Player Matchup

Merlin
Merlin
 
Merlin
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
LeoLeoLeo49
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,826 Elo+
Party 3
Medusa
Medusa
Leoisrael
Medusa
Level 15
God Stats
1W - 1L
1,565 SR
Queue Stats
6W - 8L
1,618 Elo+
Party 3
Ymir
Ymir
MadLaplace
Ymir
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
225W - 177L
1,731 Elo+
Party 3
Fenrir
Fenrir
xRayBox25x
Fenrir
Level 29
God Stats
6W - 5L
1,643 SR
Queue Stats
67W - 60L
1,555 Elo+
Solo
Team Averages
Level 16
1,542 SR
1,646 Elo+

VS

Team Averages
Level 40
1,629 SR
1,619 Elo+
Artemis
Artemis
CriticalPen
Artemis
Level 7
God Stats
10W - 1L
1,842 SR
Queue Stats
23W - 9L
1,749 Elo+
Party 1
Janus
Janus
Sharkbait919
Janus
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
206W - 177L
1,638 Elo+
Party 2
Artio
Artio
Skrong17
Artio
Level 26
God Stats
6W - 2L
1,900 SR
Queue Stats
124W - 121L
1,558 Elo+
Party 2
Chaac
Chaac
bluecollar
Chaac
Level 18
God Stats
6W - 7L
1,260 SR
Queue Stats
169W - 168L
1,598 Elo+
Party 2
Cupid
Cupid
xHOLYGODSLAYERx
Cupid
Level 128
God Stats
3W - 2L
1,645 SR
Queue Stats
35W - 30L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
1 / 5 / 0
4,890
489
4,881
7,119
2,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
LeoLeoLeo49
Sun Wukong
7
0 / 5 / 0
4,453
445
1,651
6,246
2,847
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Leoisrael
Medusa
6
0 / 4 / 1
4,235
424
2,024
4,419
944
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 5 / 1
4,614
461
2,270
7,677
4,721
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
xRayBox25x
Fenrir
8
1 / 5 / 0
5,079
508
2,900
7,937
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CriticalPen
Artemis
12
2 / 1 / 8
7,172
717
4,824
5,356
1,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
9 / 1 / 4
6,965
697
7,381
4,910
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Skrong17
Artio
9
1 / 0 / 9
6,048
605
3,424
9,035
6,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
12
7 / 0 / 2
7,330
733
4,508
5,153
3,978
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
5 / 2 / 4
5,958
596
4,010
5,085
1,439
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
2
Kills
24
24
Deaths
4
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
0
0.2
W
Artemis
CriticalPen
Artemis
2
1
8
6
L
Sun Wukong
LeoLeoLeo49
Sun Wukong
0
5
0
0
L
Medusa
Leoisrael
Medusa
0
4
1
0.13
L
0
5
1
0.1
W
9
1
4
11
W
Artio
Skrong17
Artio
1
0
9
5.5
W
Chaac
7
0
2
8
W
5
2
4
3.5
L
Fenrir
xRayBox25x
Fenrir
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,726
Damage
24,147
33,398
Taken
29,539
12,669
Mitigated
15,403
4,314
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,881
205
0
647
7,119
2,306
0
2,899
4,173
25,162
0
W
Artemis
CriticalPen
Artemis
4,824
2,839
0
2,367
5,356
1,694
741
1,450
3,906
0
41,669
L
Sun Wukong
LeoLeoLeo49
Sun Wukong
1,651
354
0
250
6,246
2,847
0
1,471
4,689
0
14,890
L
Medusa
Leoisrael
Medusa
2,024
1,001
0
568
4,419
944
0
1,490
2,929
0
12,525
L
2,270
761
165
990
7,677
4,721
0
2,341
5,151
16,409
0
W
7,381
1,520
0
991
4,910
1,420
41
1,436
3,474
39,954
0
W
Artio
Skrong17
Artio
3,424
726
397
2,848
9,035
6,872
33
2,459
6,576
13,192
0
W
Chaac
4,508
725
0
2,647
5,153
3,978
0
402
4,751
0
39,025
W
4,010
2,511
116
1,597
5,085
1,439
1,733
1,463
3,622
0
32,490
L
Fenrir
xRayBox25x
Fenrir
2,900
649
0
1,694
7,937
1,851
0
2,356
5,472
0
22,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,271
Gold Earned
33,473
183
Minions Killed
332
0
Camps Cleared
0
914,403
Distance Traveled
950,139
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,890
489
48
5
0
163,768
4
W
Artemis
7,172
717
89
9
0
179,529
1
L
Sun Wukong
4,453
445
29
3
0
203,969
2
L
Medusa
4,235
424
26
3
0
180,619
1
L
Ymir
4,614
461
22
2
0
176,517
1
W
Janus
6,965
697
72
7
0
195,229
2
W
Artio
6,048
605
24
2
0
216,234
0
W
Chaac
7,330
733
80
8
0
194,047
0
W
Cupid
5,958
596
67
7
0
165,100
1
L
Fenrir
5,079
508
58
6
0
189,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role