Player Matchup

Merlin
Merlin
Akaripotni
Merlin
Level 23
God Stats
31W - 18L
1,623 SR
Queue Stats
104W - 101L
1,469 Elo+
Solo
Ra
Ra
BigB6250
Ra
Level 8
God Stats
23W - 22L
1,410 SR
Queue Stats
23W - 25L
1,307 Elo+
Party 2
Medusa
Medusa
Harrisonnerd
Medusa
Level 123
God Stats
0W - 1L
1,476 SR
Queue Stats
3W - 6L
1,401 Elo+
Party 2
Chang'e
Chang'e
PlumGlaze47
Chang'e
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Achilles
Achilles
YareYarePenguin
Achilles
Level 7
God Stats
4W - 10L
1,338 SR
Queue Stats
8W - 15L
1,300 Elo+
Party 3
Team Averages
Level 33
1,469 SR
1,395 Elo+

VS

Team Averages
Level 22
1,413 SR
1,352 Elo+
Serqet
Serqet
 
Serqet
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Guan Yu
Guan Yu
AvatarNewDawn
Guan Yu
Level 14
God Stats
1W - 2L
1,265 SR
Queue Stats
9W - 13L
1,393 Elo+
Solo
Hera
Hera
Loola00
Hera
Level 11
God Stats
8W - 12L
1,270 SR
Queue Stats
23W - 29L
1,233 Elo+
Party 4
Ganesha
Ganesha
MooseShephard
Ganesha
Level 27
God Stats
14W - 9L
1,673 SR
Queue Stats
42W - 45L
1,334 Elo+
Party 1
Yemoja
Yemoja
SUPERnerd197
Yemoja
Level 28
God Stats
15W - 14L
1,357 SR
Queue Stats
32W - 43L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Akaripotni
Merlin
16
1 / 11 / 2
10,059
838
24,286
20,311
5,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
0 / 3 / 1
10,083
840
8,631
10,370
2,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
16
2 / 6 / 0
10,379
865
29,315
16,713
4,783
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
PlumGlaze47
Chang'e
16
0 / 17 / 1
9,337
778
1,126
22,158
5,663
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
16
0 / 9 / 2
9,507
792
6,558
22,756
17,220
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
19
9 / 3 / 26
11,331
944
14,770
16,615
10,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Guan Yu
20
5 / 0 / 33
11,806
984
10,375
16,831
22,143
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hera
Loola00
Hera
20
29 / 0 / 16
15,233
1,269
42,241
14,964
11,915
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ganesha
19
0 / 0 / 42
11,484
957
13,916
17,877
24,995
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
19
3 / 0 / 38
11,604
967
3,536
10,652
14,467
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
201
3
Kills
46
46
Deaths
3
6
Assists
155
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
9
3
26
7.33
L
Merlin
Akaripotni
Merlin
1
11
2
0.18
W
Guan Yu
5
0
33
21.5
L
0
3
1
0.17
L
Medusa
2
6
0
0.33
W
Hera
Loola00
Hera
29
0
16
37
W
Ganesha
0
0
42
21
L
Chang'e
PlumGlaze47
Chang'e
0
17
1
0.03
W
Yemoja
3
0
38
22
L
Achilles
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,916
Damage
84,838
92,308
Taken
76,939
35,681
Mitigated
84,128
2,380
Healing
42,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
14,770
5,469
0
105
16,615
10,608
0
7,386
9,229
0
20,441
L
Merlin
Akaripotni
Merlin
24,286
1,731
0
1,373
20,311
5,722
0
13,577
6,428
51,557
0
W
Guan Yu
10,375
2,598
8,600
3,405
16,831
22,143
0
5,160
11,529
0
30,963
L
8,631
335
342
0
10,370
2,293
0
6,481
3,889
48,282
0
L
Medusa
29,315
7,840
0
0
16,713
4,783
0
9,966
6,747
0
65,064
W
Hera
Loola00
Hera
42,241
15,082
2,158
4,448
14,964
11,915
0
8,386
6,479
65,524
0
W
Ganesha
13,916
765
0
1,021
17,877
24,995
0
6,909
10,592
33,251
0
L
Chang'e
PlumGlaze47
Chang'e
1,126
489
0
0
22,158
5,663
0
14,254
7,904
2,982
0
W
Yemoja
3,536
1,669
19,530
3,132
10,652
14,467
0
6,319
4,143
12,824
0
L
Achilles
6,558
1,666
0
665
22,756
17,220
0
15,415
7,161
117
8,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,365
Gold Earned
61,458
203
Minions Killed
194
3
Camps Cleared
3
962,844
Distance Traveled
1,078,542
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,331
944
15
1
2
221,035
0
L
Merlin
10,059
838
39
3
0
172,289
0
W
Guan Yu
11,806
984
84
7
1
246,870
0
L
Ra
10,083
840
96
8
3
239,283
0
L
Medusa
10,379
865
60
5
0
228,239
0
W
Hera
15,233
1,269
63
5
0
205,889
0
W
Ganesha
11,484
957
0
0
0
220,603
0
L
Chang'e
9,337
778
6
1
0
119,663
0
W
Yemoja
11,604
967
32
3
0
184,145
0
L
Achilles
9,507
792
2
0
0
203,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role