
2,329
0
2,639
20,879
14,882
0
6,249
14,524
0
64,110
W
Tsukuyomi
Orikkusu
Tsukuyomi
15,167
3,486
0
6,645
18,767
17,405
2,284
7,203
11,564
0
85,877
W
Gilgamesh
SaladTin
Gilgamesh
16,259
6,569
0
6,151
20,497
11,096
0
5,253
15,094
0
102,809
W
11,757
4,187
540
4,998
13,613
4,725
2,991
2,851
10,731
0
79,361
W
7,847
325
0
4,480
17,659
18,953
301
5,319
12,340
23,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,524
Gold Earned
49,480
568
Minions Killed
573
0
Camps Cleared
0
2,111,056
Distance Traveled
1,797,087
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,491
547
133
6
0
415,790
4
L
Hercules
8,185
390
26
1
0
387,455
5
L
Cerberus
10,583
504
196
9
0
334,488
2
L
Rama
9,722
463
142
7
0
320,585
3
L
Thoth
10,157
484
104
5
0
358,276
1
L
Fenrir
10,833
516
105
5
0
396,283
2
W
Tsukuyomi
12,603
600
163
8
0
416,057
2
W
Gilgamesh
12,172
580
117
6
0
458,228
3
W
Chiron
11,017
525
131
6
0
401,097
5
W
Sobek
10,241
488
24
1
0
419,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role